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Side by Side Diff: src/gpu/glsl/GrGLSLShaderBuilder.h

Issue 1862373003: Rename EmitArgs::fSamplers to fTexSamplers (Closed) Base URL: https://skia.googlesource.com/skia.git@upload3_infer
Patch Set: rebase Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLShaderBuilder_DEFINED 8 #ifndef GrGLSLShaderBuilder_DEFINED
9 #define GrGLSLShaderBuilder_DEFINED 9 #define GrGLSLShaderBuilder_DEFINED
10 10
11 #include "GrAllocator.h" 11 #include "GrAllocator.h"
12 #include "glsl/GrGLSLShaderVar.h" 12 #include "glsl/GrGLSLShaderVar.h"
13 #include "SkTDArray.h" 13 #include "SkTDArray.h"
14 14
15 #include <stdarg.h> 15 #include <stdarg.h>
16 16
17 class GrGLSLProgramBuilder; 17 class GrGLSLProgramBuilder;
18 class GrGLSLTextureSampler; 18 class GrGLSLSampler;
19 19
20 /** 20 /**
21 base class for all shaders builders 21 base class for all shaders builders
22 */ 22 */
23 class GrGLSLShaderBuilder { 23 class GrGLSLShaderBuilder {
24 public: 24 public:
25 GrGLSLShaderBuilder(GrGLSLProgramBuilder* program); 25 GrGLSLShaderBuilder(GrGLSLProgramBuilder* program);
26 virtual ~GrGLSLShaderBuilder() {} 26 virtual ~GrGLSLShaderBuilder() {}
27 27
28 /** Appends a 2D texture sample with projection if necessary. coordType must either be Vec2f or 28 /** Appends a 2D texture sample with projection if necessary. coordType must either be Vec2f or
29 Vec3f. The latter is interpreted as projective texture coords. The vec l ength and swizzle 29 Vec3f. The latter is interpreted as projective texture coords. The vec l ength and swizzle
30 order of the result depends on the GrTextureAccess associated with the G rGLSLTextureSampler. 30 order of the result depends on the GrTextureAccess associated with the G rGLSLSampler.
31 */ 31 */
32 void appendTextureLookup(SkString* out, 32 void appendTextureLookup(SkString* out,
33 const GrGLSLTextureSampler&, 33 const GrGLSLSampler&,
34 const char* coordName, 34 const char* coordName,
35 GrSLType coordType = kVec2f_GrSLType) const; 35 GrSLType coordType = kVec2f_GrSLType) const;
36 36
37 /** Version of above that appends the result to the fragment shader code ins tead.*/ 37 /** Version of above that appends the result to the fragment shader code ins tead.*/
38 void appendTextureLookup(const GrGLSLTextureSampler&, 38 void appendTextureLookup(const GrGLSLSampler&,
39 const char* coordName, 39 const char* coordName,
40 GrSLType coordType = kVec2f_GrSLType); 40 GrSLType coordType = kVec2f_GrSLType);
41 41
42 42
43 /** Does the work of appendTextureLookup and modulates the result by modulat ion. The result is 43 /** Does the work of appendTextureLookup and modulates the result by modulat ion. The result is
44 always a vec4. modulation and the swizzle specified by GrGLSLTextureSamp ler must both be 44 always a vec4. modulation and the swizzle specified by GrGLSLSampler mus t both be
45 vec4 or float. If modulation is "" or nullptr it this function acts as t hough 45 vec4 or float. If modulation is "" or nullptr it this function acts as t hough
46 appendTextureLookup were called. */ 46 appendTextureLookup were called. */
47 void appendTextureLookupAndModulate(const char* modulation, 47 void appendTextureLookupAndModulate(const char* modulation,
48 const GrGLSLTextureSampler&, 48 const GrGLSLSampler&,
49 const char* coordName, 49 const char* coordName,
50 GrSLType coordType = kVec2f_GrSLType); 50 GrSLType coordType = kVec2f_GrSLType);
51 51
52 /** 52 /**
53 * Adds a #define directive to the top of the shader. 53 * Adds a #define directive to the top of the shader.
54 */ 54 */
55 void define(const char* macro, const char* replacement) { 55 void define(const char* macro, const char* replacement) {
56 this->definitions().appendf("#define %s %s\n", macro, replacement); 56 this->definitions().appendf("#define %s %s\n", macro, replacement);
57 } 57 }
58 58
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220 int fCodeIndex; 220 int fCodeIndex;
221 bool fFinalized; 221 bool fFinalized;
222 222
223 friend class GrGLSLProgramBuilder; 223 friend class GrGLSLProgramBuilder;
224 friend class GrGLProgramBuilder; 224 friend class GrGLProgramBuilder;
225 friend class GrGLSLVaryingHandler; // to access noperspective interpolation feature. 225 friend class GrGLSLVaryingHandler; // to access noperspective interpolation feature.
226 friend class GrGLPathProgramBuilder; // to access fInputs. 226 friend class GrGLPathProgramBuilder; // to access fInputs.
227 friend class GrVkPipelineStateBuilder; 227 friend class GrVkPipelineStateBuilder;
228 }; 228 };
229 #endif 229 #endif
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