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1 // Copyright 2014 PDFium Authors. All rights reserved. | 1 // Copyright 2014 PDFium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
6 | 6 |
7 #ifndef XFA_FDE_FDE_OBJECT_H_ | 7 #ifndef XFA_FDE_FDE_OBJECT_H_ |
8 #define XFA_FDE_FDE_OBJECT_H_ | 8 #define XFA_FDE_FDE_OBJECT_H_ |
9 | 9 |
10 #include <cstdint> | 10 #include <cstdint> |
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148 m_iStyle = iHatchStyle; | 148 m_iStyle = iHatchStyle; |
149 return m_iStyle >= FDE_HATCHSTYLE_Min && m_iStyle <= FDE_HATCHSTYLE_Max; | 149 return m_iStyle >= FDE_HATCHSTYLE_Min && m_iStyle <= FDE_HATCHSTYLE_Max; |
150 } | 150 } |
151 int32_t m_iStyle; | 151 int32_t m_iStyle; |
152 FX_ARGB m_BackColor; | 152 FX_ARGB m_BackColor; |
153 FX_ARGB m_ForeColor; | 153 FX_ARGB m_ForeColor; |
154 CFX_Matrix m_Matrix; | 154 CFX_Matrix m_Matrix; |
155 }; | 155 }; |
156 class CFDE_TextureBrush : public IFDE_TextureBrush, public CFX_Target { | 156 class CFDE_TextureBrush : public IFDE_TextureBrush, public CFX_Target { |
157 public: | 157 public: |
158 CFDE_TextureBrush() : m_iWrap(0), m_pImage(NULL), m_bAutoRelease(FALSE) { | 158 CFDE_TextureBrush() : m_iWrap(0), m_bAutoRelease(FALSE) { |
159 m_Matrix.SetIdentity(); | 159 m_Matrix.SetIdentity(); |
160 } | 160 } |
161 | 161 |
162 virtual void Release() { delete this; } | 162 virtual void Release() { delete this; } |
163 virtual int32_t GetType() const { return FDE_BRUSHTYPE_Texture; } | 163 virtual int32_t GetType() const { return FDE_BRUSHTYPE_Texture; } |
164 virtual const CFX_Matrix& GetMatrix() const { return m_Matrix; } | 164 virtual const CFX_Matrix& GetMatrix() const { return m_Matrix; } |
165 virtual void ResetMatrix() { m_Matrix.SetIdentity(); } | 165 virtual void ResetMatrix() { m_Matrix.SetIdentity(); } |
166 virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy) { | 166 virtual void TranslateMatrix(FX_FLOAT dx, FX_FLOAT dy) { |
167 m_Matrix.Translate(dx, dy); | 167 m_Matrix.Translate(dx, dy); |
168 } | 168 } |
169 virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); } | 169 virtual void RotateMatrix(FX_FLOAT fRadian) { m_Matrix.Rotate(fRadian); } |
170 virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy) { m_Matrix.Scale(sx, sy); } | 170 virtual void ScaleMatrix(FX_FLOAT sx, FX_FLOAT sy) { m_Matrix.Scale(sx, sy); } |
171 virtual void ConcatMatrix(const CFX_Matrix& matrix) { | 171 virtual void ConcatMatrix(const CFX_Matrix& matrix) { |
172 m_Matrix.Concat(matrix); | 172 m_Matrix.Concat(matrix); |
173 } | 173 } |
174 virtual void SetMatrix(const CFX_Matrix& matrix) { m_Matrix = matrix; } | 174 virtual void SetMatrix(const CFX_Matrix& matrix) { m_Matrix = matrix; } |
175 virtual IFDE_Image* GetImage() const { return m_pImage; } | 175 |
176 virtual void SetImage(IFDE_Image* pImage, FX_BOOL bAutoRelease) { | |
177 m_pImage = pImage; | |
178 m_bAutoRelease = bAutoRelease; | |
179 } | |
180 virtual int32_t GetWrapMode() const { return m_iWrap; } | 176 virtual int32_t GetWrapMode() const { return m_iWrap; } |
181 virtual void SetWrapMode(int32_t iWrapMode) { m_iWrap = iWrapMode; } | 177 virtual void SetWrapMode(int32_t iWrapMode) { m_iWrap = iWrapMode; } |
182 int32_t m_iWrap; | 178 int32_t m_iWrap; |
183 IFDE_Image* m_pImage; | |
184 FX_BOOL m_bAutoRelease; | 179 FX_BOOL m_bAutoRelease; |
185 CFX_Matrix m_Matrix; | 180 CFX_Matrix m_Matrix; |
186 }; | 181 }; |
187 class CFDE_LinearBrush : public IFDE_LinearGradientBrush, public CFX_Target { | 182 class CFDE_LinearBrush : public IFDE_LinearGradientBrush, public CFX_Target { |
188 public: | 183 public: |
189 CFDE_LinearBrush() : m_EndColor(0), m_StartColor(0), m_iWrapMode(0) { | 184 CFDE_LinearBrush() : m_EndColor(0), m_StartColor(0), m_iWrapMode(0) { |
190 m_StartPoint.x = m_StartPoint.y = m_EndPoint.x = m_EndPoint.y = 0; | 185 m_StartPoint.x = m_StartPoint.y = m_EndPoint.x = m_EndPoint.y = 0; |
191 m_Matrix.SetIdentity(); | 186 m_Matrix.SetIdentity(); |
192 } | 187 } |
193 | 188 |
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237 CFX_PointF m_EndPoint; | 232 CFX_PointF m_EndPoint; |
238 CFX_PointF m_StartPoint; | 233 CFX_PointF m_StartPoint; |
239 FX_ARGB m_EndColor; | 234 FX_ARGB m_EndColor; |
240 FX_ARGB m_StartColor; | 235 FX_ARGB m_StartColor; |
241 CFDE_GradientColors m_GradColors; | 236 CFDE_GradientColors m_GradColors; |
242 int32_t m_iWrapMode; | 237 int32_t m_iWrapMode; |
243 CFX_Matrix m_Matrix; | 238 CFX_Matrix m_Matrix; |
244 }; | 239 }; |
245 | 240 |
246 #endif // XFA_FDE_FDE_OBJECT_H_ | 241 #endif // XFA_FDE_FDE_OBJECT_H_ |
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