OLD | NEW |
1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/layers/video_layer.h" | 5 #include "cc/layers/video_layer.h" |
6 | 6 |
7 #include "cc/layers/video_layer_impl.h" | 7 #include "cc/layers/video_layer_impl.h" |
8 | 8 |
9 namespace cc { | 9 namespace cc { |
10 | 10 |
11 scoped_refptr<VideoLayer> VideoLayer::Create( | 11 scoped_refptr<VideoLayer> VideoLayer::Create( |
12 VideoFrameProvider* provider, | 12 VideoFrameProvider* provider, |
13 media::VideoRotation video_rotation) { | 13 media::VideoRotation video_rotation) { |
14 return make_scoped_refptr(new VideoLayer(provider, video_rotation)); | 14 return make_scoped_refptr(new VideoLayer(provider, video_rotation)); |
15 } | 15 } |
16 | 16 |
17 VideoLayer::VideoLayer(VideoFrameProvider* provider, | 17 VideoLayer::VideoLayer(VideoFrameProvider* provider, |
18 media::VideoRotation video_rotation) | 18 media::VideoRotation video_rotation) |
19 : provider_(provider), video_rotation_(video_rotation) { | 19 : provider_(provider), video_rotation_(video_rotation) { |
20 DCHECK(provider_); | 20 DCHECK(provider_); |
21 } | 21 } |
22 | 22 |
23 VideoLayer::~VideoLayer() {} | 23 VideoLayer::~VideoLayer() {} |
24 | 24 |
25 scoped_ptr<LayerImpl> VideoLayer::CreateLayerImpl(LayerTreeImpl* tree_impl) { | 25 std::unique_ptr<LayerImpl> VideoLayer::CreateLayerImpl( |
| 26 LayerTreeImpl* tree_impl) { |
26 return VideoLayerImpl::Create(tree_impl, id(), provider_, video_rotation_); | 27 return VideoLayerImpl::Create(tree_impl, id(), provider_, video_rotation_); |
27 } | 28 } |
28 | 29 |
29 bool VideoLayer::Update() { | 30 bool VideoLayer::Update() { |
30 bool updated = Layer::Update(); | 31 bool updated = Layer::Update(); |
31 | 32 |
32 // Video layer doesn't update any resources from the main thread side, | 33 // Video layer doesn't update any resources from the main thread side, |
33 // but repaint rects need to be sent to the VideoLayerImpl via commit. | 34 // but repaint rects need to be sent to the VideoLayerImpl via commit. |
34 // | 35 // |
35 // This is the inefficient legacy redraw path for videos. It's better to | 36 // This is the inefficient legacy redraw path for videos. It's better to |
36 // communicate this directly to the VideoLayerImpl. | 37 // communicate this directly to the VideoLayerImpl. |
37 updated |= !update_rect_.IsEmpty(); | 38 updated |= !update_rect_.IsEmpty(); |
38 | 39 |
39 return updated; | 40 return updated; |
40 } | 41 } |
41 | 42 |
42 } // namespace cc | 43 } // namespace cc |
OLD | NEW |