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| 1 /* |
| 2 Distributed under both the W3C Test Suite License [1] and the W3C |
| 3 3-clause BSD License [2]. To contribute to a W3C Test Suite, see the |
| 4 policies and contribution forms [3]. |
| 5 |
| 6 [1] http://www.w3.org/Consortium/Legal/2008/04-testsuite-license |
| 7 [2] http://www.w3.org/Consortium/Legal/2008/03-bsd-license |
| 8 [3] http://www.w3.org/2004/10/27-testcases |
| 9 */ |
| 10 |
| 11 "use strict"; |
| 12 |
| 13 var ANIMATION_END_TIME = 1000; |
| 14 var ANIMATION_TOP_DEFAULT = 300; |
| 15 var ANIMATION_TOP_0 = 10; |
| 16 var ANIMATION_TOP_0_5 = 100; |
| 17 var ANIMATION_TOP_1 = 200; |
| 18 |
| 19 var KEYFRAMES = [ { |
| 20 top : ANIMATION_TOP_0 + 'px', |
| 21 offset : 0 |
| 22 }, { |
| 23 top : ANIMATION_TOP_0_5 + 'px', |
| 24 offset : 1 / 2 |
| 25 }, { |
| 26 top : ANIMATION_TOP_1 + 'px', |
| 27 offset : 1 |
| 28 } ]; |
| 29 |
| 30 // creates new animation for given target |
| 31 function newAnimation(animationTarget) { |
| 32 animationTarget.style.top = ANIMATION_TOP_DEFAULT + 'px'; |
| 33 return new Animation(animationTarget, KEYFRAMES, ANIMATION_END_TIME); |
| 34 } |
| 35 |
| 36 // creates div element, appends it to the document body and |
| 37 // removes the created element during test cleanup |
| 38 function createDiv(test, doc) { |
| 39 if (!doc) { |
| 40 doc = document; |
| 41 } |
| 42 var div = doc.createElement('div'); |
| 43 doc.body.appendChild(div); |
| 44 test.add_cleanup(function() { |
| 45 div.remove(); |
| 46 }); |
| 47 return div; |
| 48 } |
| 49 |
| 50 // Creates a style element with the specified rules, appends it to the document |
| 51 // head and removes the created element during test cleanup. |
| 52 // |rules| is an object. For example: |
| 53 // { '@keyframes anim': '' , |
| 54 // '.className': 'animation: anim 100s;' }; |
| 55 // or |
| 56 // { '.className1::before': 'content: ""; width: 0px; transition: all 10s;', |
| 57 // '.className2::before': 'width: 100px;' }; |
| 58 // The object property name could be a keyframes name, or a selector. |
| 59 // The object property value is declarations which are property:value pairs |
| 60 // split by a space. |
| 61 function createStyle(test, rules, doc) { |
| 62 if (!doc) { |
| 63 doc = document; |
| 64 } |
| 65 var extraStyle = doc.createElement('style'); |
| 66 doc.head.appendChild(extraStyle); |
| 67 if (rules) { |
| 68 var sheet = extraStyle.sheet; |
| 69 for (var selector in rules) { |
| 70 sheet.insertRule(selector + '{' + rules[selector] + '}', |
| 71 sheet.cssRules.length); |
| 72 } |
| 73 } |
| 74 test.add_cleanup(function() { |
| 75 extraStyle.remove(); |
| 76 }); |
| 77 } |
| 78 |
| 79 // Create a pseudo element |
| 80 function createPseudo(test, type) { |
| 81 createStyle(test, { '@keyframes anim': '', |
| 82 ['.pseudo::' + type]: 'animation: anim 10s;' }); |
| 83 var div = createDiv(test); |
| 84 div.classList.add('pseudo'); |
| 85 var anims = document.getAnimations(); |
| 86 assert_true(anims.length >= 1); |
| 87 var anim = anims[anims.length - 1]; |
| 88 assert_equals(anim.effect.target.parentElement, div); |
| 89 assert_equals(anim.effect.target.type, '::' + type); |
| 90 anim.cancel(); |
| 91 return anim.effect.target; |
| 92 } |
| 93 |
| 94 // Returns the type name of given object |
| 95 function type(object) { |
| 96 return Object.prototype.toString.call(object).slice(8, -1); |
| 97 } |
| 98 |
| 99 // Convert px unit value to a Number |
| 100 function pxToNum(str) { |
| 101 return Number(String(str).match(/^(-?[\d.]+)px$/)[1]); |
| 102 } |
| 103 |
| 104 // Cubic bezier with control points (0, 0), (x1, y1), (x2, y2), and (1, 1). |
| 105 function cubicBezier(x1, y1, x2, y2) { |
| 106 function xForT(t) { |
| 107 var omt = 1-t; |
| 108 return 3 * omt * omt * t * x1 + 3 * omt * t * t * x2 + t * t * t; |
| 109 } |
| 110 |
| 111 function yForT(t) { |
| 112 var omt = 1-t; |
| 113 return 3 * omt * omt * t * y1 + 3 * omt * t * t * y2 + t * t * t; |
| 114 } |
| 115 |
| 116 function tForX(x) { |
| 117 // Binary subdivision. |
| 118 var mint = 0, maxt = 1; |
| 119 for (var i = 0; i < 30; ++i) { |
| 120 var guesst = (mint + maxt) / 2; |
| 121 var guessx = xForT(guesst); |
| 122 if (x < guessx) { |
| 123 maxt = guesst; |
| 124 } else { |
| 125 mint = guesst; |
| 126 } |
| 127 } |
| 128 return (mint + maxt) / 2; |
| 129 } |
| 130 |
| 131 return function bezierClosure(x) { |
| 132 if (x == 0) { |
| 133 return 0; |
| 134 } |
| 135 if (x == 1) { |
| 136 return 1; |
| 137 } |
| 138 return yForT(tForX(x)); |
| 139 } |
| 140 } |
| 141 |
| 142 function stepEnd(nsteps) { |
| 143 return function stepEndClosure(x) { |
| 144 return Math.floor(x * nsteps) / nsteps; |
| 145 } |
| 146 } |
| 147 |
| 148 function stepStart(nsteps) { |
| 149 return function stepStartClosure(x) { |
| 150 var result = Math.floor(x * nsteps + 1.0) / nsteps; |
| 151 return (result > 1.0) ? 1.0 : result; |
| 152 } |
| 153 } |
| 154 |
| 155 function waitForAnimationFrames(frameCount) { |
| 156 return new Promise(function(resolve, reject) { |
| 157 function handleFrame() { |
| 158 if (--frameCount <= 0) { |
| 159 resolve(); |
| 160 } else { |
| 161 window.requestAnimationFrame(handleFrame); // wait another frame |
| 162 } |
| 163 } |
| 164 window.requestAnimationFrame(handleFrame); |
| 165 }); |
| 166 } |
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