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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ | 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ |
6 #define CC_OUTPUT_GL_RENDERER_H_ | 6 #define CC_OUTPUT_GL_RENDERER_H_ |
7 | 7 |
8 #include <deque> | 8 #include <deque> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
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42 class TextureMailboxDeleter; | 42 class TextureMailboxDeleter; |
43 class StaticGeometryBinding; | 43 class StaticGeometryBinding; |
44 class DynamicGeometryBinding; | 44 class DynamicGeometryBinding; |
45 class ScopedEnsureFramebufferAllocation; | 45 class ScopedEnsureFramebufferAllocation; |
46 | 46 |
47 // Class that handles drawing of composited render layers using GL. | 47 // Class that handles drawing of composited render layers using GL. |
48 class CC_EXPORT GLRenderer : public DirectRenderer { | 48 class CC_EXPORT GLRenderer : public DirectRenderer { |
49 public: | 49 public: |
50 class ScopedUseGrContext; | 50 class ScopedUseGrContext; |
51 | 51 |
52 static scoped_ptr<GLRenderer> Create( | 52 static std::unique_ptr<GLRenderer> Create( |
53 RendererClient* client, | 53 RendererClient* client, |
54 const RendererSettings* settings, | 54 const RendererSettings* settings, |
55 OutputSurface* output_surface, | 55 OutputSurface* output_surface, |
56 ResourceProvider* resource_provider, | 56 ResourceProvider* resource_provider, |
57 TextureMailboxDeleter* texture_mailbox_deleter, | 57 TextureMailboxDeleter* texture_mailbox_deleter, |
58 int highp_threshold_min); | 58 int highp_threshold_min); |
59 | 59 |
60 ~GLRenderer() override; | 60 ~GLRenderer() override; |
61 | 61 |
62 const RendererCapabilitiesImpl& Capabilities() const override; | 62 const RendererCapabilitiesImpl& Capabilities() const override; |
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81 | 81 |
82 bool IsBackbufferDiscarded() const { return is_backbuffer_discarded_; } | 82 bool IsBackbufferDiscarded() const { return is_backbuffer_discarded_; } |
83 | 83 |
84 const gfx::QuadF& SharedGeometryQuad() const { return shared_geometry_quad_; } | 84 const gfx::QuadF& SharedGeometryQuad() const { return shared_geometry_quad_; } |
85 const StaticGeometryBinding* SharedGeometry() const { | 85 const StaticGeometryBinding* SharedGeometry() const { |
86 return shared_geometry_.get(); | 86 return shared_geometry_.get(); |
87 } | 87 } |
88 | 88 |
89 void GetFramebufferPixelsAsync(const DrawingFrame* frame, | 89 void GetFramebufferPixelsAsync(const DrawingFrame* frame, |
90 const gfx::Rect& rect, | 90 const gfx::Rect& rect, |
91 scoped_ptr<CopyOutputRequest> request); | 91 std::unique_ptr<CopyOutputRequest> request); |
92 void GetFramebufferTexture(unsigned texture_id, | 92 void GetFramebufferTexture(unsigned texture_id, |
93 ResourceFormat texture_format, | 93 ResourceFormat texture_format, |
94 const gfx::Rect& device_rect); | 94 const gfx::Rect& device_rect); |
95 void ReleaseRenderPassTextures(); | 95 void ReleaseRenderPassTextures(); |
96 enum BoundGeometry { NO_BINDING, SHARED_BINDING, CLIPPED_BINDING }; | 96 enum BoundGeometry { NO_BINDING, SHARED_BINDING, CLIPPED_BINDING }; |
97 void PrepareGeometry(BoundGeometry geometry_to_bind); | 97 void PrepareGeometry(BoundGeometry geometry_to_bind); |
98 void SetStencilEnabled(bool enabled); | 98 void SetStencilEnabled(bool enabled); |
99 bool stencil_enabled() const { return stencil_shadow_; } | 99 bool stencil_enabled() const { return stencil_shadow_; } |
100 void SetBlendEnabled(bool enabled); | 100 void SetBlendEnabled(bool enabled); |
