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Unified Diff: media/capture/content/smooth_event_sampler_unittest.cc

Issue 1864813002: Tab/Desktop Capture: Use requests instead of timer-based refreshing. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@video_refresh_from_sinks
Patch Set: Addressed comments from PS2, and sampling decision logic change w.r.t. recent animation. Created 4 years, 8 months ago
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Index: media/capture/content/smooth_event_sampler_unittest.cc
diff --git a/media/capture/content/smooth_event_sampler_unittest.cc b/media/capture/content/smooth_event_sampler_unittest.cc
index 428a863012d39d57adbf88cad9ad3f4d45034e3c..abd7d4ccfa78268fb83542fae9a1b09351b6f2f8 100644
--- a/media/capture/content/smooth_event_sampler_unittest.cc
+++ b/media/capture/content/smooth_event_sampler_unittest.cc
@@ -28,9 +28,7 @@ void SteadyStateSampleAndAdvance(base::TimeDelta vsync,
ASSERT_TRUE(sampler->HasUnrecordedEvent());
sampler->RecordSample();
ASSERT_FALSE(sampler->HasUnrecordedEvent());
- ASSERT_FALSE(sampler->IsOverdueForSamplingAt(*t));
*t += vsync;
- ASSERT_FALSE(sampler->IsOverdueForSamplingAt(*t));
}
void SteadyStateNoSampleAndAdvance(base::TimeDelta vsync,
@@ -38,44 +36,13 @@ void SteadyStateNoSampleAndAdvance(base::TimeDelta vsync,
base::TimeTicks* t) {
ASSERT_FALSE(AddEventAndConsiderSampling(sampler, *t));
ASSERT_TRUE(sampler->HasUnrecordedEvent());
- ASSERT_FALSE(sampler->IsOverdueForSamplingAt(*t));
*t += vsync;
- ASSERT_FALSE(sampler->IsOverdueForSamplingAt(*t));
}
base::TimeTicks InitialTestTimeTicks() {
return base::TimeTicks() + base::TimeDelta::FromSeconds(1);
}
-void TestRedundantCaptureStrategy(base::TimeDelta capture_period,
- int redundant_capture_goal,
- SmoothEventSampler* sampler,
- base::TimeTicks* t) {
- // Before any events have been considered, we're overdue for sampling.
- ASSERT_TRUE(sampler->IsOverdueForSamplingAt(*t));
-
- // Consider the first event. We want to sample that.
- ASSERT_FALSE(sampler->HasUnrecordedEvent());
- ASSERT_TRUE(AddEventAndConsiderSampling(sampler, *t));
- ASSERT_TRUE(sampler->HasUnrecordedEvent());
- sampler->RecordSample();
- ASSERT_FALSE(sampler->HasUnrecordedEvent());
-
- // After more than 250 ms has passed without considering an event, we should
- // repeatedly be overdue for sampling. However, once the redundant capture
- // goal is achieved, we should no longer be overdue for sampling.
- *t += base::TimeDelta::FromMilliseconds(250);
- for (int i = 0; i < redundant_capture_goal; i++) {
- SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
- ASSERT_FALSE(sampler->HasUnrecordedEvent());
- ASSERT_TRUE(sampler->IsOverdueForSamplingAt(*t))
- << "Should sample until redundant capture goal is hit";
- sampler->RecordSample();
- *t += capture_period; // Timer fires once every capture period.
- }
- ASSERT_FALSE(sampler->IsOverdueForSamplingAt(*t))
- << "Should not be overdue once redundant capture goal achieved.";
-}
} // namespace
@@ -83,15 +50,11 @@ void TestRedundantCaptureStrategy(base::TimeDelta capture_period,
// much more comprehensive before/after/edge-case scenarios than the others.
TEST(SmoothEventSamplerTest, Sample60HertzAt30Hertz) {
const base::TimeDelta capture_period = base::TimeDelta::FromSeconds(1) / 30;
- const int redundant_capture_goal = 200;
const base::TimeDelta vsync = base::TimeDelta::FromSeconds(1) / 60;
- SmoothEventSampler sampler(capture_period, redundant_capture_goal);
+ SmoothEventSampler sampler(capture_period);
base::TimeTicks t = InitialTestTimeTicks();
- TestRedundantCaptureStrategy(capture_period, redundant_capture_goal, &sampler,
- &t);
-
// Steady state, we should capture every other vsync, indefinitely.
for (int i = 0; i < 100; i++) {
SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
@@ -103,7 +66,6 @@ TEST(SmoothEventSamplerTest, Sample60HertzAt30Hertz) {
// case we are adding events but not sampling them.
for (int i = 0; i < 20; i++) {
SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
- ASSERT_EQ(i >= 14, sampler.IsOverdueForSamplingAt(t));
ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t));
ASSERT_TRUE(sampler.HasUnrecordedEvent());
t += vsync;
@@ -111,7 +73,6 @@ TEST(SmoothEventSamplerTest, Sample60HertzAt30Hertz) {
// Now suppose we can sample again. We should be back in the steady state,
// but at a different phase.
