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Side by Side Diff: third_party/WebKit/Source/modules/webaudio/AudioBufferSourceNode.h

Issue 1865583002: Implement BaseAudioContext (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved. 2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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30 #include "modules/webaudio/AudioScheduledSourceNode.h" 30 #include "modules/webaudio/AudioScheduledSourceNode.h"
31 #include "modules/webaudio/PannerNode.h" 31 #include "modules/webaudio/PannerNode.h"
32 #include "platform/audio/AudioBus.h" 32 #include "platform/audio/AudioBus.h"
33 #include "wtf/OwnPtr.h" 33 #include "wtf/OwnPtr.h"
34 #include "wtf/PassRefPtr.h" 34 #include "wtf/PassRefPtr.h"
35 #include "wtf/RefPtr.h" 35 #include "wtf/RefPtr.h"
36 #include "wtf/Threading.h" 36 #include "wtf/Threading.h"
37 37
38 namespace blink { 38 namespace blink {
39 39
40 class AbstractAudioContext; 40 class BaseAudioContext;
41 41
42 // AudioBufferSourceNode is an AudioNode representing an audio source from an in -memory audio asset represented by an AudioBuffer. 42 // AudioBufferSourceNode is an AudioNode representing an audio source from an in -memory audio asset represented by an AudioBuffer.
43 // It generally will be used for short sounds which require a high degree of sch eduling flexibility (can playback in rhythmically perfect ways). 43 // It generally will be used for short sounds which require a high degree of sch eduling flexibility (can playback in rhythmically perfect ways).
44 44
45 class AudioBufferSourceHandler final : public AudioScheduledSourceHandler { 45 class AudioBufferSourceHandler final : public AudioScheduledSourceHandler {
46 public: 46 public:
47 static PassRefPtr<AudioBufferSourceHandler> create(AudioNode&, float sampleR ate, AudioParamHandler& playbackRate, AudioParamHandler& detune); 47 static PassRefPtr<AudioBufferSourceHandler> create(AudioNode&, float sampleR ate, AudioParamHandler& playbackRate, AudioParamHandler& detune);
48 ~AudioBufferSourceHandler() override; 48 ~AudioBufferSourceHandler() override;
49 49
50 // AudioHandler 50 // AudioHandler
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134 // conversion factor, and the value of playbackRate and detune AudioParams. 134 // conversion factor, and the value of playbackRate and detune AudioParams.
135 double computePlaybackRate(); 135 double computePlaybackRate();
136 136
137 // The minimum playbackRate value ever used for this source. 137 // The minimum playbackRate value ever used for this source.
138 double m_minPlaybackRate; 138 double m_minPlaybackRate;
139 }; 139 };
140 140
141 class AudioBufferSourceNode final : public AudioScheduledSourceNode { 141 class AudioBufferSourceNode final : public AudioScheduledSourceNode {
142 DEFINE_WRAPPERTYPEINFO(); 142 DEFINE_WRAPPERTYPEINFO();
143 public: 143 public:
144 static AudioBufferSourceNode* create(AbstractAudioContext&, float sampleRate ); 144 static AudioBufferSourceNode* create(BaseAudioContext&, float sampleRate);
145 DECLARE_VIRTUAL_TRACE(); 145 DECLARE_VIRTUAL_TRACE();
146 AudioBufferSourceHandler& audioBufferSourceHandler() const; 146 AudioBufferSourceHandler& audioBufferSourceHandler() const;
147 147
148 AudioBuffer* buffer() const; 148 AudioBuffer* buffer() const;
149 void setBuffer(AudioBuffer*, ExceptionState&); 149 void setBuffer(AudioBuffer*, ExceptionState&);
150 AudioParam* playbackRate() const; 150 AudioParam* playbackRate() const;
151 AudioParam* detune() const; 151 AudioParam* detune() const;
152 bool loop() const; 152 bool loop() const;
153 void setLoop(bool); 153 void setLoop(bool);
154 double loopStart() const; 154 double loopStart() const;
155 void setLoopStart(double); 155 void setLoopStart(double);
156 double loopEnd() const; 156 double loopEnd() const;
157 void setLoopEnd(double); 157 void setLoopEnd(double);
158 158
159 void start(ExceptionState&); 159 void start(ExceptionState&);
160 void start(double when, ExceptionState&); 160 void start(double when, ExceptionState&);
161 void start(double when, double grainOffset, ExceptionState&); 161 void start(double when, double grainOffset, ExceptionState&);
162 void start(double when, double grainOffset, double grainDuration, ExceptionS tate&); 162 void start(double when, double grainOffset, double grainDuration, ExceptionS tate&);
163 163
164 private: 164 private:
165 AudioBufferSourceNode(AbstractAudioContext&, float sampleRate); 165 AudioBufferSourceNode(BaseAudioContext&, float sampleRate);
166 166
167 Member<AudioParam> m_playbackRate; 167 Member<AudioParam> m_playbackRate;
168 Member<AudioParam> m_detune; 168 Member<AudioParam> m_detune;
169 }; 169 };
170 170
171 } // namespace blink 171 } // namespace blink
172 172
173 #endif // AudioBufferSourceNode_h 173 #endif // AudioBufferSourceNode_h
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