101 bool blend_enabled() const { return blend_shadow_; } | 101 bool blend_enabled() const { return blend_shadow_; } |
102 | 102 |
103 void BindFramebufferToOutputSurface(DrawingFrame* frame) override; | 103 void BindFramebufferToOutputSurface(DrawingFrame* frame) override; |
104 bool BindFramebufferToTexture(DrawingFrame* frame, | 104 bool BindFramebufferToTexture(DrawingFrame* frame, |
105 const ScopedResource* resource) override; | 105 const ScopedResource* resource) override; |
106 void SetScissorTestRect(const gfx::Rect& scissor_rect) override; | 106 void SetScissorTestRect(const gfx::Rect& scissor_rect) override; |
107 void PrepareSurfaceForPass(DrawingFrame* frame, | 107 void PrepareSurfaceForPass(DrawingFrame* frame, |
108 SurfaceInitializationMode initialization_mode, | 108 SurfaceInitializationMode initialization_mode, |
109 const gfx::Rect& render_pass_scissor) override; | 109 const gfx::Rect& render_pass_scissor) override; |
110 void DoDrawQuad(DrawingFrame* frame, | 110 void DoDrawQuad(DrawingFrame* frame, |
111 const class DrawQuad*, | 111 const class DrawQuad*, |
112 const gfx::QuadF* draw_region) override; | 112 const gfx::QuadF* draw_region) override; |
113 void BeginDrawingFrame(DrawingFrame* frame) override; | 113 void BeginDrawingFrame(DrawingFrame* frame) override; |
114 void FinishDrawingFrame(DrawingFrame* frame) override; | 114 void FinishDrawingFrame(DrawingFrame* frame) override; |
115 bool FlippedFramebuffer(const DrawingFrame* frame) const override; | 115 bool FlippedFramebuffer(const DrawingFrame* frame) const override; |
116 bool FlippedRootFramebuffer() const; | 116 bool FlippedRootFramebuffer() const; |
117 void EnsureScissorTestEnabled() override; | 117 void EnsureScissorTestEnabled() override; |
118 void EnsureScissorTestDisabled() override; | 118 void EnsureScissorTestDisabled() override; |
119 void CopyCurrentRenderPassToBitmap( | 119 void CopyCurrentRenderPassToBitmap( |
120 DrawingFrame* frame, | 120 DrawingFrame* frame, |
121 scoped_ptr<CopyOutputRequest> request) override; | 121 std::unique_ptr<CopyOutputRequest> request) override; |
122 void FinishDrawingQuadList() override; | 122 void FinishDrawingQuadList() override; |
123 | 123 |
124 // Returns true if quad requires antialiasing and false otherwise. | 124 // Returns true if quad requires antialiasing and false otherwise. |
125 static bool ShouldAntialiasQuad(const gfx::QuadF& device_layer_quad, | 125 static bool ShouldAntialiasQuad(const gfx::QuadF& device_layer_quad, |
126 bool clipped, | 126 bool clipped, |
127 bool force_aa); | 127 bool force_aa); |
128 | 128 |
129 // Inflate the quad and fill edge array for fragment shader. | 129 // Inflate the quad and fill edge array for fragment shader. |
130 // |local_quad| is set to inflated quad. |edge| array is filled with | 130 // |local_quad| is set to inflated quad. |edge| array is filled with |
131 // inflated quad's edge data. | 131 // inflated quad's edge data. |
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162 bool CanApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode); | 162 bool CanApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode); |
163 void ApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode); | 163 void ApplyBlendModeUsingBlendFunc(SkXfermode::Mode blend_mode); |
164 void RestoreBlendFuncToDefault(SkXfermode::Mode blend_mode); | 164 void RestoreBlendFuncToDefault(SkXfermode::Mode blend_mode); |
165 | 165 |
166 gfx::Rect GetBackdropBoundingBoxForRenderPassQuad( | 166 gfx::Rect GetBackdropBoundingBoxForRenderPassQuad( |
