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Side by Side Diff: third_party/WebKit/Source/modules/webaudio/BaseAudioContext.h

Issue 1865583002: Implement BaseAudioContext (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * 12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN Y 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN Y
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN Y 16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN Y
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O N 19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O N
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 */ 23 */
24 24
25 #ifndef AbstractAudioContext_h 25 #ifndef BaseAudioContext_h
26 #define AbstractAudioContext_h 26 #define BaseAudioContext_h
27 27
28 #include "bindings/core/v8/ActiveScriptWrappable.h" 28 #include "bindings/core/v8/ActiveScriptWrappable.h"
29 #include "bindings/core/v8/ScriptPromise.h" 29 #include "bindings/core/v8/ScriptPromise.h"
30 #include "bindings/core/v8/ScriptPromiseResolver.h" 30 #include "bindings/core/v8/ScriptPromiseResolver.h"
31 #include "core/dom/ActiveDOMObject.h" 31 #include "core/dom/ActiveDOMObject.h"
32 #include "core/dom/DOMTypedArray.h" 32 #include "core/dom/DOMTypedArray.h"
33 #include "core/events/EventListener.h" 33 #include "core/events/EventListener.h"
34 #include "modules/EventTargetModules.h" 34 #include "modules/EventTargetModules.h"
35 #include "modules/ModulesExport.h" 35 #include "modules/ModulesExport.h"
36 #include "modules/webaudio/AsyncAudioDecoder.h" 36 #include "modules/webaudio/AsyncAudioDecoder.h"
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
71 class OscillatorNode; 71 class OscillatorNode;
72 class PannerNode; 72 class PannerNode;
73 class PeriodicWave; 73 class PeriodicWave;
74 class ScriptProcessorNode; 74 class ScriptProcessorNode;
75 class ScriptPromiseResolver; 75 class ScriptPromiseResolver;
76 class ScriptState; 76 class ScriptState;
77 class SecurityOrigin; 77 class SecurityOrigin;
78 class StereoPannerNode; 78 class StereoPannerNode;
79 class WaveShaperNode; 79 class WaveShaperNode;
80 80
81 // AbstractAudioContext is the cornerstone of the web audio API and all AudioNod es are created from it. 81 // BaseAudioContext is the cornerstone of the web audio API and all AudioNodes a re created from it.
82 // For thread safety between the audio thread and the main thread, it has a rend ering graph locking mechanism. 82 // For thread safety between the audio thread and the main thread, it has a rend ering graph locking mechanism.
83 83
84 class MODULES_EXPORT AbstractAudioContext : public RefCountedGarbageCollectedEve ntTargetWithInlineData<AbstractAudioContext>, public ActiveScriptWrappable, publ ic ActiveDOMObject { 84 class MODULES_EXPORT BaseAudioContext : public RefCountedGarbageCollectedEventTa rgetWithInlineData<BaseAudioContext>, public ActiveScriptWrappable, public Activ eDOMObject {
85 REFCOUNTED_GARBAGE_COLLECTED_EVENT_TARGET(AbstractAudioContext); 85 REFCOUNTED_GARBAGE_COLLECTED_EVENT_TARGET(BaseAudioContext);
86 USING_GARBAGE_COLLECTED_MIXIN(AbstractAudioContext); 86 USING_GARBAGE_COLLECTED_MIXIN(BaseAudioContext);
87 DEFINE_WRAPPERTYPEINFO(); 87 DEFINE_WRAPPERTYPEINFO();
88 public: 88 public:
89 // The state of an audio context. On creation, the state is Suspended. The state is Running if 89 // The state of an audio context. On creation, the state is Suspended. The state is Running if
90 // audio is being processed (audio graph is being pulled for data). The stat e is Closed if the 90 // audio is being processed (audio graph is being pulled for data). The stat e is Closed if the
91 // audio context has been closed. The valid transitions are from Suspended to either Running or 91 // audio context has been closed. The valid transitions are from Suspended to either Running or
92 // Closed; Running to Suspended or Closed. Once Closed, there are no valid t ransitions. 92 // Closed; Running to Suspended or Closed. Once Closed, there are no valid t ransitions.
