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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLSLShaderBuilder_DEFINED | 8 #ifndef GrGLSLShaderBuilder_DEFINED |
| 9 #define GrGLSLShaderBuilder_DEFINED | 9 #define GrGLSLShaderBuilder_DEFINED |
| 10 | 10 |
| 11 #include "GrAllocator.h" | 11 #include "GrAllocator.h" |
| 12 #include "glsl/GrGLSLShaderVar.h" | 12 #include "glsl/GrGLSLShaderVar.h" |
| 13 #include "SkTDArray.h" | 13 #include "SkTDArray.h" |
| 14 | 14 |
| 15 #include <stdarg.h> | 15 #include <stdarg.h> |
| 16 | 16 |
| 17 class GrGLSLProgramBuilder; | 17 class GrGLSLProgramBuilder; |
| 18 class GrGLSLTextureSampler; | 18 class GrGLSLSampler; |
| 19 | 19 |
| 20 /** | 20 /** |
| 21 base class for all shaders builders | 21 base class for all shaders builders |
| 22 */ | 22 */ |
| 23 class GrGLSLShaderBuilder { | 23 class GrGLSLShaderBuilder { |
| 24 public: | 24 public: |
| 25 GrGLSLShaderBuilder(GrGLSLProgramBuilder* program); | 25 GrGLSLShaderBuilder(GrGLSLProgramBuilder* program); |
| 26 virtual ~GrGLSLShaderBuilder() {} | 26 virtual ~GrGLSLShaderBuilder() {} |
| 27 | 27 |
| 28 /** Appends a 2D texture sample with projection if necessary. coordType must
either be Vec2f or | 28 /** Appends a 2D texture sample with projection if necessary. coordType must
either be Vec2f or |
| 29 Vec3f. The latter is interpreted as projective texture coords. The vec l
ength and swizzle | 29 Vec3f. The latter is interpreted as projective texture coords. The vec l
ength and swizzle |
| 30 order of the result depends on the GrTextureAccess associated with the G
rGLSLTextureSampler. | 30 order of the result depends on the GrTextureAccess associated with the G
rGLSLSampler. |
| 31 */ | 31 */ |
| 32 void appendTextureLookup(SkString* out, | 32 void appendTextureLookup(SkString* out, |
| 33 const GrGLSLTextureSampler&, | 33 const GrGLSLSampler&, |
| 34 const char* coordName, | 34 const char* coordName, |
| 35 GrSLType coordType = kVec2f_GrSLType) const; | 35 GrSLType coordType = kVec2f_GrSLType) const; |
| 36 | 36 |
| 37 /** Version of above that appends the result to the fragment shader code ins
tead.*/ | 37 /** Version of above that appends the result to the fragment shader code ins
tead.*/ |
| 38 void appendTextureLookup(const GrGLSLTextureSampler&, | 38 void appendTextureLookup(const GrGLSLSampler&, |
| 39 const char* coordName, | 39 const char* coordName, |
| 40 GrSLType coordType = kVec2f_GrSLType); | 40 GrSLType coordType = kVec2f_GrSLType); |
| 41 | 41 |
| 42 | 42 |
| 43 /** Does the work of appendTextureLookup and modulates the result by modulat
ion. The result is | 43 /** Does the work of appendTextureLookup and modulates the result by modulat
ion. The result is |
| 44 always a vec4. modulation and the swizzle specified by GrGLSLTextureSamp
ler must both be | 44 always a vec4. modulation and the swizzle specified by GrGLSLSampler mus
t both be |
| 45 vec4 or float. If modulation is "" or nullptr it this function acts as t
hough | 45 vec4 or float. If modulation is "" or nullptr it this function acts as t
hough |
| 46 appendTextureLookup were called. */ | 46 appendTextureLookup were called. */ |
| 47 void appendTextureLookupAndModulate(const char* modulation, | 47 void appendTextureLookupAndModulate(const char* modulation, |
| 48 const GrGLSLTextureSampler&, | 48 const GrGLSLSampler&, |
| 49 const char* coordName, | 49 const char* coordName, |
| 50 GrSLType coordType = kVec2f_GrSLType); | 50 GrSLType coordType = kVec2f_GrSLType); |
| 51 | 51 |
| 52 /** | 52 /** |
| 53 * Adds a #define directive to the top of the shader. | 53 * Adds a #define directive to the top of the shader. |
| 54 */ | 54 */ |
| 55 void define(const char* macro, const char* replacement) { | 55 void define(const char* macro, const char* replacement) { |
| 56 this->definitions().appendf("#define %s %s\n", macro, replacement); | 56 this->definitions().appendf("#define %s %s\n", macro, replacement); |
| 57 } | 57 } |
| 58 | 58 |
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| 220 int fCodeIndex; | 220 int fCodeIndex; |
| 221 bool fFinalized; | 221 bool fFinalized; |
| 222 | 222 |
| 223 friend class GrGLSLProgramBuilder; | 223 friend class GrGLSLProgramBuilder; |
| 224 friend class GrGLProgramBuilder; | 224 friend class GrGLProgramBuilder; |
| 225 friend class GrGLSLVaryingHandler; // to access noperspective interpolation
feature. | 225 friend class GrGLSLVaryingHandler; // to access noperspective interpolation
feature. |
| 226 friend class GrGLPathProgramBuilder; // to access fInputs. | 226 friend class GrGLPathProgramBuilder; // to access fInputs. |
| 227 friend class GrVkPipelineStateBuilder; | 227 friend class GrVkPipelineStateBuilder; |
| 228 }; | 228 }; |
| 229 #endif | 229 #endif |
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