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Side by Side Diff: third_party/WebKit/Source/modules/webaudio/AudioContext.cpp

Issue 1865583002: Implement BaseAudioContext (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 8 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "modules/webaudio/AudioContext.h" 5 #include "modules/webaudio/AudioContext.h"
6 6
7 #include "bindings/core/v8/ExceptionMessages.h" 7 #include "bindings/core/v8/ExceptionMessages.h"
8 #include "bindings/core/v8/ExceptionState.h" 8 #include "bindings/core/v8/ExceptionState.h"
9 #include "bindings/core/v8/ScriptPromiseResolver.h" 9 #include "bindings/core/v8/ScriptPromiseResolver.h"
10 #include "core/dom/DOMException.h" 10 #include "core/dom/DOMException.h"
11 #include "core/dom/ExceptionCode.h" 11 #include "core/dom/ExceptionCode.h"
12 #include "core/html/HTMLMediaElement.h"
13 #include "modules/mediastream/MediaStream.h"
12 #include "modules/webaudio/AudioBufferCallback.h" 14 #include "modules/webaudio/AudioBufferCallback.h"
15 #include "modules/webaudio/MediaElementAudioSourceNode.h"
16 #include "modules/webaudio/MediaStreamAudioDestinationNode.h"
17 #include "modules/webaudio/MediaStreamAudioSourceNode.h"
13 #include "platform/audio/AudioUtilities.h" 18 #include "platform/audio/AudioUtilities.h"
14 19
15 #if DEBUG_AUDIONODE_REFERENCES 20 #if DEBUG_AUDIONODE_REFERENCES
16 #include <stdio.h> 21 #include <stdio.h>
17 #endif 22 #endif
18 23
19 namespace blink { 24 namespace blink {
20 25
21 // Don't allow more than this number of simultaneous AudioContexts 26 // Don't allow more than this number of simultaneous AudioContexts
22 // talking to hardware. 27 // talking to hardware.
23 const unsigned MaxHardwareContexts = 6; 28 const unsigned MaxHardwareContexts = 6;
24 static unsigned s_hardwareContextCount = 0; 29 static unsigned s_hardwareContextCount = 0;
25 static unsigned s_contextId = 0; 30 static unsigned s_contextId = 0;
26 31
27 AbstractAudioContext* AudioContext::create(Document& document, ExceptionState& e xceptionState) 32 AudioContext* AudioContext::create(Document& document, ExceptionState& exception State)
28 { 33 {
29 ASSERT(isMainThread()); 34 ASSERT(isMainThread());
30 if (s_hardwareContextCount >= MaxHardwareContexts) { 35 if (s_hardwareContextCount >= MaxHardwareContexts) {
31 exceptionState.throwDOMException( 36 exceptionState.throwDOMException(
32 NotSupportedError, 37 NotSupportedError,
33 ExceptionMessages::indexExceedsMaximumBound( 38 ExceptionMessages::indexExceedsMaximumBound(
34 "number of hardware contexts", 39 "number of hardware contexts",
35 s_hardwareContextCount, 40 s_hardwareContextCount,
36 MaxHardwareContexts)); 41 MaxHardwareContexts));
37 return nullptr; 42 return nullptr;
(...skipping 25 matching lines...) Expand all
63 ++s_hardwareContextCount; 68 ++s_hardwareContextCount;
64 #if DEBUG_AUDIONODE_REFERENCES 69 #if DEBUG_AUDIONODE_REFERENCES
65 fprintf(stderr, "%p: AudioContext::AudioContext(): %u #%u\n", 70 fprintf(stderr, "%p: AudioContext::AudioContext(): %u #%u\n",
66 audioContext, audioContext->m_contextId, s_hardwareContextCount); 71 audioContext, audioContext->m_contextId, s_hardwareContextCount);
67 #endif 72 #endif
68 73
69 return audioContext; 74 return audioContext;
70 } 75 }
71 76
72 AudioContext::AudioContext(Document& document) 77 AudioContext::AudioContext(Document& document)
73 : AbstractAudioContext(&document) 78 : BaseAudioContext(&document)
74 , m_contextId(s_contextId++) 79 , m_contextId(s_contextId++)
75 { 80 {
76 } 81 }
77 82
78 AudioContext::~AudioContext() 83 AudioContext::~AudioContext()
79 { 84 {
80 #if DEBUG_AUDIONODE_REFERENCES 85 #if DEBUG_AUDIONODE_REFERENCES
81 fprintf(stderr, "%p: AudioContext::~AudioContext(): %u\n", this, m_contextId ); 86 fprintf(stderr, "%p: AudioContext::~AudioContext(): %u\n", this, m_contextId );
82 #endif 87 #endif
83 } 88 }
84 89
85 DEFINE_TRACE(AudioContext) 90 DEFINE_TRACE(AudioContext)
86 { 91 {
87 visitor->trace(m_closeResolver); 92 visitor->trace(m_closeResolver);
88 AbstractAudioContext::trace(visitor); 93 BaseAudioContext::trace(visitor);
94 }
95
96 MediaElementAudioSourceNode* AudioContext::createMediaElementSource(HTMLMediaEle ment* mediaElement, ExceptionState& exceptionState)
97 {
98 ASSERT(isMainThread());
99
100 if (isContextClosed()) {
101 throwExceptionForClosedState(exceptionState);
102 return nullptr;
103 }
104
105 // First check if this media element already has a source node.
