Index: media/capture/content/smooth_event_sampler_unittest.cc |
diff --git a/media/capture/content/smooth_event_sampler_unittest.cc b/media/capture/content/smooth_event_sampler_unittest.cc |
index abd7d4ccfa78268fb83542fae9a1b09351b6f2f8..428a863012d39d57adbf88cad9ad3f4d45034e3c 100644 |
--- a/media/capture/content/smooth_event_sampler_unittest.cc |
+++ b/media/capture/content/smooth_event_sampler_unittest.cc |
@@ -28,7 +28,9 @@ |
ASSERT_TRUE(sampler->HasUnrecordedEvent()); |
sampler->RecordSample(); |
ASSERT_FALSE(sampler->HasUnrecordedEvent()); |
+ ASSERT_FALSE(sampler->IsOverdueForSamplingAt(*t)); |
*t += vsync; |
+ ASSERT_FALSE(sampler->IsOverdueForSamplingAt(*t)); |
} |
void SteadyStateNoSampleAndAdvance(base::TimeDelta vsync, |
@@ -36,13 +38,44 @@ |
base::TimeTicks* t) { |
ASSERT_FALSE(AddEventAndConsiderSampling(sampler, *t)); |
ASSERT_TRUE(sampler->HasUnrecordedEvent()); |
+ ASSERT_FALSE(sampler->IsOverdueForSamplingAt(*t)); |
*t += vsync; |
+ ASSERT_FALSE(sampler->IsOverdueForSamplingAt(*t)); |
} |
base::TimeTicks InitialTestTimeTicks() { |
return base::TimeTicks() + base::TimeDelta::FromSeconds(1); |
} |
+void TestRedundantCaptureStrategy(base::TimeDelta capture_period, |
+ int redundant_capture_goal, |
+ SmoothEventSampler* sampler, |
+ base::TimeTicks* t) { |
+ // Before any events have been considered, we're overdue for sampling. |
+ ASSERT_TRUE(sampler->IsOverdueForSamplingAt(*t)); |
+ |
+ // Consider the first event. We want to sample that. |
+ ASSERT_FALSE(sampler->HasUnrecordedEvent()); |
+ ASSERT_TRUE(AddEventAndConsiderSampling(sampler, *t)); |
+ ASSERT_TRUE(sampler->HasUnrecordedEvent()); |
+ sampler->RecordSample(); |
+ ASSERT_FALSE(sampler->HasUnrecordedEvent()); |
+ |
+ // After more than 250 ms has passed without considering an event, we should |
+ // repeatedly be overdue for sampling. However, once the redundant capture |
+ // goal is achieved, we should no longer be overdue for sampling. |
+ *t += base::TimeDelta::FromMilliseconds(250); |
+ for (int i = 0; i < redundant_capture_goal; i++) { |
+ SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
+ ASSERT_FALSE(sampler->HasUnrecordedEvent()); |
+ ASSERT_TRUE(sampler->IsOverdueForSamplingAt(*t)) |
+ << "Should sample until redundant capture goal is hit"; |
+ sampler->RecordSample(); |
+ *t += capture_period; // Timer fires once every capture period. |
+ } |
+ ASSERT_FALSE(sampler->IsOverdueForSamplingAt(*t)) |
+ << "Should not be overdue once redundant capture goal achieved."; |
+} |
} // namespace |
@@ -50,10 +83,14 @@ |
// much more comprehensive before/after/edge-case scenarios than the others. |
TEST(SmoothEventSamplerTest, Sample60HertzAt30Hertz) { |
const base::TimeDelta capture_period = base::TimeDelta::FromSeconds(1) / 30; |
+ const int redundant_capture_goal = 200; |
const base::TimeDelta vsync = base::TimeDelta::FromSeconds(1) / 60; |
- SmoothEventSampler sampler(capture_period); |
+ SmoothEventSampler sampler(capture_period, redundant_capture_goal); |
base::TimeTicks t = InitialTestTimeTicks(); |
+ |
+ TestRedundantCaptureStrategy(capture_period, redundant_capture_goal, &sampler, |
+ &t); |
// Steady state, we should capture every other vsync, indefinitely. |
for (int i = 0; i < 100; i++) { |
@@ -66,6 +103,7 @@ |
// case we are adding events but not sampling them. |
for (int i = 0; i < 20; i++) { |
SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
+ ASSERT_EQ(i >= 14, sampler.IsOverdueForSamplingAt(t)); |
ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t)); |
ASSERT_TRUE(sampler.HasUnrecordedEvent()); |
t += vsync; |
@@ -73,6 +111,7 @@ |
// Now suppose we can sample again. We should be back in the steady state, |
// but at a different phase. |
+ ASSERT_TRUE(sampler.IsOverdueForSamplingAt(t)); |
for (int i = 0; i < 100; i++) { |
SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
SteadyStateSampleAndAdvance(vsync, &sampler, &t); |
