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| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLSLPrimitiveProcessor_DEFINED | 8 #ifndef GrGLSLPrimitiveProcessor_DEFINED |
| 9 #define GrGLSLPrimitiveProcessor_DEFINED | 9 #define GrGLSLPrimitiveProcessor_DEFINED |
| 10 | 10 |
| 11 #include "GrPrimitiveProcessor.h" | 11 #include "GrPrimitiveProcessor.h" |
| 12 #include "glsl/GrGLSLProcessorTypes.h" | 12 #include "glsl/GrGLSLProcessorTypes.h" |
| 13 #include "glsl/GrGLSLProgramDataManager.h" | 13 #include "glsl/GrGLSLProgramDataManager.h" |
| 14 #include "glsl/GrGLSLTextureSampler.h" | 14 #include "glsl/GrGLSLSampler.h" |
| 15 | 15 |
| 16 class GrBatchTracker; | 16 class GrBatchTracker; |
| 17 class GrPrimitiveProcessor; | 17 class GrPrimitiveProcessor; |
| 18 class GrGLSLCaps; | 18 class GrGLSLCaps; |
| 19 class GrGLSLPPFragmentBuilder; | 19 class GrGLSLPPFragmentBuilder; |
| 20 class GrGLSLGPBuilder; | 20 class GrGLSLGPBuilder; |
| 21 class GrGLSLUniformHandler; | 21 class GrGLSLUniformHandler; |
| 22 class GrGLSLVaryingHandler; | 22 class GrGLSLVaryingHandler; |
| 23 class GrGLSLVertexBuilder; | 23 class GrGLSLVertexBuilder; |
| 24 | 24 |
| 25 class GrGLSLPrimitiveProcessor { | 25 class GrGLSLPrimitiveProcessor { |
| 26 public: | 26 public: |
| 27 virtual ~GrGLSLPrimitiveProcessor() {} | 27 virtual ~GrGLSLPrimitiveProcessor() {} |
| 28 | 28 |
| 29 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; | 29 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; |
| 30 typedef GrGLSLTextureSampler::TextureSamplerArray TextureSamplerArray; | 30 typedef GrGLSLSampler::SamplerArray SamplerArray; |
| 31 | 31 |
| 32 typedef SkSTArray<2, const GrCoordTransform*, true> ProcCoords; | 32 typedef SkSTArray<2, const GrCoordTransform*, true> ProcCoords; |
| 33 typedef SkSTArray<8, ProcCoords> TransformsIn; | 33 typedef SkSTArray<8, ProcCoords> TransformsIn; |
| 34 typedef SkSTArray<8, GrGLSLTransformedCoordsArray> TransformsOut; | 34 typedef SkSTArray<8, GrGLSLTransformedCoordsArray> TransformsOut; |
| 35 | 35 |
| 36 struct EmitArgs { | 36 struct EmitArgs { |
| 37 EmitArgs(GrGLSLVertexBuilder* vertBuilder, | 37 EmitArgs(GrGLSLVertexBuilder* vertBuilder, |
| 38 GrGLSLPPFragmentBuilder* fragBuilder, | 38 GrGLSLPPFragmentBuilder* fragBuilder, |
| 39 GrGLSLVaryingHandler* varyingHandler, | 39 GrGLSLVaryingHandler* varyingHandler, |
| 40 GrGLSLUniformHandler* uniformHandler, | 40 GrGLSLUniformHandler* uniformHandler, |
| 41 const GrGLSLCaps* caps, | 41 const GrGLSLCaps* caps, |
| 42 const GrPrimitiveProcessor& gp, | 42 const GrPrimitiveProcessor& gp, |
| 43 const char* outputColor, | 43 const char* outputColor, |
| 44 const char* outputCoverage, | 44 const char* outputCoverage, |
| 45 const TextureSamplerArray& samplers, | 45 const SamplerArray& texSamplers, |
| 46 const TransformsIn& transformsIn, | 46 const TransformsIn& transformsIn, |