- ASSERT_TRUE(sampler.IsOverdueForSamplingAt(t));
for (int i = 0; i < 100; i++) {
SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
SteadyStateSampleAndAdvance(vsync, &sampler, &t);
@@ -122,15 +83,11 @@ TEST(SmoothEventSamplerTest, Sample60HertzAt30Hertz) {
// 50Hz sampled at 30Hz should produce a sequence where some frames are skipped.
TEST(SmoothEventSamplerTest, Sample50HertzAt30Hertz) {
const base::TimeDelta capture_period = base::TimeDelta::FromSeconds(1) / 30;
- const int redundant_capture_goal = 2;
const base::TimeDelta vsync = base::TimeDelta::FromSeconds(1) / 50;
- SmoothEventSampler sampler(capture_period, redundant_capture_goal);
+ SmoothEventSampler sampler(capture_period);
base::TimeTicks t = InitialTestTimeTicks();
- TestRedundantCaptureStrategy(capture_period, redundant_capture_goal, &sampler,
- &t);
-
// Steady state, we should capture 1st, 2nd and 4th frames out of every five
// frames, indefinitely.
for (int i = 0; i < 100; i++) {
@@ -146,14 +103,12 @@ TEST(SmoothEventSamplerTest, Sample50HertzAt30Hertz) {
// case we are adding events but not sampling them.
for (int i = 0; i < 20; i++) {
SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
- ASSERT_EQ(i >= 11, sampler.IsOverdueForSamplingAt(t));
ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t));
t += vsync;
}
// Now suppose we can sample again. We should be back in the steady state
// again.
- ASSERT_TRUE(sampler.IsOverdueForSamplingAt(t));
for (int i = 0; i < 100; i++) {
SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
SteadyStateSampleAndAdvance(vsync, &sampler, &t);
@@ -167,15 +122,11 @@ TEST(SmoothEventSamplerTest, Sample50HertzAt30Hertz) {
// 75Hz sampled at 30Hz should produce a sequence where some frames are skipped.
TEST(SmoothEventSamplerTest, Sample75HertzAt30Hertz) {
const base::TimeDelta capture_period = base::TimeDelta::FromSeconds(1) / 30;
- const int redundant_capture_goal = 32;
const base::TimeDelta vsync = base::TimeDelta::FromSeconds(1) / 75;
- SmoothEventSampler sampler(capture_period, redundant_capture_goal);
+ SmoothEventSampler sampler(capture_period);
base::TimeTicks t = InitialTestTimeTicks();
- TestRedundantCaptureStrategy(capture_period, redundant_capture_goal, &sampler,
- &t);
-
// Steady state, we should capture 1st and 3rd frames out of every five
// frames, indefinitely.
SteadyStateSampleAndAdvance(vsync, &sampler, &t);
@@ -193,14 +144,12 @@ TEST(SmoothEventSamplerTest, Sample75HertzAt30Hertz) {
// case we are adding events but not sampling them.
for (int i = 0; i < 20; i++) {
SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
- ASSERT_EQ(i >= 16, sampler.IsOverdueForSamplingAt(t));
ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t));
t += vsync;
}
// Now suppose we can sample again. We capture the next frame, and not the one
// after that, and then we're back in the steady state again.
- ASSERT_TRUE(sampler.IsOverdueForSamplingAt(t));
SteadyStateSampleAndAdvance(vsync, &sampler, &t);
SteadyStateNoSampleAndAdvance(vsync, &sampler, &t);
for (int i = 0; i < 100; i++) {
@@ -216,15 +165,11 @@ TEST(SmoothEventSamplerTest, Sample75HertzAt30Hertz) {
// 30Hz sampled at 30Hz should produce 30Hz.
TEST(SmoothEventSamplerTest, Sample30HertzAt30Hertz) {
const base::TimeDelta capture_period = base::TimeDelta::FromSeconds(1) / 30;
- const int redundant_capture_goal = 1;
const base::TimeDelta vsync = base::TimeDelta::FromSeconds(1) / 30;
- SmoothEventSampler sampler(capture_period, redundant_capture_goal);
+ SmoothEventSampler sampler(capture_period);
base::TimeTicks t = InitialTestTimeTicks();
- TestRedundantCaptureStrategy(capture_period, redundant_capture_goal, &sampler,
- &t);
-
// Steady state, we should capture every vsync, indefinitely.
for (int i = 0; i < 200; i++) {
SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
@@ -235,13 +180,11 @@ TEST(SmoothEventSamplerTest, Sample30HertzAt30Hertz) {
// case we are adding events but not sampling them.
for (int i = 0; i < 10; i++) {
SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
- ASSERT_EQ(i >= 7, sampler.IsOverdueForSamplingAt(t));
ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t));
t += vsync;
}
// Now suppose we can sample again. We should be back in the steady state.
- ASSERT_TRUE(sampler.IsOverdueForSamplingAt(t));
for (int i = 0; i < 100; i++) {
SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
SteadyStateSampleAndAdvance(vsync, &sampler, &t);
@@ -251,15 +194,11 @@ TEST(SmoothEventSamplerTest, Sample30HertzAt30Hertz) {
// 24Hz sampled at 30Hz should produce 24Hz.