167 DrawingFrame* frame, | 167 DrawingFrame* frame, |
168 const RenderPassDrawQuad* quad, | 168 const RenderPassDrawQuad* quad, |
169 const gfx::Transform& contents_device_transform, | 169 const gfx::Transform& contents_device_transform, |
170 const gfx::QuadF* clip_region, | 170 const gfx::QuadF* clip_region, |
171 bool use_aa); | 171 bool use_aa); |
172 scoped_ptr<ScopedResource> GetBackdropTexture(const gfx::Rect& bounding_rect); | 172 std::unique_ptr<ScopedResource> GetBackdropTexture( |
| 173 const gfx::Rect& bounding_rect); |
173 | 174 |
174 static bool ShouldApplyBackgroundFilters(const RenderPassDrawQuad* quad); | 175 static bool ShouldApplyBackgroundFilters(const RenderPassDrawQuad* quad); |
175 skia::RefPtr<SkImage> ApplyBackgroundFilters( | 176 skia::RefPtr<SkImage> ApplyBackgroundFilters( |
176 DrawingFrame* frame, | 177 DrawingFrame* frame, |
177 const RenderPassDrawQuad* quad, | 178 const RenderPassDrawQuad* quad, |
178 ScopedResource* background_texture, | 179 ScopedResource* background_texture, |
179 const gfx::RectF& rect); | 180 const gfx::RectF& rect); |
180 | 181 |
181 void DrawRenderPassQuad(DrawingFrame* frame, | 182 void DrawRenderPassQuad(DrawingFrame* frame, |
182 const RenderPassDrawQuad* quadi, | 183 const RenderPassDrawQuad* quadi, |
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233 const gfx::Transform& draw_transform, | 234 const gfx::Transform& draw_transform, |
234 const gfx::RectF& quad_rect, | 235 const gfx::RectF& quad_rect, |
235 int matrix_location); | 236 int matrix_location); |
236 void SetUseProgram(unsigned program); | 237 void SetUseProgram(unsigned program); |
237 | 238 |
238 bool MakeContextCurrent(); | 239 bool MakeContextCurrent(); |
239 | 240 |
240 void InitializeSharedObjects(); | 241 void InitializeSharedObjects(); |
241 void CleanupSharedObjects(); | 242 void CleanupSharedObjects(); |
242 | 243 |
243 typedef base::Callback<void(scoped_ptr<CopyOutputRequest> copy_request, | 244 typedef base::Callback<void(std::unique_ptr<CopyOutputRequest> copy_request, |
244 bool success)> | 245 bool success)> |
245 AsyncGetFramebufferPixelsCleanupCallback; | 246 AsyncGetFramebufferPixelsCleanupCallback; |
246 void FinishedReadback(unsigned source_buffer, | 247 void FinishedReadback(unsigned source_buffer, |
247 unsigned query, | 248 unsigned query, |
248 const gfx::Size& size); | 249 const gfx::Size& size); |
249 | 250 |
250 void ReinitializeGLState(); | 251 void ReinitializeGLState(); |
251 void RestoreGLState(); | 252 void RestoreGLState(); |
252 void RestoreFramebuffer(DrawingFrame* frame); | 253 void RestoreFramebuffer(DrawingFrame* frame); |
253 | 254 |
254 void DiscardBackbuffer() override; | 255 void DiscardBackbuffer() override; |
255 void EnsureBackbuffer() override; | 256 void EnsureBackbuffer() override; |
256 void EnforceMemoryPolicy(); | 257 void EnforceMemoryPolicy(); |
257 | 258 |
258 void ScheduleCALayers(DrawingFrame* frame); | 259 void ScheduleCALayers(DrawingFrame* frame); |
259 void ScheduleOverlays(DrawingFrame* frame); | 260 void ScheduleOverlays(DrawingFrame* frame); |
260 | 261 |
261 using OverlayResourceLockList = | 262 using OverlayResourceLockList = |
262 std::vector<scoped_ptr<ResourceProvider::ScopedReadLockGL>>; | 263 std::vector<std::unique_ptr<ResourceProvider::ScopedReadLockGL>>; |
263 OverlayResourceLockList pending_overlay_resources_; | 264 OverlayResourceLockList pending_overlay_resources_; |
264 std::deque<OverlayResourceLockList> swapped_overlay_resources_; | 265 std::deque<OverlayResourceLockList> swapped_overlay_resources_; |
265 | 266 |
