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Side by Side Diff: third_party/WebKit/Source/modules/webaudio/AudioNodeOutput.cpp

Issue 1865583002: Implement BaseAudioContext (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * 12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN Y 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN Y
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN Y 16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN Y
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O N 19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O N
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 */ 23 */
24 24
25 #include "modules/webaudio/AudioNodeOutput.h" 25 #include "modules/webaudio/AudioNodeOutput.h"
26 #include "modules/webaudio/AbstractAudioContext.h"
27 #include "modules/webaudio/AudioNodeInput.h" 26 #include "modules/webaudio/AudioNodeInput.h"
27 #include "modules/webaudio/BaseAudioContext.h"
28 #include "wtf/Threading.h" 28 #include "wtf/Threading.h"
29 29
30 namespace blink { 30 namespace blink {
31 31
32 inline AudioNodeOutput::AudioNodeOutput(AudioHandler* handler, unsigned numberOf Channels) 32 inline AudioNodeOutput::AudioNodeOutput(AudioHandler* handler, unsigned numberOf Channels)
33 : m_handler(*handler) 33 : m_handler(*handler)
34 , m_numberOfChannels(numberOfChannels) 34 , m_numberOfChannels(numberOfChannels)
35 , m_desiredNumberOfChannels(numberOfChannels) 35 , m_desiredNumberOfChannels(numberOfChannels)
36 , m_isInPlace(false) 36 , m_isInPlace(false)
37 , m_isEnabled(true) 37 , m_isEnabled(true)
38 #if ENABLE_ASSERT 38 #if ENABLE_ASSERT
39 , m_didCallDispose(false) 39 , m_didCallDispose(false)
40 #endif 40 #endif
41 , m_renderingFanOutCount(0) 41 , m_renderingFanOutCount(0)
42 , m_renderingParamFanOutCount(0) 42 , m_renderingParamFanOutCount(0)
43 { 43 {
44 ASSERT(numberOfChannels <= AbstractAudioContext::maxNumberOfChannels()); 44 ASSERT(numberOfChannels <= BaseAudioContext::maxNumberOfChannels());
45 45
46 m_internalBus = AudioBus::create(numberOfChannels, AudioHandler::ProcessingS izeInFrames); 46 m_internalBus = AudioBus::create(numberOfChannels, AudioHandler::ProcessingS izeInFrames);
47 } 47 }
48 48
49 PassOwnPtr<AudioNodeOutput> AudioNodeOutput::create(AudioHandler* handler, unsig ned numberOfChannels) 49 PassOwnPtr<AudioNodeOutput> AudioNodeOutput::create(AudioHandler* handler, unsig ned numberOfChannels)
50 { 50 {
51 return adoptPtr(new AudioNodeOutput(handler, numberOfChannels)); 51 return adoptPtr(new AudioNodeOutput(handler, numberOfChannels));
52 } 52 }
53 53
54 void AudioNodeOutput::dispose() 54 void AudioNodeOutput::dispose()
55 { 55 {
56 #if ENABLE_ASSERT 56 #if ENABLE_ASSERT
57 m_didCallDispose = true; 57 m_didCallDispose = true;
58 #endif 58 #endif
59 deferredTaskHandler().removeMarkedAudioNodeOutput(this); 59 deferredTaskHandler().removeMarkedAudioNodeOutput(this);
60 disconnectAll(); 60 disconnectAll();
61 ASSERT(m_inputs.isEmpty()); 61 ASSERT(m_inputs.isEmpty());
62 ASSERT(m_params.isEmpty()); 62 ASSERT(m_params.isEmpty());
63 } 63 }
64 64
65 void AudioNodeOutput::setNumberOfChannels(unsigned numberOfChannels) 65 void AudioNodeOutput::setNumberOfChannels(unsigned numberOfChannels)
66 { 66 {
67 ASSERT(numberOfChannels <= AbstractAudioContext::maxNumberOfChannels()); 67 ASSERT(numberOfChannels <= BaseAudioContext::maxNumberOfChannels());
68 ASSERT(deferredTaskHandler().isGraphOwner()); 68 ASSERT(deferredTaskHandler().isGraphOwner());
69 69
70 m_desiredNumberOfChannels = numberOfChannels; 70 m_desiredNumberOfChannels = numberOfChannels;
71 71
72 if (deferredTaskHandler().isAudioThread()) { 72 if (deferredTaskHandler().isAudioThread()) {
73 // If we're in the audio thread then we can take care of it right away ( we should be at the very start or end of a rendering quantum). 73 // If we're in the audio thread then we can take care of it right away ( we should be at the very start or end of a rendering quantum).
74 updateNumberOfChannels(); 74 updateNumberOfChannels();
75 } else { 75 } else {
76 ASSERT(!m_didCallDispose); 76 ASSERT(!m_didCallDispose);
77 // Let the context take care of it in the audio thread in the pre and po st render tasks. 77 // Let the context take care of it in the audio thread in the pre and po st render tasks.
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253 253
254 if (!m_isEnabled) { 254 if (!m_isEnabled) {
255 m_isEnabled = true; 255 m_isEnabled = true;
256 for (AudioNodeInput* i : m_inputs) 256 for (AudioNodeInput* i : m_inputs)
257 i->enable(*this); 257 i->enable(*this);
258 } 258 }
259 } 259 }
260 260
261 } // namespace blink 261 } // namespace blink
262 262
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