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Side by Side Diff: src/gpu/glsl/GrGLSLProgramBuilder.h

Issue 1862373003: Rename EmitArgs::fSamplers to fTexSamplers (Closed) Base URL: https://skia.googlesource.com/skia.git@upload3_infer
Patch Set: rebase Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLProgramBuilder_DEFINED 8 #ifndef GrGLSLProgramBuilder_DEFINED
9 #define GrGLSLProgramBuilder_DEFINED 9 #define GrGLSLProgramBuilder_DEFINED
10 10
11 #include "GrGeometryProcessor.h" 11 #include "GrGeometryProcessor.h"
12 #include "GrGpu.h" 12 #include "GrGpu.h"
13 #include "glsl/GrGLSLFragmentShaderBuilder.h" 13 #include "glsl/GrGLSLFragmentShaderBuilder.h"
14 #include "glsl/GrGLSLGeometryShaderBuilder.h" 14 #include "glsl/GrGLSLGeometryShaderBuilder.h"
15 #include "glsl/GrGLSLPrimitiveProcessor.h" 15 #include "glsl/GrGLSLPrimitiveProcessor.h"
16 #include "glsl/GrGLSLProgramDataManager.h" 16 #include "glsl/GrGLSLProgramDataManager.h"
17 #include "glsl/GrGLSLUniformHandler.h" 17 #include "glsl/GrGLSLUniformHandler.h"
18 #include "glsl/GrGLSLTextureSampler.h" 18 #include "glsl/GrGLSLSampler.h"
19 #include "glsl/GrGLSLVertexShaderBuilder.h" 19 #include "glsl/GrGLSLVertexShaderBuilder.h"
20 #include "glsl/GrGLSLXferProcessor.h" 20 #include "glsl/GrGLSLXferProcessor.h"
21 21
22 class GrGLSLCaps; 22 class GrGLSLCaps;
23 class GrGLSLShaderVar; 23 class GrGLSLShaderVar;
24 class GrGLSLVaryingHandler; 24 class GrGLSLVaryingHandler;
25 25
26 typedef SkSTArray<8, GrGLSLFragmentProcessor*, true> GrGLSLFragProcs; 26 typedef SkSTArray<8, GrGLSLFragmentProcessor*, true> GrGLSLFragProcs;
27 27
28 class GrGLSLProgramBuilder { 28 class GrGLSLProgramBuilder {
(...skipping 110 matching lines...) Expand 10 before | Expand all | Expand 10 after
139 void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOu t); 139 void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOu t);
140 void emitAndInstallFragProc(const GrFragmentProcessor&, 140 void emitAndInstallFragProc(const GrFragmentProcessor&,
141 int index, 141 int index,
142 const GrGLSLExpr4& input, 142 const GrGLSLExpr4& input,
143 GrGLSLExpr4* output); 143 GrGLSLExpr4* output);
144 void emitAndInstallXferProc(const GrXferProcessor&, 144 void emitAndInstallXferProc(const GrXferProcessor&,
145 const GrGLSLExpr4& colorIn, 145 const GrGLSLExpr4& colorIn,
146 const GrGLSLExpr4& coverageIn, 146 const GrGLSLExpr4& coverageIn,
147 bool ignoresCoverage, 147 bool ignoresCoverage,
148 GrPixelLocalStorageState plsState); 148 GrPixelLocalStorageState plsState);
149 void emitSamplers(const GrProcessor& processor, 149 void emitSamplers(const GrProcessor& processor, GrGLSLSampler::SamplerArray* outTexSamplers);
150 GrGLSLTextureSampler::TextureSamplerArray* outSamplers);
151 void emitFSOutputSwizzle(bool hasSecondaryOutput); 150 void emitFSOutputSwizzle(bool hasSecondaryOutput);
152 bool checkSamplerCounts(); 151 bool checkSamplerCounts();
153 152
154 #ifdef SK_DEBUG 153 #ifdef SK_DEBUG
155 void verify(const GrPrimitiveProcessor&); 154 void verify(const GrPrimitiveProcessor&);
156 void verify(const GrXferProcessor&); 155 void verify(const GrXferProcessor&);
157 void verify(const GrFragmentProcessor&); 156 void verify(const GrFragmentProcessor&);
158 #endif 157 #endif
159 158
160 GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms; 159 GrGLSLPrimitiveProcessor::TransformsIn fCoordTransforms;
161 GrGLSLPrimitiveProcessor::TransformsOut fOutCoords; 160 GrGLSLPrimitiveProcessor::TransformsOut fOutCoords;
162 int fNumVertexSamplers; 161 int fNumVertexSamplers;
163 int fNumGeometrySamplers; 162 int fNumGeometrySamplers;
164 int fNumFragmentSamplers; 163 int fNumFragmentSamplers;
165 }; 164 };
166 165
167 #endif 166 #endif
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