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1 /* | |
2 * Copyright 2015 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #ifndef GrGLSLTextureSampler_DEFINED | |
9 #define GrGLSLTextureSampler_DEFINED | |
10 | |
11 #include "GrShaderVar.h" | |
12 #include "GrTextureAccess.h" | |
13 #include "glsl/GrGLSLProgramDataManager.h" | |
14 | |
15 class GrGLSLTextureSampler { | |
16 public: | |
17 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; | |
18 typedef SkTArray<GrGLSLTextureSampler> TextureSamplerArray; | |
19 | |
20 GrGLSLTextureSampler(UniformHandle uniform, const GrTextureAccess& access) | |
21 : fSamplerUniform(uniform) | |
22 , fConfig(access.getTexture()->config()) { | |
23 SkASSERT(kUnknown_GrPixelConfig != fConfig); | |
24 } | |
25 | |
26 GrPixelConfig config() const { return fConfig; } | |
27 | |
28 private: | |
29 UniformHandle fSamplerUniform; | |
30 GrPixelConfig fConfig; | |
31 | |
32 friend class GrGLSLShaderBuilder; | |
33 }; | |
34 | |
35 #endif | |
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