93 enum AudioContextState { 93 enum AudioContextState {
94 Suspended, 94 Suspended,
95 Running, 95 Running,
96 Closed 96 Closed
97 }; 97 };
98 98
99 // Create an AudioContext for rendering to the audio hardware. 99 // Create an AudioContext for rendering to the audio hardware.
100 static AbstractAudioContext* create(Document&, ExceptionState&); 100 static BaseAudioContext* create(Document&, ExceptionState&);
101 101
102 ~AbstractAudioContext() override; 102 ~BaseAudioContext() override;
103 103
104 DECLARE_VIRTUAL_TRACE(); 104 DECLARE_VIRTUAL_TRACE();
105 105
106 // Is the destination node initialized and ready to handle audio? 106 // Is the destination node initialized and ready to handle audio?
107 bool isDestinationInitialized() const 107 bool isDestinationInitialized() const
108 { 108 {
109 AudioDestinationNode* dest = destination(); 109 AudioDestinationNode* dest = destination();
110 return dest ? dest->audioDestinationHandler().isInitialized() : false; 110 return dest ? dest->audioDestinationHandler().isInitialized() : false;
111 } 111 }
112 112
(...skipping 25 matching lines...) Expand all
138 138
139 // Handles the promise and callbacks when |decodeAudioData| is finished deco ding. 139 // Handles the promise and callbacks when |decodeAudioData| is finished deco ding.
140 void handleDecodeAudioData(AudioBuffer*, ScriptPromiseResolver*, AudioBuffer Callback* successCallback, AudioBufferCallback* errorCallback); 140 void handleDecodeAudioData(AudioBuffer*, ScriptPromiseResolver*, AudioBuffer Callback* successCallback, AudioBufferCallback* errorCallback);
141 141
142 AudioListener* listener() { return m_listener.get(); } 142 AudioListener* listener() { return m_listener.get(); }
143 143
144 virtual bool hasRealtimeConstraint() = 0; 144 virtual bool hasRealtimeConstraint() = 0;
145 145
146 // The AudioNode create methods are called on the main thread (from JavaScri pt). 146 // The AudioNode create methods are called on the main thread (from JavaScri pt).
147 AudioBufferSourceNode* createBufferSource(ExceptionState&); 147 AudioBufferSourceNode* createBufferSource(ExceptionState&);
148 MediaElementAudioSourceNode* createMediaElementSource(HTMLMediaElement*, Exc eptionState&);
149 MediaStreamAudioSourceNode* createMediaStreamSource(MediaStream*, ExceptionS tate&);
150 MediaStreamAudioDestinationNode* createMediaStreamDestination(ExceptionState &);
151 GainNode* createGain(ExceptionState&); 148 GainNode* createGain(ExceptionState&);
152 BiquadFilterNode* createBiquadFilter(ExceptionState&); 149 BiquadFilterNode* createBiquadFilter(ExceptionState&);
153 WaveShaperNode* createWaveShaper(ExceptionState&); 150 WaveShaperNode* createWaveShaper(ExceptionState&);
154 DelayNode* createDelay(ExceptionState&); 151 DelayNode* createDelay(ExceptionState&);
155 DelayNode* createDelay(double maxDelayTime, ExceptionState&); 152 DelayNode* createDelay(double maxDelayTime, ExceptionState&);
156 PannerNode* createPanner(ExceptionState&); 153 PannerNode* createPanner(ExceptionState&);
157 ConvolverNode* createConvolver(ExceptionState&); 154 ConvolverNode* createConvolver(ExceptionState&);
158 DynamicsCompressorNode* createDynamicsCompressor(ExceptionState&); 155 DynamicsCompressorNode* createDynamicsCompressor(ExceptionState&);
159 AnalyserNode* createAnalyser(ExceptionState&); 156 AnalyserNode* createAnalyser(ExceptionState&);
160 ScriptProcessorNode* createScriptProcessor(ExceptionState&); 157 ScriptProcessorNode* createScriptProcessor(ExceptionState&);
(...skipping 88 matching lines...) Expand 10 before | Expand all | Expand 10 after
249 // - it has been stopped by its execution context. 246 // - it has been stopped by its execution context.
