Index: gpu/command_buffer/service/in_process_command_buffer.cc |
diff --git a/gpu/command_buffer/service/in_process_command_buffer.cc b/gpu/command_buffer/service/in_process_command_buffer.cc |
index 27824398429933e1a0d14ac2ef2034f4577776fd..5936b97c9ab8a9b8a8963bbee0d7a2d1bb8587b1 100644 |
--- a/gpu/command_buffer/service/in_process_command_buffer.cc |
+++ b/gpu/command_buffer/service/in_process_command_buffer.cc |
@@ -22,6 +22,7 @@ |
#include "base/sequence_checker.h" |
#include "base/single_thread_task_runner.h" |
#include "base/thread_task_runner_handle.h" |
+#include "gpu/command_buffer/client/gpu_control_client.h" |
#include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" |
#include "gpu/command_buffer/common/gpu_memory_buffer_support.h" |
#include "gpu/command_buffer/common/sync_token.h" |
@@ -212,6 +213,10 @@ InProcessCommandBuffer::InProcessCommandBuffer( |
CommandBufferId::FromUnsafeValue(g_next_command_buffer_id.GetNext())), |
delayed_work_pending_(false), |
image_factory_(nullptr), |
+ gpu_control_client_(nullptr), |
+#if DCHECK_IS_ON() |
+ context_lost_(false), |
+#endif |
last_put_offset_(-1), |
gpu_memory_buffer_manager_(nullptr), |
next_fence_sync_release_(1), |
@@ -219,6 +224,7 @@ InProcessCommandBuffer::InProcessCommandBuffer( |
flush_event_(false, false), |
service_(GetInitialService(service)), |
fence_sync_wait_event_(false, false), |
+ client_thread_weak_ptr_factory_(this), |
gpu_thread_weak_ptr_factory_(this) { |
DCHECK(service_.get()); |
next_image_id_.GetNext(); |
@@ -245,7 +251,7 @@ bool InProcessCommandBuffer::MakeCurrent() { |
return true; |
} |
-void InProcessCommandBuffer::PumpCommands() { |
+void InProcessCommandBuffer::PumpCommandsOnGpuThread() { |
CheckSequencedThread(); |
command_buffer_lock_.AssertAcquired(); |
@@ -255,13 +261,6 @@ void InProcessCommandBuffer::PumpCommands() { |
executor_->PutChanged(); |
} |
-bool InProcessCommandBuffer::GetBufferChanged(int32_t transfer_buffer_id) { |
- CheckSequencedThread(); |
- command_buffer_lock_.AssertAcquired(); |
- command_buffer_->SetGetBuffer(transfer_buffer_id); |
- return true; |
-} |
- |
bool InProcessCommandBuffer::Initialize( |
scoped_refptr<gfx::GLSurface> surface, |
bool is_offscreen, |
@@ -269,18 +268,19 @@ bool InProcessCommandBuffer::Initialize( |
const gfx::Size& size, |
const std::vector<int32_t>& attribs, |
gfx::GpuPreference gpu_preference, |
- const base::Closure& context_lost_callback, |
InProcessCommandBuffer* share_group, |
GpuMemoryBufferManager* gpu_memory_buffer_manager, |
ImageFactory* image_factory) { |
DCHECK(!share_group || service_.get() == share_group->service_.get()); |
- context_lost_callback_ = WrapCallback(context_lost_callback); |
- if (surface.get()) { |
+ if (surface) { |
// GPU thread must be the same as client thread due to GLSurface not being |
// thread safe. |
sequence_checker_.reset(new base::SequenceChecker); |
surface_ = surface; |
+ } else { |
+ origin_task_runner_ = base::ThreadTaskRunnerHandle::Get(); |
+ client_thread_weak_ptr_ = client_thread_weak_ptr_factory_.GetWeakPtr(); |
} |
gpu::Capabilities capabilities; |
@@ -328,9 +328,9 @@ bool InProcessCommandBuffer::InitializeOnGpuThread( |
scoped_ptr<CommandBufferService> command_buffer( |
new CommandBufferService(transfer_buffer_manager_.get())); |
command_buffer->SetPutOffsetChangeCallback(base::Bind( |
- &InProcessCommandBuffer::PumpCommands, gpu_thread_weak_ptr_)); |