@@ -83,10 +122,14 @@ |
// 50Hz sampled at 30Hz should produce a sequence where some frames are skipped. |
TEST(SmoothEventSamplerTest, Sample50HertzAt30Hertz) { |
const base::TimeDelta capture_period = base::TimeDelta::FromSeconds(1) / 30; |
+ const int redundant_capture_goal = 2; |
const base::TimeDelta vsync = base::TimeDelta::FromSeconds(1) / 50; |
- SmoothEventSampler sampler(capture_period); |
+ SmoothEventSampler sampler(capture_period, redundant_capture_goal); |
base::TimeTicks t = InitialTestTimeTicks(); |
+ |
+ TestRedundantCaptureStrategy(capture_period, redundant_capture_goal, &sampler, |
+ &t); |
// Steady state, we should capture 1st, 2nd and 4th frames out of every five |
// frames, indefinitely. |
@@ -103,12 +146,14 @@ |
// case we are adding events but not sampling them. |
for (int i = 0; i < 20; i++) { |
SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
+ ASSERT_EQ(i >= 11, sampler.IsOverdueForSamplingAt(t)); |
ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t)); |
t += vsync; |
} |
// Now suppose we can sample again. We should be back in the steady state |
// again. |
+ ASSERT_TRUE(sampler.IsOverdueForSamplingAt(t)); |
for (int i = 0; i < 100; i++) { |
SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
SteadyStateSampleAndAdvance(vsync, &sampler, &t); |
@@ -122,10 +167,14 @@ |
// 75Hz sampled at 30Hz should produce a sequence where some frames are skipped. |
TEST(SmoothEventSamplerTest, Sample75HertzAt30Hertz) { |
const base::TimeDelta capture_period = base::TimeDelta::FromSeconds(1) / 30; |
+ const int redundant_capture_goal = 32; |
const base::TimeDelta vsync = base::TimeDelta::FromSeconds(1) / 75; |
- SmoothEventSampler sampler(capture_period); |
+ SmoothEventSampler sampler(capture_period, redundant_capture_goal); |
base::TimeTicks t = InitialTestTimeTicks(); |
+ |
+ TestRedundantCaptureStrategy(capture_period, redundant_capture_goal, &sampler, |
+ &t); |
// Steady state, we should capture 1st and 3rd frames out of every five |
// frames, indefinitely. |
@@ -144,12 +193,14 @@ |
// case we are adding events but not sampling them. |
for (int i = 0; i < 20; i++) { |
SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
+ ASSERT_EQ(i >= 16, sampler.IsOverdueForSamplingAt(t)); |
ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t)); |
t += vsync; |
} |
// Now suppose we can sample again. We capture the next frame, and not the one |
// after that, and then we're back in the steady state again. |
+ ASSERT_TRUE(sampler.IsOverdueForSamplingAt(t)); |
SteadyStateSampleAndAdvance(vsync, &sampler, &t); |
SteadyStateNoSampleAndAdvance(vsync, &sampler, &t); |
for (int i = 0; i < 100; i++) { |
@@ -165,10 +216,14 @@ |
// 30Hz sampled at 30Hz should produce 30Hz. |
TEST(SmoothEventSamplerTest, Sample30HertzAt30Hertz) { |
const base::TimeDelta capture_period = base::TimeDelta::FromSeconds(1) / 30; |
+ const int redundant_capture_goal = 1; |
const base::TimeDelta vsync = base::TimeDelta::FromSeconds(1) / 30; |
- SmoothEventSampler sampler(capture_period); |
+ SmoothEventSampler sampler(capture_period, redundant_capture_goal); |
base::TimeTicks t = InitialTestTimeTicks(); |
+ |
+ TestRedundantCaptureStrategy(capture_period, redundant_capture_goal, &sampler, |
+ &t); |
// Steady state, we should capture every vsync, indefinitely. |
for (int i = 0; i < 200; i++) { |
@@ -180,11 +235,13 @@ |
// case we are adding events but not sampling them. |
for (int i = 0; i < 10; i++) { |
SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
+ ASSERT_EQ(i >= 7, sampler.IsOverdueForSamplingAt(t)); |
ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t)); |
t += vsync; |
} |
// Now suppose we can sample again. We should be back in the steady state. |
+ ASSERT_TRUE(sampler.IsOverdueForSamplingAt(t)); |
for (int i = 0; i < 100; i++) { |
SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
SteadyStateSampleAndAdvance(vsync, &sampler, &t); |
