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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 31 #include "wtf/PassRefPtr.h" | 31 #include "wtf/PassRefPtr.h" |
| 32 #include "wtf/RefPtr.h" | 32 #include "wtf/RefPtr.h" |
| 33 #include "wtf/ThreadSafeRefCounted.h" | 33 #include "wtf/ThreadSafeRefCounted.h" |
| 34 #include "wtf/Threading.h" | 34 #include "wtf/Threading.h" |
| 35 #include "wtf/ThreadingPrimitives.h" | 35 #include "wtf/ThreadingPrimitives.h" |
| 36 #include "wtf/Vector.h" | 36 #include "wtf/Vector.h" |
| 37 #include "wtf/build_config.h" | 37 #include "wtf/build_config.h" |
| 38 | 38 |
| 39 namespace blink { | 39 namespace blink { |
| 40 | 40 |
| 41 class AbstractAudioContext; | 41 class BaseAudioContext; |
| 42 class OfflineAudioContext; | 42 class OfflineAudioContext; |
| 43 class AudioHandler; | 43 class AudioHandler; |
| 44 class AudioNodeOutput; | 44 class AudioNodeOutput; |
| 45 class AudioSummingJunction; | 45 class AudioSummingJunction; |
| 46 | 46 |
| 47 // DeferredTaskHandler manages the major part of pre- and post- rendering tasks, | 47 // DeferredTaskHandler manages the major part of pre- and post- rendering tasks, |
| 48 // and provides a lock mechanism against the audio rendering graph. A | 48 // and provides a lock mechanism against the audio rendering graph. A |
| 49 // DeferredTaskHandler object is created when an AbstractAudioContext object is
created. | 49 // DeferredTaskHandler object is created when an BaseAudioContext object is crea
ted. |
| 50 // | 50 // |
| 51 // DeferredTaskHandler outlives the AbstractAudioContext only if all of the foll
owing | 51 // DeferredTaskHandler outlives the BaseAudioContext only if all of the followin
g |
| 52 // conditions match: | 52 // conditions match: |
| 53 // - An audio rendering thread is running, | 53 // - An audio rendering thread is running, |
| 54 // - It is requested to stop, | 54 // - It is requested to stop, |
| 55 // - The audio rendering thread calls requestToDeleteHandlersOnMainThread(), | 55 // - The audio rendering thread calls requestToDeleteHandlersOnMainThread(), |
| 56 // - It posts a task of deleteHandlersOnMainThread(), and | 56 // - It posts a task of deleteHandlersOnMainThread(), and |
| 57 // - GC happens and it collects the AbstractAudioContext before the task executi
on. | 57 // - GC happens and it collects the BaseAudioContext before the task execution. |
| 58 // | 58 // |
| 59 class MODULES_EXPORT DeferredTaskHandler final : public ThreadSafeRefCounted<Def
erredTaskHandler> { | 59 class MODULES_EXPORT DeferredTaskHandler final : public ThreadSafeRefCounted<Def
erredTaskHandler> { |
| 60 public: | 60 public: |
| 61 static PassRefPtr<DeferredTaskHandler> create(); | 61 static PassRefPtr<DeferredTaskHandler> create(); |
| 62 ~DeferredTaskHandler(); | 62 ~DeferredTaskHandler(); |
| 63 | 63 |
| 64 void handleDeferredTasks(); | 64 void handleDeferredTasks(); |
| 65 void contextWillBeDestroyed(); | 65 void contextWillBeDestroyed(); |
| 66 | 66 |
| 67 // AbstractAudioContext can pull node(s) at the end of each render quantum e
ven when | 67 // BaseAudioContext can pull node(s) at the end of each render quantum even
when |
| 68 // they are not connected to any downstream nodes. These two methods are | 68 // they are not connected to any downstream nodes. These two methods are |
| 69 // called by the nodes who want to add/remove themselves into/from the | 69 // called by the nodes who want to add/remove themselves into/from the |
| 70 // automatic pull lists. | 70 // automatic pull lists. |
| 71 void addAutomaticPullNode(AudioHandler*); | 71 void addAutomaticPullNode(AudioHandler*); |
| 72 void removeAutomaticPullNode(AudioHandler*); | 72 void removeAutomaticPullNode(AudioHandler*); |
| 73 // Called right before handlePostRenderTasks() to handle nodes which need to | 73 // Called right before handlePostRenderTasks() to handle nodes which need to |
| 74 // be pulled even when they are not connected to anything. | 74 // be pulled even when they are not connected to anything. |
| 75 void processAutomaticPullNodes(size_t framesToProcess); | 75 void processAutomaticPullNodes(size_t framesToProcess); |
| 76 | 76 |
| 77 // Keep track of AudioNode's that have their channel count mode changed. We | 77 // Keep track of AudioNode's that have their channel count mode changed. We |
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| 123 #endif | 123 #endif |
| 124 | 124 |
| 125 class MODULES_EXPORT AutoLocker { | 125 class MODULES_EXPORT AutoLocker { |
| 126 STACK_ALLOCATED(); | 126 STACK_ALLOCATED(); |
| 127 public: | 127 public: |
| 128 explicit AutoLocker(DeferredTaskHandler& handler) | 128 explicit AutoLocker(DeferredTaskHandler& handler) |
| 129 : m_handler(handler) | 129 : m_handler(handler) |
| 130 { | 130 { |
| 131 m_handler.lock(); | 131 m_handler.lock(); |
| 132 } | 132 } |
| 133 explicit AutoLocker(AbstractAudioContext*); | 133 explicit AutoLocker(BaseAudioContext*); |
| 134 | 134 |
| 135 ~AutoLocker() { m_handler.unlock(); } | 135 ~AutoLocker() { m_handler.unlock(); } |
| 136 | 136 |
| 137 private: | 137 private: |
| 138 DeferredTaskHandler& m_handler; | 138 DeferredTaskHandler& m_handler; |
| 139 }; | 139 }; |
| 140 | 140 |
| 141 // This is for locking offline render thread (which is considered as the | 141 // This is for locking offline render thread (which is considered as the |
| 142 // audio thread) with unlocking on self-destruction at the end of the scope. | 142 // audio thread) with unlocking on self-destruction at the end of the scope. |
| 143 // Also note that it uses lock() rather than tryLock() because the timing | 143 // Also note that it uses lock() rather than tryLock() because the timing |
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| 187 Vector<RefPtr<AudioHandler>> m_deletableOrphanHandlers; | 187 Vector<RefPtr<AudioHandler>> m_deletableOrphanHandlers; |
| 188 | 188 |
| 189 // Graph locking. | 189 // Graph locking. |
| 190 RecursiveMutex m_contextGraphMutex; | 190 RecursiveMutex m_contextGraphMutex; |
| 191 volatile ThreadIdentifier m_audioThread; | 191 volatile ThreadIdentifier m_audioThread; |
| 192 }; | 192 }; |
| 193 | 193 |
| 194 } // namespace blink | 194 } // namespace blink |
| 195 | 195 |
| 196 #endif // DeferredTaskHandler_h | 196 #endif // DeferredTaskHandler_h |
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