250 virtual bool isContextClosed() const { return m_isCleared; } 247 virtual bool isContextClosed() const { return m_isCleared; }
251 248
252 // Get the security origin for this audio context. 249 // Get the security origin for this audio context.
253 SecurityOrigin* getSecurityOrigin() const; 250 SecurityOrigin* getSecurityOrigin() const;
254 251
255 // Get the PeriodicWave for the specified oscillator type. The table is ini tialized internally 252 // Get the PeriodicWave for the specified oscillator type. The table is ini tialized internally
256 // if necessary. 253 // if necessary.
257 PeriodicWave* periodicWave(int type); 254 PeriodicWave* periodicWave(int type);
258 protected: 255 protected:
259 explicit AbstractAudioContext(Document*); 256 explicit BaseAudioContext(Document*);
260 AbstractAudioContext(Document*, unsigned numberOfChannels, size_t numberOfFr ames, float sampleRate); 257 BaseAudioContext(Document*, unsigned numberOfChannels, size_t numberOfFrames , float sampleRate);
261 258
262 void initialize(); 259 void initialize();
263 void uninitialize(); 260 void uninitialize();
264 261
265 void setContextState(AudioContextState); 262 void setContextState(AudioContextState);
266 263
267 virtual void didClose() {} 264 virtual void didClose() {}
268 265
269 // Tries to handle AudioBufferSourceNodes that were started but became disco nnected or was never 266 // Tries to handle AudioBufferSourceNodes that were started but became disco nnected or was never
270 // connected. Because these never get pulled anymore, they will stay around forever. So if we 267 // connected. Because these never get pulled anymore, they will stay around forever. So if we
271 // can, try to stop them so they can be collected. 268 // can, try to stop them so they can be collected.
272 void handleStoppableSourceNodes(); 269 void handleStoppableSourceNodes();
273 270
274 Member<AudioDestinationNode> m_destinationNode; 271 Member<AudioDestinationNode> m_destinationNode;
275 272
276 // FIXME(dominicc): Move m_resumeResolvers to AudioContext, because only 273 // FIXME(dominicc): Move m_resumeResolvers to AudioContext, because only
277 // it creates these Promises. 274 // it creates these Promises.
278 // Vector of promises created by resume(). It takes time to handle them, so we collect all of 275 // Vector of promises created by resume(). It takes time to handle them, so we collect all of
279 // the promises here until they can be resolved or rejected. 276 // the promises here until they can be resolved or rejected.
280 HeapVector<Member<ScriptPromiseResolver>> m_resumeResolvers; 277 HeapVector<Member<ScriptPromiseResolver>> m_resumeResolvers;
281 278
282 void setClosedContextSampleRate(float newSampleRate) { m_closedContextSample Rate = newSampleRate; } 279 void setClosedContextSampleRate(float newSampleRate) { m_closedContextSample Rate = newSampleRate; }
283 float closedContextSampleRate() const { return m_closedContextSampleRate; } 280 float closedContextSampleRate() const { return m_closedContextSampleRate; }
281 void throwExceptionForClosedState(ExceptionState&);
282
284 private: 283 private:
285 bool m_isCleared; 284 bool m_isCleared;
286 void clear(); 285 void clear();
287 286
288 void throwExceptionForClosedState(ExceptionState&);
289
290 // When the context goes away, there might still be some sources which 287 // When the context goes away, there might still be some sources which
291 // haven't finished playing. Make sure to release them here. 288 // haven't finished playing. Make sure to release them here.
292 void releaseActiveSourceNodes(); 289 void releaseActiveSourceNodes();
293 290
294 Member<AudioListener> m_listener; 291 Member<AudioListener> m_listener;
295 292
296 // Only accessed in the audio thread. 293 // Only accessed in the audio thread.
