DescriptionsRGB text fake-gamma progress:
Determine if we should use fake-gamma based on the render target format
and paint parameters (ie will gamma-correct blending happen?). Plumb that
down to the appropriate places in the bitmap text rendering for now.
Still need to alter the behavior of the DF text renderer (using the same
cue, most likely?). Also, this still doesn't account for the contrast
hack. The end result of this change is a pleasant normalizing of weight
when viewing text in the gpusrgb config. (Dark text gets heavier, light
text gets lighter).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1865953003
Committed: https://skia.googlesource.com/skia/+/32f7782706fbf692c613457a74d080e18e27b15a
Patch Set 1 #
Messages
Total messages: 14 (7 generated)
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