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1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #ifndef CustomElementCallbackQueue_h | 31 #ifndef CustomElementCallbackQueue_h |
32 #define CustomElementCallbackQueue_h | 32 #define CustomElementCallbackQueue_h |
33 | 33 |
34 #include "core/dom/Element.h" | 34 #include "core/dom/Element.h" |
35 #include "core/dom/custom/CustomElementProcessingStep.h" | 35 #include "core/dom/custom/CustomElementProcessingStep.h" |
36 #include "platform/heap/Handle.h" | 36 #include "platform/heap/Handle.h" |
37 #include "wtf/OwnPtr.h" | |
38 #include "wtf/PassOwnPtr.h" | |
39 #include "wtf/PassRefPtr.h" | |
40 #include "wtf/RefPtr.h" | |
41 #include "wtf/Vector.h" | 37 #include "wtf/Vector.h" |
42 | 38 |
43 namespace blink { | 39 namespace blink { |
44 | 40 |
45 // FIXME: Rename this because it contains resolution and upgrade as | 41 // FIXME: Rename this because it contains resolution and upgrade as |
46 // well as callbacks. | 42 // well as callbacks. |
47 class CustomElementCallbackQueue : public GarbageCollectedFinalized<CustomElemen
tCallbackQueue> { | 43 class CustomElementCallbackQueue : public GarbageCollectedFinalized<CustomElemen
tCallbackQueue> { |
48 WTF_MAKE_NONCOPYABLE(CustomElementCallbackQueue); | 44 WTF_MAKE_NONCOPYABLE(CustomElementCallbackQueue); |
49 public: | 45 public: |
50 static RawPtr<CustomElementCallbackQueue> create(RawPtr<Element>); | 46 static RawPtr<CustomElementCallbackQueue> create(RawPtr<Element>); |
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73 Member<Element> m_element; | 69 Member<Element> m_element; |
74 HeapVector<Member<CustomElementProcessingStep>> m_queue; | 70 HeapVector<Member<CustomElementProcessingStep>> m_queue; |
75 ElementQueueId m_owner; | 71 ElementQueueId m_owner; |
76 size_t m_index; | 72 size_t m_index; |
77 bool m_inCreatedCallback; | 73 bool m_inCreatedCallback; |
78 }; | 74 }; |
79 | 75 |
80 } // namespace blink | 76 } // namespace blink |
81 | 77 |
82 #endif // CustomElementCallbackQueue_h | 78 #endif // CustomElementCallbackQueue_h |
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