297 // These raw pointers are safe because AudioSourceNodes in 294 // These raw pointers are safe because AudioSourceNodes in
298 // m_activeSourceNodes own them. 295 // m_activeSourceNodes own them.
299 Vector<AudioHandler*> m_finishedSourceHandlers; 296 Vector<AudioHandler*> m_finishedSourceHandlers;
(...skipping 18 matching lines...) Expand all
318 // time and the audio context process loop is very fast, so we don't want to call resolve an 315 // time and the audio context process loop is very fast, so we don't want to call resolve an
319 // excessive number of times. 316 // excessive number of times.
320 bool m_isResolvingResumePromises; 317 bool m_isResolvingResumePromises;
321 318
322 unsigned m_connectionCount; 319 unsigned m_connectionCount;
323 320
324 // Graph locking. 321 // Graph locking.
325 bool m_didInitializeContextGraphMutex; 322 bool m_didInitializeContextGraphMutex;
326 RefPtr<DeferredTaskHandler> m_deferredTaskHandler; 323 RefPtr<DeferredTaskHandler> m_deferredTaskHandler;
327 324
328 // The state of the AbstractAudioContext. 325 // The state of the BaseAudioContext.
329 AudioContextState m_contextState; 326 AudioContextState m_contextState;
330 327
331 AsyncAudioDecoder m_audioDecoder; 328 AsyncAudioDecoder m_audioDecoder;
332 329
333 // When a context is closed, the sample rate is cleared. But decodeAudioDat a can be called 330 // When a context is closed, the sample rate is cleared. But decodeAudioDat a can be called
334 // after the context has been closed and it needs the sample rate. When the context is closed, 331 // after the context has been closed and it needs the sample rate. When the context is closed,
335 // the sample rate is saved here. 332 // the sample rate is saved here.
336 float m_closedContextSampleRate; 333 float m_closedContextSampleRate;
337 334
338 // Vector of promises created by decodeAudioData. This keeps the resolvers alive until 335 // Vector of promises created by decodeAudioData. This keeps the resolvers alive until
339 // decodeAudioData finishes decoding and can tell the main thread to resolve them. 336 // decodeAudioData finishes decoding and can tell the main thread to resolve them.
340 HeapHashSet<Member<ScriptPromiseResolver>> m_decodeAudioResolvers; 337 HeapHashSet<Member<ScriptPromiseResolver>> m_decodeAudioResolvers;
341 338
342 // PeriodicWave's for the builtin oscillator types. These only depend on th e sample rate. so 339 // PeriodicWave's for the builtin oscillator types. These only depend on th e sample rate. so
343 // they can be shared with all OscillatorNodes in the context. To conserve memory, these are 340 // they can be shared with all OscillatorNodes in the context. To conserve memory, these are
344 // lazily initiialized on first use. 341 // lazily initiialized on first use.
345 Member<PeriodicWave> m_periodicWaveSine; 342 Member<PeriodicWave> m_periodicWaveSine;
346 Member<PeriodicWave> m_periodicWaveSquare; 343 Member<PeriodicWave> m_periodicWaveSquare;
347 Member<PeriodicWave> m_periodicWaveSawtooth; 344 Member<PeriodicWave> m_periodicWaveSawtooth;
348 Member<PeriodicWave> m_periodicWaveTriangle; 345 Member<PeriodicWave> m_periodicWaveTriangle;
349 346
350 // This is considering 32 is large enough for multiple channels audio. 347 // This is considering 32 is large enough for multiple channels audio.
351 // It is somewhat arbitrary and could be increased if necessary. 348 // It is somewhat arbitrary and could be increased if necessary.
352 enum { MaxNumberOfChannels = 32 }; 349 enum { MaxNumberOfChannels = 32 };
353 }; 350 };
354 351
355 } // namespace blink 352 } // namespace blink
356 353
357 #endif // AbstractAudioContext_h 354 #endif // BaseAudioContext_h
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