@@ -194,10 +251,14 @@ |
// 24Hz sampled at 30Hz should produce 24Hz. |
TEST(SmoothEventSamplerTest, Sample24HertzAt30Hertz) { |
const base::TimeDelta capture_period = base::TimeDelta::FromSeconds(1) / 30; |
+ const int redundant_capture_goal = 333; |
const base::TimeDelta vsync = base::TimeDelta::FromSeconds(1) / 24; |
- SmoothEventSampler sampler(capture_period); |
+ SmoothEventSampler sampler(capture_period, redundant_capture_goal); |
base::TimeTicks t = InitialTestTimeTicks(); |
+ |
+ TestRedundantCaptureStrategy(capture_period, redundant_capture_goal, &sampler, |
+ &t); |
// Steady state, we should capture every vsync, indefinitely. |
for (int i = 0; i < 200; i++) { |
@@ -209,11 +270,13 @@ |
// case we are adding events but not sampling them. |
for (int i = 0; i < 10; i++) { |
SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
+ ASSERT_EQ(i >= 6, sampler.IsOverdueForSamplingAt(t)); |
ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t)); |
t += vsync; |
} |
// Now suppose we can sample again. We should be back in the steady state. |
+ ASSERT_TRUE(sampler.IsOverdueForSamplingAt(t)); |
for (int i = 0; i < 100; i++) { |
SCOPED_TRACE(base::StringPrintf("Iteration %d", i)); |
SteadyStateSampleAndAdvance(vsync, &sampler, &t); |
@@ -228,9 +291,13 @@ |
const base::TimeDelta two_to_one_period = vsync * 2; |
const base::TimeDelta two_and_three_to_one_period = |
base::TimeDelta::FromSeconds(1) / 24; |
- |
- SmoothEventSampler sampler(one_to_one_period); |
+ const int redundant_capture_goal = 1; |
+ |
+ SmoothEventSampler sampler(one_to_one_period, redundant_capture_goal); |
base::TimeTicks t = InitialTestTimeTicks(); |
+ |
+ TestRedundantCaptureStrategy(one_to_one_period, redundant_capture_goal, |
+ &sampler, &t); |
// With the capture rate at 60 Hz, we should capture every vsync. |
for (int i = 0; i < 100; i++) { |
@@ -266,6 +333,30 @@ |
SteadyStateNoSampleAndAdvance(vsync, &sampler, &t); |
SteadyStateSampleAndAdvance(vsync, &sampler, &t); |
} |
+} |
+ |
+TEST(SmoothEventSamplerTest, DoubleDrawAtOneTimeStillDirties) { |
+ const base::TimeDelta capture_period = base::TimeDelta::FromSeconds(1) / 30; |
+ const base::TimeDelta overdue_period = base::TimeDelta::FromSeconds(1); |
+ |
+ SmoothEventSampler sampler(capture_period, 1); |
+ base::TimeTicks t = InitialTestTimeTicks(); |
+ |
+ ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t)); |
+ sampler.RecordSample(); |
+ ASSERT_FALSE(sampler.IsOverdueForSamplingAt(t)) |
+ << "Sampled last event; should not be dirty."; |
+ t += overdue_period; |
+ |
+ // Now simulate 2 events with the same clock value. |
+ ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t)); |
+ sampler.RecordSample(); |
+ ASSERT_FALSE(AddEventAndConsiderSampling(&sampler, t)) |
+ << "Two events at same time -- expected second not to be sampled."; |
+ ASSERT_TRUE(sampler.IsOverdueForSamplingAt(t + overdue_period)) |
+ << "Second event should dirty the capture state."; |
+ sampler.RecordSample(); |
+ ASSERT_FALSE(sampler.IsOverdueForSamplingAt(t + overdue_period)); |
} |
namespace { |
@@ -368,7 +459,7 @@ |
{true, 33.44}, |
{false, 0}}; |
- SmoothEventSampler sampler(base::TimeDelta::FromSeconds(1) / 30); |
+ SmoothEventSampler sampler(base::TimeDelta::FromSeconds(1) / 30, 3); |
ReplayCheckingSamplerDecisions(data_points, arraysize(data_points), &sampler); |
} |
@@ -477,7 +568,7 @@ |
{true, 33.44}, |
{true, 33.44}}; |
- SmoothEventSampler sampler(base::TimeDelta::FromSeconds(1) / 30); |
+ SmoothEventSampler sampler(base::TimeDelta::FromSeconds(1) / 30, 3); |
ReplayCheckingSamplerDecisions(data_points, arraysize(data_points), &sampler); |
} |
@@ -610,7 +701,7 @@ |
{true, 16.72}, |
{true, 50.16}}; |
- SmoothEventSampler sampler(base::TimeDelta::FromSeconds(1) / 30); |
+ SmoothEventSampler sampler(base::TimeDelta::FromSeconds(1) / 30, 3); |
ReplayCheckingSamplerDecisions(data_points, arraysize(data_points), &sampler); |
} |