| 47 TransformsOut* transformsOut) | 47 TransformsOut* transformsOut) |
| 48 : fVertBuilder(vertBuilder) | 48 : fVertBuilder(vertBuilder) |
| 49 , fFragBuilder(fragBuilder) | 49 , fFragBuilder(fragBuilder) |
| 50 , fVaryingHandler(varyingHandler) | 50 , fVaryingHandler(varyingHandler) |
| 51 , fUniformHandler(uniformHandler) | 51 , fUniformHandler(uniformHandler) |
| 52 , fGLSLCaps(caps) | 52 , fGLSLCaps(caps) |
| 53 , fGP(gp) | 53 , fGP(gp) |
| 54 , fOutputColor(outputColor) | 54 , fOutputColor(outputColor) |
| 55 , fOutputCoverage(outputCoverage) | 55 , fOutputCoverage(outputCoverage) |
| 56 , fSamplers(samplers) | 56 , fTexSamplers(texSamplers) |
| 57 , fTransformsIn(transformsIn) | 57 , fTransformsIn(transformsIn) |
| 58 , fTransformsOut(transformsOut) {} | 58 , fTransformsOut(transformsOut) {} |
| 59 GrGLSLVertexBuilder* fVertBuilder; | 59 GrGLSLVertexBuilder* fVertBuilder; |
| 60 GrGLSLPPFragmentBuilder* fFragBuilder; | 60 GrGLSLPPFragmentBuilder* fFragBuilder; |
| 61 GrGLSLVaryingHandler* fVaryingHandler; | 61 GrGLSLVaryingHandler* fVaryingHandler; |
| 62 GrGLSLUniformHandler* fUniformHandler; | 62 GrGLSLUniformHandler* fUniformHandler; |
| 63 const GrGLSLCaps* fGLSLCaps; | 63 const GrGLSLCaps* fGLSLCaps; |
| 64 const GrPrimitiveProcessor& fGP; | 64 const GrPrimitiveProcessor& fGP; |
| 65 const char* fOutputColor; | 65 const char* fOutputColor; |
| 66 const char* fOutputCoverage; | 66 const char* fOutputCoverage; |
| 67 const TextureSamplerArray& fSamplers; | 67 const SamplerArray& fTexSamplers; |
| 68 const TransformsIn& fTransformsIn; | 68 const TransformsIn& fTransformsIn; |
| 69 TransformsOut* fTransformsOut; | 69 TransformsOut* fTransformsOut; |
| 70 }; | 70 }; |
| 71 | 71 |
| 72 /** | 72 /** |
| 73 * This is similar to emitCode() in the base class, except it takes a full s
hader builder. | 73 * This is similar to emitCode() in the base class, except it takes a full s
hader builder. |
| 74 * This allows the effect subclass to emit vertex code. | 74 * This allows the effect subclass to emit vertex code. |
| 75 */ | 75 */ |
| 76 virtual void emitCode(EmitArgs&) = 0; | 76 virtual void emitCode(EmitArgs&) = 0; |
| 77 | 77 |
| (...skipping 23 matching lines...) Expand all Loading... |
| 101 Transform() : fType(kVoid_GrSLType) { fCurrentValue = SkMatrix::InvalidM
atrix(); } | 101 Transform() : fType(kVoid_GrSLType) { fCurrentValue = SkMatrix::InvalidM
atrix(); } |
| 102 UniformHandle fHandle; | 102 UniformHandle fHandle; |
| 103 SkMatrix fCurrentValue; | 103 SkMatrix fCurrentValue; |
| 104 GrSLType fType; | 104 GrSLType fType; |
| 105 }; | 105 }; |
| 106 | 106 |
| 107 SkSTArray<8, SkSTArray<2, Transform, true> > fInstalledTransforms; | 107 SkSTArray<8, SkSTArray<2, Transform, true> > fInstalledTransforms; |
| 108 }; | 108 }; |
| 109 | 109 |
| 110 #endif | 110 #endif |
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