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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
12 * | 12 * |
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN
Y | 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN
Y |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN
Y | 16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN
Y |
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O
N | 19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O
N |
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
23 */ | 23 */ |
24 | 24 |
25 #include "modules/webaudio/AudioNodeOutput.h" | 25 #include "modules/webaudio/AudioNodeOutput.h" |
26 #include "modules/webaudio/AbstractAudioContext.h" | |
27 #include "modules/webaudio/AudioNodeInput.h" | 26 #include "modules/webaudio/AudioNodeInput.h" |
| 27 #include "modules/webaudio/BaseAudioContext.h" |
28 #include "wtf/Threading.h" | 28 #include "wtf/Threading.h" |
29 | 29 |
30 namespace blink { | 30 namespace blink { |
31 | 31 |
32 inline AudioNodeOutput::AudioNodeOutput(AudioHandler* handler, unsigned numberOf
Channels) | 32 inline AudioNodeOutput::AudioNodeOutput(AudioHandler* handler, unsigned numberOf
Channels) |
33 : m_handler(*handler) | 33 : m_handler(*handler) |
34 , m_numberOfChannels(numberOfChannels) | 34 , m_numberOfChannels(numberOfChannels) |
35 , m_desiredNumberOfChannels(numberOfChannels) | 35 , m_desiredNumberOfChannels(numberOfChannels) |
36 , m_isInPlace(false) | 36 , m_isInPlace(false) |
37 , m_isEnabled(true) | 37 , m_isEnabled(true) |
38 #if ENABLE_ASSERT | 38 #if ENABLE_ASSERT |
39 , m_didCallDispose(false) | 39 , m_didCallDispose(false) |
40 #endif | 40 #endif |
41 , m_renderingFanOutCount(0) | 41 , m_renderingFanOutCount(0) |
42 , m_renderingParamFanOutCount(0) | 42 , m_renderingParamFanOutCount(0) |
43 { | 43 { |
44 ASSERT(numberOfChannels <= AbstractAudioContext::maxNumberOfChannels()); | 44 ASSERT(numberOfChannels <= BaseAudioContext::maxNumberOfChannels()); |
45 | 45 |
46 m_internalBus = AudioBus::create(numberOfChannels, AudioHandler::ProcessingS
izeInFrames); | 46 m_internalBus = AudioBus::create(numberOfChannels, AudioHandler::ProcessingS
izeInFrames); |
47 } | 47 } |
48 | 48 |
49 PassOwnPtr<AudioNodeOutput> AudioNodeOutput::create(AudioHandler* handler, unsig
ned numberOfChannels) | 49 PassOwnPtr<AudioNodeOutput> AudioNodeOutput::create(AudioHandler* handler, unsig
ned numberOfChannels) |
50 { | 50 { |
51 return adoptPtr(new AudioNodeOutput(handler, numberOfChannels)); | 51 return adoptPtr(new AudioNodeOutput(handler, numberOfChannels)); |
52 } | 52 } |
53 | 53 |
54 void AudioNodeOutput::dispose() | 54 void AudioNodeOutput::dispose() |
55 { | 55 { |
56 #if ENABLE_ASSERT | 56 #if ENABLE_ASSERT |
57 m_didCallDispose = true; | 57 m_didCallDispose = true; |
58 #endif | 58 #endif |
59 deferredTaskHandler().removeMarkedAudioNodeOutput(this); | 59 deferredTaskHandler().removeMarkedAudioNodeOutput(this); |
60 disconnectAll(); | 60 disconnectAll(); |
61 ASSERT(m_inputs.isEmpty()); | 61 ASSERT(m_inputs.isEmpty()); |
62 ASSERT(m_params.isEmpty()); | 62 ASSERT(m_params.isEmpty()); |
63 } | 63 } |
64 | 64 |
65 void AudioNodeOutput::setNumberOfChannels(unsigned numberOfChannels) | 65 void AudioNodeOutput::setNumberOfChannels(unsigned numberOfChannels) |
66 { | 66 { |
67 ASSERT(numberOfChannels <= AbstractAudioContext::maxNumberOfChannels()); | 67 ASSERT(numberOfChannels <= BaseAudioContext::maxNumberOfChannels()); |
68 ASSERT(deferredTaskHandler().isGraphOwner()); | 68 ASSERT(deferredTaskHandler().isGraphOwner()); |
69 | 69 |
70 m_desiredNumberOfChannels = numberOfChannels; | 70 m_desiredNumberOfChannels = numberOfChannels; |
71 | 71 |
72 if (deferredTaskHandler().isAudioThread()) { | 72 if (deferredTaskHandler().isAudioThread()) { |
73 // If we're in the audio thread then we can take care of it right away (
we should be at the very start or end of a rendering quantum). | 73 // If we're in the audio thread then we can take care of it right away (
we should be at the very start or end of a rendering quantum). |
74 updateNumberOfChannels(); | 74 updateNumberOfChannels(); |
75 } else { | 75 } else { |
76 ASSERT(!m_didCallDispose); | 76 ASSERT(!m_didCallDispose); |
77 // Let the context take care of it in the audio thread in the pre and po
st render tasks. | 77 // Let the context take care of it in the audio thread in the pre and po
st render tasks. |
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253 | 253 |
254 if (!m_isEnabled) { | 254 if (!m_isEnabled) { |
255 m_isEnabled = true; | 255 m_isEnabled = true; |
256 for (AudioNodeInput* i : m_inputs) | 256 for (AudioNodeInput* i : m_inputs) |
257 i->enable(*this); | 257 i->enable(*this); |
258 } | 258 } |
259 } | 259 } |
260 | 260 |
261 } // namespace blink | 261 } // namespace blink |
262 | 262 |
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