+ &InProcessCommandBuffer::PumpCommandsOnGpuThread, gpu_thread_weak_ptr_)); |
command_buffer->SetParseErrorCallback(base::Bind( |
- &InProcessCommandBuffer::OnContextLost, gpu_thread_weak_ptr_)); |
+ &InProcessCommandBuffer::OnContextLostOnGpuThread, gpu_thread_weak_ptr_)); |
if (!command_buffer->Initialize()) { |
LOG(ERROR) << "Could not initialize command buffer."; |
@@ -455,7 +455,8 @@ bool InProcessCommandBuffer::InitializeOnGpuThread( |
void InProcessCommandBuffer::Destroy() { |
CheckSequencedThread(); |
- |
+ client_thread_weak_ptr_factory_.InvalidateWeakPtrs(); |
+ gpu_control_client_ = nullptr; |
base::WaitableEvent completion(true, false); |
bool result = false; |
base::Callback<bool(void)> destroy_task = base::Bind( |
@@ -475,14 +476,14 @@ bool InProcessCommandBuffer::DestroyOnGpuThread() { |
decoder_->Destroy(have_context); |
decoder_.reset(); |
} |
- context_ = NULL; |
- surface_ = NULL; |
- sync_point_client_ = NULL; |
+ context_ = nullptr; |
+ surface_ = nullptr; |
+ sync_point_client_ = nullptr; |
if (sync_point_order_data_) { |
sync_point_order_data_->Destroy(); |
sync_point_order_data_ = nullptr; |
} |
- gl_share_group_ = NULL; |
+ gl_share_group_ = nullptr; |
#if defined(OS_ANDROID) |
stream_texture_manager_.reset(); |
#endif |
@@ -495,12 +496,25 @@ void InProcessCommandBuffer::CheckSequencedThread() { |
sequence_checker_->CalledOnValidSequencedThread()); |
} |
+void InProcessCommandBuffer::OnContextLostOnGpuThread() { |
+ if (!origin_task_runner_) |
+ return OnContextLost(); // Just kidding, we're on the client thread. |
+ origin_task_runner_->PostTask( |
+ FROM_HERE, base::Bind(&InProcessCommandBuffer::OnContextLost, |
+ client_thread_weak_ptr_)); |
+} |
+ |
void InProcessCommandBuffer::OnContextLost() { |
CheckSequencedThread(); |
- if (!context_lost_callback_.is_null()) { |
- context_lost_callback_.Run(); |
- context_lost_callback_.Reset(); |
- } |
+ |
+#if DCHECK_IS_ON() |
+ // This method shouldn't be called more than once. |
+ DCHECK(!context_lost_); |
+ context_lost_ = true; |
+#endif |
+ |
+ if (gpu_control_client_) |
+ gpu_control_client_->OnGpuControlLostContext(); |
} |
CommandBuffer::State InProcessCommandBuffer::GetStateFast() { |
@@ -554,7 +568,7 @@ void InProcessCommandBuffer::FlushOnGpuThread(int32_t put_offset, |
} |
} |
-void InProcessCommandBuffer::PerformDelayedWork() { |
+void InProcessCommandBuffer::PerformDelayedWorkOnGpuThread() { |
CheckSequencedThread(); |
delayed_work_pending_ = false; |
base::AutoLock lock(command_buffer_lock_); |
@@ -572,8 +586,9 @@ void InProcessCommandBuffer::ScheduleDelayedWorkOnGpuThread() { |
if (delayed_work_pending_) |
return; |
delayed_work_pending_ = true; |
- service_->ScheduleDelayedWork(base::Bind( |
- &InProcessCommandBuffer::PerformDelayedWork, gpu_thread_weak_ptr_)); |
+ service_->ScheduleDelayedWork( |
+ base::Bind(&InProcessCommandBuffer::PerformDelayedWorkOnGpuThread, |
+ gpu_thread_weak_ptr_)); |
} |
void InProcessCommandBuffer::Flush(int32_t put_offset) { |
@@ -670,6 +685,10 @@ void InProcessCommandBuffer::DestroyTransferBufferOnGpuThread(int32_t id) { |
command_buffer_->DestroyTransferBuffer(id); |
} |
+void InProcessCommandBuffer::SetGpuControlClient(GpuControlClient* client) { |
+ gpu_control_client_ = client; |
+} |
+ |
gpu::Capabilities InProcessCommandBuffer::GetCapabilities() { |
return capabilities_; |
} |