266 RendererCapabilitiesImpl capabilities_; | 267 RendererCapabilitiesImpl capabilities_; |
267 | 268 |
268 unsigned offscreen_framebuffer_id_; | 269 unsigned offscreen_framebuffer_id_; |
269 | 270 |
270 scoped_ptr<StaticGeometryBinding> shared_geometry_; | 271 std::unique_ptr<StaticGeometryBinding> shared_geometry_; |
271 scoped_ptr<DynamicGeometryBinding> clipped_geometry_; | 272 std::unique_ptr<DynamicGeometryBinding> clipped_geometry_; |
272 gfx::QuadF shared_geometry_quad_; | 273 gfx::QuadF shared_geometry_quad_; |
273 | 274 |
274 // This block of bindings defines all of the programs used by the compositor | 275 // This block of bindings defines all of the programs used by the compositor |
275 // itself. Add any new programs here to GLRendererShaderTest. | 276 // itself. Add any new programs here to GLRendererShaderTest. |
276 | 277 |
277 // Tiled layer shaders. | 278 // Tiled layer shaders. |
278 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexAlpha> | 279 typedef ProgramBinding<VertexShaderTile, FragmentShaderRGBATexAlpha> |
279 TileProgram; | 280 TileProgram; |
280 typedef ProgramBinding<VertexShaderTileAA, FragmentShaderRGBATexClampAlphaAA> | 281 typedef ProgramBinding<VertexShaderTileAA, FragmentShaderRGBATexClampAlphaAA> |
281 TileProgramAA; | 282 TileProgramAA; |
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491 bool is_scissor_enabled_; | 492 bool is_scissor_enabled_; |
492 bool scissor_rect_needs_reset_; | 493 bool scissor_rect_needs_reset_; |
493 bool stencil_shadow_; | 494 bool stencil_shadow_; |
494 bool blend_shadow_; | 495 bool blend_shadow_; |
495 unsigned program_shadow_; | 496 unsigned program_shadow_; |
496 TexturedQuadDrawCache draw_cache_; | 497 TexturedQuadDrawCache draw_cache_; |
497 int highp_threshold_min_; | 498 int highp_threshold_min_; |
498 int highp_threshold_cache_; | 499 int highp_threshold_cache_; |
499 | 500 |
500 struct PendingAsyncReadPixels; | 501 struct PendingAsyncReadPixels; |
501 std::vector<scoped_ptr<PendingAsyncReadPixels>> pending_async_read_pixels_; | 502 std::vector<std::unique_ptr<PendingAsyncReadPixels>> |
| 503 pending_async_read_pixels_; |
502 | 504 |
503 scoped_ptr<ResourceProvider::ScopedWriteLockGL> current_framebuffer_lock_; | 505 std::unique_ptr<ResourceProvider::ScopedWriteLockGL> |
| 506 current_framebuffer_lock_; |
504 | 507 |
505 class SyncQuery; | 508 class SyncQuery; |
506 std::deque<scoped_ptr<SyncQuery>> pending_sync_queries_; | 509 std::deque<std::unique_ptr<SyncQuery>> pending_sync_queries_; |
507 std::deque<scoped_ptr<SyncQuery>> available_sync_queries_; | 510 std::deque<std::unique_ptr<SyncQuery>> available_sync_queries_; |
508 scoped_ptr<SyncQuery> current_sync_query_; | 511 std::unique_ptr<SyncQuery> current_sync_query_; |
509 bool use_sync_query_; | 512 bool use_sync_query_; |
510 bool use_blend_equation_advanced_; | 513 bool use_blend_equation_advanced_; |
511 bool use_blend_equation_advanced_coherent_; | 514 bool use_blend_equation_advanced_coherent_; |
512 | 515 |
513 SkBitmap on_demand_tile_raster_bitmap_; | 516 SkBitmap on_demand_tile_raster_bitmap_; |
514 ResourceId on_demand_tile_raster_resource_id_; | 517 ResourceId on_demand_tile_raster_resource_id_; |
515 BoundGeometry bound_geometry_; | 518 BoundGeometry bound_geometry_; |
516 DISALLOW_COPY_AND_ASSIGN(GLRenderer); | 519 DISALLOW_COPY_AND_ASSIGN(GLRenderer); |
517 }; | 520 }; |
518 | 521 |
519 } // namespace cc | 522 } // namespace cc |
520 | 523 |
521 #endif // CC_OUTPUT_GL_RENDERER_H_ | 524 #endif // CC_OUTPUT_GL_RENDERER_H_ |
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