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Unified Diff: third_party/WebKit/Source/modules/csspaint/CSSPaintDefinition.cpp

Issue 1866623002: Hook up CSSPaintValue::image to CSS Paint API callback. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: addressed comments. Created 4 years, 8 months ago
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Index: third_party/WebKit/Source/modules/csspaint/CSSPaintDefinition.cpp
diff --git a/third_party/WebKit/Source/modules/csspaint/CSSPaintDefinition.cpp b/third_party/WebKit/Source/modules/csspaint/CSSPaintDefinition.cpp
index 339962f6cd6147786d9d8736a493e3331167b866..4c5702d3dccad2c74ff0c1094df9db3be66e2093 100644
--- a/third_party/WebKit/Source/modules/csspaint/CSSPaintDefinition.cpp
+++ b/third_party/WebKit/Source/modules/csspaint/CSSPaintDefinition.cpp
@@ -5,9 +5,37 @@
#include "modules/csspaint/CSSPaintDefinition.h"
#include "bindings/core/v8/ScriptState.h"
+#include "bindings/core/v8/V8Binding.h"
+#include "bindings/core/v8/V8BindingMacros.h"
+#include "core/dom/ExecutionContext.h"
+#include "core/frame/ConsoleTypes.h"
+#include "core/inspector/ConsoleMessage.h"
+#include "modules/csspaint/Geometry.h"
+#include "modules/csspaint/PaintRenderingContext2D.h"
+#include "platform/ScriptForbiddenScope.h"
+#include "platform/graphics/ImageBuffer.h"
+#include "platform/graphics/PaintGeneratedImage.h"
+#include "platform/graphics/RecordingImageBufferSurface.h"
+#include "platform/graphics/UnacceleratedImageBufferSurface.h"
namespace blink {
+namespace {
+
+// TODO(ikilpatrick): Modify RecordingImageBufferSurface so that it cannot
+// fallback to a UnacceleratedImageBufferSurface.
+class UnacceleratedSurfaceFactory : public RecordingImageBufferFallbackSurfaceFactory {
+public:
+ virtual PassOwnPtr<ImageBufferSurface> createSurface(const IntSize& size, OpacityMode opacityMode)
+ {
+ return adoptPtr(new UnacceleratedImageBufferSurface(size, opacityMode));
+ }
+
+ virtual ~UnacceleratedSurfaceFactory() { }
+};
+
+} // namespace
+
CSSPaintDefinition* CSSPaintDefinition::create(ScriptState* scriptState, v8::Local<v8::Function> constructor, v8::Local<v8::Function> paint)
{
return new CSSPaintDefinition(scriptState, constructor, paint);
@@ -24,4 +52,74 @@ CSSPaintDefinition::~CSSPaintDefinition()
{
}
+PassRefPtr<Image> CSSPaintDefinition::paint(const IntSize& size)
+{
+ v8::Isolate* isolate = m_scriptState->isolate();
+
+ ScriptState::Scope scope(m_scriptState.get());
+ v8::MicrotasksScope microtasksScope(isolate, v8::MicrotasksScope::kRunMicrotasks);
haraken 2016/04/11 02:18:14 v8::MicrotasksScope is handled by V8ScriptRunner::
ikilpatrick 2016/04/11 22:34:24 Done.
+
+ maybeCreatePaintInstance();
+ v8::Local<v8::Object> instance = m_instance.newLocal(isolate);
+
+ // We may have failed to create an instance class, in which case produce an
+ // invalid image.
+ if (isUndefinedOrNull(instance))
+ return nullptr;
+
+ PaintRenderingContext2D* renderingContext = PaintRenderingContext2D::create(
+ ImageBuffer::create(adoptPtr(new RecordingImageBufferSurface(size, adoptPtr(new UnacceleratedSurfaceFactory())))));
+ Geometry* geom = Geometry::create(size);
haraken 2016/04/11 02:18:14 geom => geometry
ikilpatrick 2016/04/11 22:34:24 Done.
+
+ v8::Local<v8::Value> argv[] = {
+ toV8(renderingContext, m_scriptState->context()->Global(), isolate),
+ toV8(geom, m_scriptState->context()->Global(), isolate)
+ };
+
+ v8::Local<v8::Function> paint = m_paint.newLocal(isolate);
+
+ ScriptForbiddenScope::AllowUserAgentScript allowScripting;
haraken 2016/04/11 02:18:14 Why do you need ScriptForbiddenScope::AllowUserAge
ikilpatrick 2016/04/11 22:34:24 Done.
+ v8::TryCatch block(isolate);
haraken 2016/04/11 02:18:14 You won't need this TryCatch.
+
+ V8ScriptRunner::callFunction(paint, m_scriptState->getExecutionContext(), instance, 2, argv, isolate);
+
+ // The paint function may have produced an error, in which case produce an
+ // invalid image.
+ if (block.HasCaught()) {
haraken 2016/04/11 02:18:14 What happens if the paint function didn't throw a
ikilpatrick 2016/04/11 22:34:23 Sorry didn't get "but didn't wrong with painting?"
haraken 2016/04/12 00:44:20 Thanks, makes sense.
+ // TODO(ikilpatrick): messageHandlerInMainThread doesn't currently know
+ // about main-thread worklets.
+ m_scriptState->getExecutionContext()->addConsoleMessage(ConsoleMessage::create(JSMessageSource, ErrorMessageLevel, "Failed to invoke the paint method."));
+ return nullptr;
+ }
+
+ return PaintGeneratedImage::create(renderingContext->imageBuffer()->getPicture(), size);
+}
+
+void CSSPaintDefinition::maybeCreatePaintInstance()
+{
+ ASSERT(m_invalidConstructor || m_instance.isEmpty());
+
+ if (m_invalidConstructor)
+ return;
+
+ if (!m_instance.isEmpty())
+ return;
+
+ v8::Isolate* isolate = m_scriptState->isolate();
+ v8::Local<v8::Function> constructor = m_constructor.newLocal(isolate);
+ ASSERT(!isUndefinedOrNull(constructor));
+
+ v8::Local<v8::Object> paintInstance;
+ v8::TryCatch block(isolate);
haraken 2016/04/11 02:18:14 You won't need this v8::TryCatch.
ikilpatrick 2016/04/11 22:34:24 Done.
+
+ if (!v8Call(constructor->NewInstance(m_scriptState->context()), paintInstance, block)) {
haraken 2016/04/11 02:18:14 Can we use V8ObjectConstructor::newInstance? Then
ikilpatrick 2016/04/11 22:34:23 Done.
+ m_invalidConstructor = true;
+ // TODO(ikilpatrick): messageHandlerInMainThread doesn't currently
haraken 2016/04/11 02:18:14 Or maybe you can use v8CallOrCrash until you find
ikilpatrick 2016/04/11 22:34:24 Just removed the log at the moment. Filed crbug.co
+ // know about main-thread worklets.
+ m_scriptState->getExecutionContext()->addConsoleMessage(ConsoleMessage::create(JSMessageSource, ErrorMessageLevel, "Failed to create instance of class."));
+ } else {
+ m_instance.set(isolate, paintInstance);
+ }
+}
+
} // namespace blink

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