| Index: src/effects/SkColorCubeFilter.cpp
|
| diff --git a/src/effects/SkColorCubeFilter.cpp b/src/effects/SkColorCubeFilter.cpp
|
| index 23241c025546232194a549263aabffb0dbf45132..d9e51127a4df8b530f537e872f674e2c21b73124 100644
|
| --- a/src/effects/SkColorCubeFilter.cpp
|
| +++ b/src/effects/SkColorCubeFilter.cpp
|
| @@ -277,9 +277,9 @@ void GrColorCubeEffect::GLSLProcessor::emitCode(EmitArgs& args) {
|
|
|
| // Apply the cube.
|
| fragBuilder->codeAppendf("%s = vec4(mix(", args.fOutputColor);
|
| - fragBuilder->appendTextureLookup(args.fSamplers[0], cCoords1);
|
| + fragBuilder->appendTextureLookup(args.fTexSamplers[0], cCoords1);
|
| fragBuilder->codeAppend(".bgr, ");
|
| - fragBuilder->appendTextureLookup(args.fSamplers[0], cCoords2);
|
| + fragBuilder->appendTextureLookup(args.fTexSamplers[0], cCoords2);
|
|
|
| // Premultiply color by alpha. Note that the input alpha is not modified by this shader.
|
| fragBuilder->codeAppendf(".bgr, fract(%s.b)) * vec3(%s), %s.a);\n",
|
|
|