106 if (mediaElement->audioSourceNode()) {
107 exceptionState.throwDOMException(
108 InvalidStateError,
109 "HTMLMediaElement already connected previously to a different MediaE lementSourceNode.");
110 return nullptr;
111 }
112
113 MediaElementAudioSourceNode* node = MediaElementAudioSourceNode::create(*thi s, *mediaElement);
114
115 mediaElement->setAudioSourceNode(node);
116
117 notifySourceNodeStartedProcessing(node); // context keeps reference until no de is disconnected
118 return node;
119 }
120
121 MediaStreamAudioSourceNode* AudioContext::createMediaStreamSource(MediaStream* m ediaStream, ExceptionState& exceptionState)
122 {
123 ASSERT(isMainThread());
124
125 if (isContextClosed()) {
126 throwExceptionForClosedState(exceptionState);
127 return nullptr;
128 }
129
130 MediaStreamTrackVector audioTracks = mediaStream->getAudioTracks();
131 if (audioTracks.isEmpty()) {
132 exceptionState.throwDOMException(
133 InvalidStateError,
134 "MediaStream has no audio track");
135 return nullptr;
136 }
137
138 // Use the first audio track in the media stream.
139 MediaStreamTrack* audioTrack = audioTracks[0];
140 OwnPtr<AudioSourceProvider> provider = audioTrack->createWebAudioSource();
141 MediaStreamAudioSourceNode* node = MediaStreamAudioSourceNode::create(*this, *mediaStream, audioTrack, provider.release());
142
143 // FIXME: Only stereo streams are supported right now. We should be able to accept multi-channel streams.
144 node->setFormat(2, sampleRate());
145
146 notifySourceNodeStartedProcessing(node); // context keeps reference until no de is disconnected
147 return node;
148 }
149
150 MediaStreamAudioDestinationNode* AudioContext::createMediaStreamDestination(Exce ptionState& exceptionState)
151 {
152 if (isContextClosed()) {
153 throwExceptionForClosedState(exceptionState);
154 return nullptr;
155 }
156
157 // Set number of output channels to stereo by default.
158 return MediaStreamAudioDestinationNode::create(*this, 2);
89 } 159 }
90 160
91 ScriptPromise AudioContext::suspendContext(ScriptState* scriptState) 161 ScriptPromise AudioContext::suspendContext(ScriptState* scriptState)
92 { 162 {
93 ASSERT(isMainThread()); 163 ASSERT(isMainThread());
94 AutoLocker locker(this); 164 AutoLocker locker(this);
95 165
96 ScriptPromiseResolver* resolver = ScriptPromiseResolver::create(scriptState) ; 166 ScriptPromiseResolver* resolver = ScriptPromiseResolver::create(scriptState) ;
97 ScriptPromise promise = resolver->promise(); 167 ScriptPromise promise = resolver->promise();
98 168
(...skipping 76 matching lines...) Expand 10 before | Expand all | Expand 10 after
175 245
176 ASSERT(s_hardwareContextCount); 246 ASSERT(s_hardwareContextCount);
177 --s_hardwareContextCount; 247 --s_hardwareContextCount;
178 248
179 if (m_closeResolver) 249 if (m_closeResolver)
180 m_closeResolver->resolve(); 250 m_closeResolver->resolve();
181 } 251 }
182 252
183 bool AudioContext::isContextClosed() const 253 bool AudioContext::isContextClosed() const
184 { 254 {
185 return m_closeResolver || AbstractAudioContext::isContextClosed(); 255 return m_closeResolver || BaseAudioContext::isContextClosed();
186 } 256 }
187 257
188 void AudioContext::stopRendering() 258 void AudioContext::stopRendering()
189 { 259 {
190 ASSERT(isMainThread()); 260 ASSERT(isMainThread());
191 ASSERT(destination()); 261 ASSERT(destination());
192 262
193 if (contextState() == Running) { 263 if (contextState() == Running) {
194 destination()->audioDestinationHandler().stopRendering(); 264 destination()->audioDestinationHandler().stopRendering();
195 setContextState(Suspended); 265 setContextState(Suspended);
196 deferredTaskHandler().clearHandlersToBeDeleted(); 266 deferredTaskHandler().clearHandlersToBeDeleted();
197 } 267 }
198 } 268 }
199 269
200 } // namespace blink 270 } // namespace blink
201 271
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