TEST(SmoothEventSamplerTest, Sample24HertzAt30Hertz) {
const base::TimeDelta capture_period = base::TimeDelta::FromSeconds(1) / 30;
- const int redundant_capture_goal = 333;
const base::TimeDelta vsync = base::TimeDelta::FromSeconds(1) / 24;
- SmoothEventSampler sampler(capture_period, redundant_capture_goal);
+ SmoothEventSampler sampler(capture_period);
base::TimeTicks t = InitialTestTimeTicks();
- TestRedundantCaptureStrategy(capture_period, redundant_capture_goal, &sampler,
- &t);
-
// Steady state, we should capture every vsync, indefinitely.
for (int i = 0; i < 200; i++) {
SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
@@ -270,13 +209,11 @@ TEST(SmoothEventSamplerTest, Sample24HertzAt30Hertz) {
// case we are adding events but not sampling them.
for (int i = 0; i < 10; i++) {
SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
- ASSERT_EQ(i >= 6, sampler.IsOverdueForSamplingAt(t));
ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t));
t += vsync;
}
// Now suppose we can sample again. We should be back in the steady state.
- ASSERT_TRUE(sampler.IsOverdueForSamplingAt(t));
for (int i = 0; i < 100; i++) {
SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
SteadyStateSampleAndAdvance(vsync, &sampler, &t);
@@ -291,14 +228,10 @@ TEST(SmoothEventSamplerTest, Sample60HertzWithVariedCapturePeriods) {
const base::TimeDelta two_to_one_period = vsync * 2;
const base::TimeDelta two_and_three_to_one_period =
base::TimeDelta::FromSeconds(1) / 24;
- const int redundant_capture_goal = 1;
- SmoothEventSampler sampler(one_to_one_period, redundant_capture_goal);
+ SmoothEventSampler sampler(one_to_one_period);
base::TimeTicks t = InitialTestTimeTicks();
- TestRedundantCaptureStrategy(one_to_one_period, redundant_capture_goal,
- &sampler, &t);
-
// With the capture rate at 60 Hz, we should capture every vsync.
for (int i = 0; i < 100; i++) {
SCOPED_TRACE(base::StringPrintf("Iteration %d", i));
@@ -335,30 +268,6 @@ TEST(SmoothEventSamplerTest, Sample60HertzWithVariedCapturePeriods) {
}
}
-TEST(SmoothEventSamplerTest, DoubleDrawAtOneTimeStillDirties) {
- const base::TimeDelta capture_period = base::TimeDelta::FromSeconds(1) / 30;
- const base::TimeDelta overdue_period = base::TimeDelta::FromSeconds(1);
-
- SmoothEventSampler sampler(capture_period, 1);
- base::TimeTicks t = InitialTestTimeTicks();
-
- ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t));
- sampler.RecordSample();
- ASSERT_FALSE(sampler.IsOverdueForSamplingAt(t))
- << "Sampled last event; should not be dirty.";
- t += overdue_period;
-
- // Now simulate 2 events with the same clock value.
- ASSERT_TRUE(AddEventAndConsiderSampling(&sampler, t));
- sampler.RecordSample();
- ASSERT_FALSE(AddEventAndConsiderSampling(&sampler, t))
- << "Two events at same time -- expected second not to be sampled.";
- ASSERT_TRUE(sampler.IsOverdueForSamplingAt(t + overdue_period))
- << "Second event should dirty the capture state.";
- sampler.RecordSample();
- ASSERT_FALSE(sampler.IsOverdueForSamplingAt(t + overdue_period));
-}
-
namespace {
struct DataPoint {
@@ -459,7 +368,7 @@ TEST(SmoothEventSamplerTest, DrawingAt24FpsWith60HzVsyncSampledAt30Hertz) {
{true, 33.44},
{false, 0}};
- SmoothEventSampler sampler(base::TimeDelta::FromSeconds(1) / 30, 3);
+ SmoothEventSampler sampler(base::TimeDelta::FromSeconds(1) / 30);
ReplayCheckingSamplerDecisions(data_points, arraysize(data_points), &sampler);
}
@@ -568,7 +477,7 @@ TEST(SmoothEventSamplerTest, DrawingAt30FpsWith60HzVsyncSampledAt30Hertz) {
{true, 33.44},
{true, 33.44}};
- SmoothEventSampler sampler(base::TimeDelta::FromSeconds(1) / 30, 3);
+ SmoothEventSampler sampler(base::TimeDelta::FromSeconds(1) / 30);
ReplayCheckingSamplerDecisions(data_points, arraysize(data_points), &sampler);
}
@@ -701,7 +610,7 @@ TEST(SmoothEventSamplerTest, DrawingAt60FpsWith60HzVsyncSampledAt30Hertz) {
{true, 16.72},
{true, 50.16}};
- SmoothEventSampler sampler(base::TimeDelta::FromSeconds(1) / 30, 3);
+ SmoothEventSampler sampler(base::TimeDelta::FromSeconds(1) / 30);
ReplayCheckingSamplerDecisions(data_points, arraysize(data_points), &sampler);
}

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