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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_LAYERS_RENDER_SURFACE_IMPL_H_ | 5 #ifndef CC_LAYERS_RENDER_SURFACE_IMPL_H_ |
6 #define CC_LAYERS_RENDER_SURFACE_IMPL_H_ | 6 #define CC_LAYERS_RENDER_SURFACE_IMPL_H_ |
7 | 7 |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 | 9 |
| 10 #include <memory> |
10 #include <string> | 11 #include <string> |
11 #include <vector> | 12 #include <vector> |
12 | 13 |
13 #include "base/macros.h" | 14 #include "base/macros.h" |
14 #include "base/memory/scoped_ptr.h" | |
15 #include "cc/base/cc_export.h" | 15 #include "cc/base/cc_export.h" |
16 #include "cc/layers/layer_collections.h" | 16 #include "cc/layers/layer_collections.h" |
17 #include "cc/quads/render_pass.h" | 17 #include "cc/quads/render_pass.h" |
18 #include "cc/quads/shared_quad_state.h" | 18 #include "cc/quads/shared_quad_state.h" |
19 #include "cc/trees/occlusion.h" | 19 #include "cc/trees/occlusion.h" |
20 #include "ui/gfx/geometry/rect.h" | 20 #include "ui/gfx/geometry/rect.h" |
21 #include "ui/gfx/geometry/rect_f.h" | 21 #include "ui/gfx/geometry/rect_f.h" |
22 #include "ui/gfx/transform.h" | 22 #include "ui/gfx/transform.h" |
23 | 23 |
24 namespace cc { | 24 namespace cc { |
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196 | 196 |
197 bool contributes_to_drawn_surface_ : 1; | 197 bool contributes_to_drawn_surface_ : 1; |
198 | 198 |
199 LayerImplList layer_list_; | 199 LayerImplList layer_list_; |
200 Occlusion occlusion_in_content_space_; | 200 Occlusion occlusion_in_content_space_; |
201 | 201 |
202 // The nearest ancestor target surface that will contain the contents of this | 202 // The nearest ancestor target surface that will contain the contents of this |
203 // surface, and that ignores outside occlusion. This can point to itself. | 203 // surface, and that ignores outside occlusion. This can point to itself. |
204 RenderSurfaceImpl* nearest_occlusion_immune_ancestor_; | 204 RenderSurfaceImpl* nearest_occlusion_immune_ancestor_; |
205 | 205 |
206 scoped_ptr<DamageTracker> damage_tracker_; | 206 std::unique_ptr<DamageTracker> damage_tracker_; |
207 | 207 |
208 // For LayerIteratorActions | 208 // For LayerIteratorActions |
209 int target_render_surface_layer_index_history_; | 209 int target_render_surface_layer_index_history_; |
210 size_t current_layer_index_history_; | 210 size_t current_layer_index_history_; |
211 | 211 |
212 friend class LayerIterator; | 212 friend class LayerIterator; |
213 | 213 |
214 DISALLOW_COPY_AND_ASSIGN(RenderSurfaceImpl); | 214 DISALLOW_COPY_AND_ASSIGN(RenderSurfaceImpl); |
215 }; | 215 }; |
216 | 216 |
217 } // namespace cc | 217 } // namespace cc |
218 #endif // CC_LAYERS_RENDER_SURFACE_IMPL_H_ | 218 #endif // CC_LAYERS_RENDER_SURFACE_IMPL_H_ |
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