| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 274 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 285 GLenum format, GLenum type, DOMArrayBufferView*); | 285 GLenum format, GLenum type, DOMArrayBufferView*); |
| 286 void texImage2D(GLenum target, GLint level, GLint internalformat, | 286 void texImage2D(GLenum target, GLint level, GLint internalformat, |
| 287 GLenum format, GLenum type, ImageData*); | 287 GLenum format, GLenum type, ImageData*); |
| 288 void texImage2D(GLenum target, GLint level, GLint internalformat, | 288 void texImage2D(GLenum target, GLint level, GLint internalformat, |
| 289 GLenum format, GLenum type, HTMLImageElement*, ExceptionState&); | 289 GLenum format, GLenum type, HTMLImageElement*, ExceptionState&); |
| 290 void texImage2D(GLenum target, GLint level, GLint internalformat, | 290 void texImage2D(GLenum target, GLint level, GLint internalformat, |
| 291 GLenum format, GLenum type, HTMLCanvasElement*, ExceptionState&); | 291 GLenum format, GLenum type, HTMLCanvasElement*, ExceptionState&); |
| 292 void texImage2D(GLenum target, GLint level, GLint internalformat, | 292 void texImage2D(GLenum target, GLint level, GLint internalformat, |
| 293 GLenum format, GLenum type, HTMLVideoElement*, ExceptionState&); | 293 GLenum format, GLenum type, HTMLVideoElement*, ExceptionState&); |
| 294 void texImage2D(GLenum target, GLint level, GLint internalformat, | 294 void texImage2D(GLenum target, GLint level, GLint internalformat, |
| 295 GLenum format, GLenum type, RawPtr<ImageBitmap>, ExceptionState&); | 295 GLenum format, GLenum type, ImageBitmap*, ExceptionState&); |
| 296 | 296 |
| 297 void texParameterf(GLenum target, GLenum pname, GLfloat param); | 297 void texParameterf(GLenum target, GLenum pname, GLfloat param); |
| 298 void texParameteri(GLenum target, GLenum pname, GLint param); | 298 void texParameteri(GLenum target, GLenum pname, GLint param); |
| 299 | 299 |
| 300 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 300 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| 301 GLsizei width, GLsizei height, | 301 GLsizei width, GLsizei height, |
| 302 GLenum format, GLenum type, DOMArrayBufferView*); | 302 GLenum format, GLenum type, DOMArrayBufferView*); |
| 303 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 303 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| 304 GLenum format, GLenum type, ImageData*); | 304 GLenum format, GLenum type, ImageData*); |
| 305 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 305 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| 306 GLenum format, GLenum type, HTMLImageElement*, ExceptionState&); | 306 GLenum format, GLenum type, HTMLImageElement*, ExceptionState&); |
| 307 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 307 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| 308 GLenum format, GLenum type, HTMLCanvasElement*, ExceptionState&); | 308 GLenum format, GLenum type, HTMLCanvasElement*, ExceptionState&); |
| 309 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 309 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| 310 GLenum format, GLenum type, HTMLVideoElement*, ExceptionState&); | 310 GLenum format, GLenum type, HTMLVideoElement*, ExceptionState&); |
| 311 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, | 311 void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| 312 GLenum format, GLenum type, RawPtr<ImageBitmap>, ExceptionState&); | 312 GLenum format, GLenum type, ImageBitmap*, ExceptionState&); |
| 313 | 313 |
| 314 void uniform1f(const WebGLUniformLocation*, GLfloat x); | 314 void uniform1f(const WebGLUniformLocation*, GLfloat x); |
| 315 void uniform1fv(const WebGLUniformLocation*, const FlexibleFloat32ArrayView&
); | 315 void uniform1fv(const WebGLUniformLocation*, const FlexibleFloat32ArrayView&
); |
| 316 void uniform1fv(const WebGLUniformLocation*, Vector<GLfloat>&); | 316 void uniform1fv(const WebGLUniformLocation*, Vector<GLfloat>&); |
| 317 void uniform1i(const WebGLUniformLocation*, GLint x); | 317 void uniform1i(const WebGLUniformLocation*, GLint x); |
| 318 void uniform1iv(const WebGLUniformLocation*, const FlexibleInt32ArrayView&); | 318 void uniform1iv(const WebGLUniformLocation*, const FlexibleInt32ArrayView&); |
| 319 void uniform1iv(const WebGLUniformLocation*, Vector<GLint>&); | 319 void uniform1iv(const WebGLUniformLocation*, Vector<GLint>&); |
| 320 void uniform2f(const WebGLUniformLocation*, GLfloat x, GLfloat y); | 320 void uniform2f(const WebGLUniformLocation*, GLfloat x, GLfloat y); |
| 321 void uniform2fv(const WebGLUniformLocation*, const FlexibleFloat32ArrayView&
); | 321 void uniform2fv(const WebGLUniformLocation*, const FlexibleFloat32ArrayView&
); |
| 322 void uniform2fv(const WebGLUniformLocation*, Vector<GLfloat>&); | 322 void uniform2fv(const WebGLUniformLocation*, Vector<GLfloat>&); |
| (...skipping 774 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1097 #endif | 1097 #endif |
| 1098 }; | 1098 }; |
| 1099 | 1099 |
| 1100 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co
ntext->is3d(), context.is3d()); | 1100 DEFINE_TYPE_CASTS(WebGLRenderingContextBase, CanvasRenderingContext, context, co
ntext->is3d(), context.is3d()); |
| 1101 | 1101 |
| 1102 } // namespace blink | 1102 } // namespace blink |
| 1103 | 1103 |
| 1104 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB
ase::TextureUnitState); | 1104 WTF_ALLOW_MOVE_INIT_AND_COMPARE_WITH_MEM_FUNCTIONS(blink::WebGLRenderingContextB
ase::TextureUnitState); |
| 1105 | 1105 |
| 1106 #endif // WebGLRenderingContextBase_h | 1106 #endif // WebGLRenderingContextBase_h |
| OLD | NEW |