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| 1 /* | |
| 2 * Copyright 2015 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrGLSLTextureSampler_DEFINED | |
| 9 #define GrGLSLTextureSampler_DEFINED | |
| 10 | |
| 11 #include "GrShaderVar.h" | |
| 12 #include "GrTextureAccess.h" | |
| 13 #include "glsl/GrGLSLProgramDataManager.h" | |
| 14 | |
| 15 class GrGLSLTextureSampler { | |
| 16 public: | |
| 17 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; | |
| 18 typedef SkTArray<GrGLSLTextureSampler> TextureSamplerArray; | |
| 19 | |
| 20 GrGLSLTextureSampler(UniformHandle uniform, const GrTextureAccess& access) | |
| 21 : fSamplerUniform(uniform) | |
| 22 , fConfig(access.getTexture()->config()) { | |
| 23 SkASSERT(kUnknown_GrPixelConfig != fConfig); | |
| 24 } | |
| 25 | |
| 26 GrPixelConfig config() const { return fConfig; } | |
| 27 | |
| 28 private: | |
| 29 UniformHandle fSamplerUniform; | |
| 30 GrPixelConfig fConfig; | |
| 31 | |
| 32 friend class GrGLSLShaderBuilder; | |
| 33 }; | |
| 34 | |
| 35 #endif | |
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