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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLSLProgramBuilder_DEFINED | 8 #ifndef GrGLSLProgramBuilder_DEFINED |
| 9 #define GrGLSLProgramBuilder_DEFINED | 9 #define GrGLSLProgramBuilder_DEFINED |
| 10 | 10 |
| 11 #include "GrGeometryProcessor.h" | 11 #include "GrGeometryProcessor.h" |
| 12 #include "GrGpu.h" | 12 #include "GrGpu.h" |
| 13 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 13 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 14 #include "glsl/GrGLSLGeometryShaderBuilder.h" | 14 #include "glsl/GrGLSLGeometryShaderBuilder.h" |
| 15 #include "glsl/GrGLSLPrimitiveProcessor.h" | 15 #include "glsl/GrGLSLPrimitiveProcessor.h" |
| 16 #include "glsl/GrGLSLProgramDataManager.h" | 16 #include "glsl/GrGLSLProgramDataManager.h" |
| 17 #include "glsl/GrGLSLUniformHandler.h" | 17 #include "glsl/GrGLSLUniformHandler.h" |
| 18 #include "glsl/GrGLSLTextureSampler.h" | 18 #include "glsl/GrGLSLSampler.h" |
| 19 #include "glsl/GrGLSLVertexShaderBuilder.h" | 19 #include "glsl/GrGLSLVertexShaderBuilder.h" |
| 20 #include "glsl/GrGLSLXferProcessor.h" | 20 #include "glsl/GrGLSLXferProcessor.h" |
| 21 | 21 |
| 22 class GrGLSLCaps; | 22 class GrGLSLCaps; |
| 23 class GrGLSLShaderVar; | 23 class GrGLSLShaderVar; |
| 24 class GrGLSLVaryingHandler; | 24 class GrGLSLVaryingHandler; |
| 25 | 25 |
| 26 typedef SkSTArray<8, GrGLSLFragmentProcessor*, true> GrGLSLFragProcs; | 26 typedef SkSTArray<8, GrGLSLFragmentProcessor*, true> GrGLSLFragProcs; |
| 27 | 27 |
| 28 class GrGLSLProgramBuilder { | 28 class GrGLSLProgramBuilder { |
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| 139 void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOu
t); | 139 void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOu
t); |
| 140 void emitAndInstallFragProc(const GrFragmentProcessor&, | 140 void emitAndInstallFragProc(const GrFragmentProcessor&, |
| 141 int index, | 141 int index, |
| 142 const GrGLSLExpr4& input, | 142 const GrGLSLExpr4& input, |
| 143 GrGLSLExpr4* output); | 143 GrGLSLExpr4* output); |
| 144 void emitAndInstallXferProc(const GrXferProcessor&, | 144 void emitAndInstallXferProc(const GrXferProcessor&, |
| 145 const GrGLSLExpr4& colorIn, | 145 const GrGLSLExpr4& colorIn, |
| 146 const GrGLSLExpr4& coverageIn, | 146 const GrGLSLExpr4& coverageIn, |
| 147 bool ignoresCoverage, | 147 bool ignoresCoverage, |
| 148 GrPixelLocalStorageState plsState); | 148 GrPixelLocalStorageState plsState); |
| 149 void emitSamplers(const GrProcessor& processor, | 149 void emitSamplers(const GrProcessor& processor, GrGLSLSampler::SamplerArray*
outTexSamplers); |
| 150 GrGLSLTextureSampler::TextureSamplerArray* outSamplers); | |
| 151 void emitFSOutputSwizzle(bool hasSecondaryOutput); | 150 void emitFSOutputSwizzle(bool hasSecondaryOutput); |
| 152 bool checkSamplerCounts(); | 151 bool checkSamplerCounts(); |
| 153 | 152 |
| 154 #ifdef SK_DEBUG | 153 #ifdef SK_DEBUG |
| 155 void verify(const GrPrimitiveProcessor&); | 154 void verify(const GrPrimitiveProcessor&); |
| 156 void verify(const GrXferProcessor&); | 155 void verify(const GrXferProcessor&); |
| 157 void verify(const GrFragmentProcessor&); | 156 void verify(const GrFragmentProcessor&); |
| 158 #endif | 157 #endif |
| 159 | 158 |
| 160 GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms; | 159 GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms; |
| 161 GrGLSLPrimitiveProcessor::TransformsOut fOutCoords; | 160 GrGLSLPrimitiveProcessor::TransformsOut fOutCoords; |
| 162 int fNumVertexSamplers; | 161 int fNumVertexSamplers; |
| 163 int fNumGeometrySamplers; | 162 int fNumGeometrySamplers; |
| 164 int fNumFragmentSamplers; | 163 int fNumFragmentSamplers; |
| 165 }; | 164 }; |
| 166 | 165 |
| 167 #endif | 166 #endif |
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