DescriptionAdd support for defaulting to low quality image interpolation.
Currently only Android sets the flag for
WTF_USE_LOW_QUALITY_IMAGE_INTERPOLATION since it has been the only
platform needing it.
When painting images on one platform, and reproducing them
remotely, the painting side must make sure that the receiving side
is able to render them and ensure that there is no mismatch.
This CL declares a new GN arg so that other platforms may optionally
set this flag as well. The new GN arg is
use_low_quality_image_interpolation and it defaults to is_android.
There should be no changes to existing behavior if the flag is not
set.
BUG=597803
R=dpranke@chromium.org
CQ_INCLUDE_TRYBOTS=tryserver.blink:linux_blink_rel
Committed: https://crrev.com/384c6056c4e1d0eb347f705c454437ae40e6f7cb
Cr-Commit-Position: refs/heads/master@{#385913}
Patch Set 1 #
Total comments: 2
Patch Set 2 : Make default value of use_low_quality_image_interpolation = is_android #
Messages
Total messages: 22 (12 generated)
|