| Index: pkg/barback/lib/src/asset_set.dart
|
| diff --git a/pkg/barback/lib/src/asset_set.dart b/pkg/barback/lib/src/asset_set.dart
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..f58e188cb2be5e5ff2f75b2a28dbf72e40e622c6
|
| --- /dev/null
|
| +++ b/pkg/barback/lib/src/asset_set.dart
|
| @@ -0,0 +1,58 @@
|
| +// Copyright (c) 2013, the Dart project authors. Please see the AUTHORS file
|
| +// for details. All rights reserved. Use of this source code is governed by a
|
| +// BSD-style license that can be found in the LICENSE file.
|
| +
|
| +library barback.asset_set;
|
| +
|
| +import 'dart:async';
|
| +import 'dart:collection';
|
| +import 'dart:io';
|
| +
|
| +import 'asset.dart';
|
| +import 'asset_id.dart';
|
| +
|
| +/// A set of [Asset]s with distinct IDs.
|
| +///
|
| +/// This uses the [AssetId] of each asset to determine uniqueness, so no two
|
| +/// assets with the same ID can be in the set.
|
| +class AssetSet extends IterableBase<Asset> {
|
| + final _assets = new Map<AssetId, Asset>();
|
| +
|
| + Iterator<Asset> get iterator => _assets.values.iterator;
|
| +
|
| + int get length => _assets.length;
|
| +
|
| + /// Gets the [Asset] in the set with [id], or returns `null` if no asset with
|
| + /// that ID is present.
|
| + Asset operator[](AssetId id) => _assets[id];
|
| +
|
| + /// Adds [asset] to the set.
|
| + ///
|
| + /// If there is already an asset with that ID in the set, it is replaced by
|
| + /// the new one. Returns [asset].
|
| + Asset add(Asset asset) {
|
| + _assets[asset.id] = asset;
|
| + return asset;
|
| + }
|
| +
|
| + /// Adds [assets] to the set.
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| + void addAll(Iterable<Asset> assets) {
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| + assets.forEach(add);
|
| + }
|
| +
|
| + /// Returns `true` if the set contains [asset].
|
| + bool contains(Asset asset) {
|
| + var other = _assets[asset.id];
|
| + return other == asset;
|
| + }
|
| +
|
| + /// Returns `true` if the set contains an [Asset] with [id].
|
| + bool containsId(AssetId id) {
|
| + return _assets.containsKey(id);
|
| + }
|
| +
|
| + /// Removes all assets from the set.
|
| + void clear() {
|
| + _assets.clear();
|
| + }
|
| +}
|
|
|