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Side by Side Diff: src/gpu/glsl/GrGLSLFragmentProcessor.h

Issue 1862373003: Rename EmitArgs::fSamplers to fTexSamplers (Closed) Base URL: https://skia.googlesource.com/skia.git@upload3_infer
Patch Set: rebase Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLSLFragmentProcessor_DEFINED 8 #ifndef GrGLSLFragmentProcessor_DEFINED
9 #define GrGLSLFragmentProcessor_DEFINED 9 #define GrGLSLFragmentProcessor_DEFINED
10 10
11 #include "GrFragmentProcessor.h"
11 #include "glsl/GrGLSLProcessorTypes.h" 12 #include "glsl/GrGLSLProcessorTypes.h"
12 #include "glsl/GrGLSLProgramDataManager.h" 13 #include "glsl/GrGLSLProgramDataManager.h"
13 #include "glsl/GrGLSLTextureSampler.h" 14 #include "glsl/GrGLSLSampler.h"
14 15
15 class GrProcessor; 16 class GrProcessor;
16 class GrProcessorKeyBuilder; 17 class GrProcessorKeyBuilder;
17 class GrGLSLCaps; 18 class GrGLSLCaps;
18 class GrGLSLFPBuilder; 19 class GrGLSLFPBuilder;
19 class GrGLSLFPFragmentBuilder; 20 class GrGLSLFPFragmentBuilder;
20 class GrGLSLUniformHandler; 21 class GrGLSLUniformHandler;
21 22
22 class GrGLSLFragmentProcessor { 23 class GrGLSLFragmentProcessor {
23 public: 24 public:
24 GrGLSLFragmentProcessor() {} 25 GrGLSLFragmentProcessor() {}
25 26
26 virtual ~GrGLSLFragmentProcessor() { 27 virtual ~GrGLSLFragmentProcessor() {
27 for (int i = 0; i < fChildProcessors.count(); ++i) { 28 for (int i = 0; i < fChildProcessors.count(); ++i) {
28 delete fChildProcessors[i]; 29 delete fChildProcessors[i];
29 } 30 }
30 } 31 }
31 32
32 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle; 33 typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
33 typedef GrGLSLTextureSampler::TextureSamplerArray TextureSamplerArray; 34 typedef GrGLSLSampler::SamplerArray SamplerArray;
34 35
35 /** Called when the program stage should insert its code into the shaders. T he code in each 36 /** Called when the program stage should insert its code into the shaders. T he code in each
36 shader will be in its own block ({}) and so locally scoped names will no t collide across 37 shader will be in its own block ({}) and so locally scoped names will no t collide across
37 stages. 38 stages.
38 39
39 @param builder Interface used to emit code in the shaders. 40 @param builder Interface used to emit code in the shaders.
40 @param processor The processor that generated this program stage. 41 @param processor The processor that generated this program stage.
41 @param key The key that was computed by GenKey() from the gener ating GrProcessor. 42 @param key The key that was computed by GenKey() from the gener ating GrProcessor.
42 @param outputColor A predefined vec4 in the FS in which the stage shoul d place its output 43 @param outputColor A predefined vec4 in the FS in which the stage shoul d place its output
43 color (or coverage). 44 color (or coverage).
44 @param inputColor A vec4 that holds the input color to the stage in th e FS. This may be 45 @param inputColor A vec4 that holds the input color to the stage in th e FS. This may be
45 nullptr in which case the implied input is solid whi te (all ones). 46 nullptr in which case the implied input is solid whi te (all ones).
46 TODO: Better system for communicating optimization i nfo (e.g. input 47 TODO: Better system for communicating optimization i nfo (e.g. input
47 color is solid white, trans black, known to be opaqu e, etc.) that allows 48 color is solid white, trans black, known to be opaqu e, etc.) that allows
48 the processor to communicate back similar known info about its output. 49 the processor to communicate back similar known info about its output.
49 @param samplers Contains one entry for each GrTextureAccess of the G rProcessor. These 50 @param samplers Contains one entry for each GrTextureAccess of the G rProcessor. These
50 can be passed to the builder to emit texture reads i n the generated 51 can be passed to the builder to emit texture reads i n the generated
51 code. 52 code.
52 */ 53 */
53 54
54 struct EmitArgs { 55 struct EmitArgs {
55 EmitArgs(GrGLSLFPFragmentBuilder* fragBuilder, 56 EmitArgs(GrGLSLFPFragmentBuilder* fragBuilder,
56 GrGLSLUniformHandler* uniformHandler, 57 GrGLSLUniformHandler* uniformHandler,
57 const GrGLSLCaps* caps, 58 const GrGLSLCaps* caps,
58 const GrFragmentProcessor& fp, 59 const GrFragmentProcessor& fp,
59 const char* outputColor, 60 const char* outputColor,
60 const char* inputColor, 61 const char* inputColor,
61 const GrGLSLTransformedCoordsArray& coords, 62 const GrGLSLTransformedCoordsArray& coords,
62 const TextureSamplerArray& samplers) 63 const SamplerArray& texSamplers)
63 : fFragBuilder(fragBuilder) 64 : fFragBuilder(fragBuilder)
64 , fUniformHandler(uniformHandler) 65 , fUniformHandler(uniformHandler)
65 , fGLSLCaps(caps) 66 , fGLSLCaps(caps)
66 , fFp(fp) 67 , fFp(fp)
67 , fOutputColor(outputColor) 68 , fOutputColor(outputColor)
68 , fInputColor(inputColor) 69 , fInputColor(inputColor)
69 , fCoords(coords) 70 , fCoords(coords)
70 , fSamplers(samplers) {} 71 , fTexSamplers(texSamplers) {}
71 GrGLSLFPFragmentBuilder* fFragBuilder; 72 GrGLSLFPFragmentBuilder* fFragBuilder;
72 GrGLSLUniformHandler* fUniformHandler; 73 GrGLSLUniformHandler* fUniformHandler;
73 const GrGLSLCaps* fGLSLCaps; 74 const GrGLSLCaps* fGLSLCaps;
74 const GrFragmentProcessor& fFp; 75 const GrFragmentProcessor& fFp;
75 const char* fOutputColor; 76 const char* fOutputColor;
76 const char* fInputColor; 77 const char* fInputColor;
77 const GrGLSLTransformedCoordsArray& fCoords; 78 const GrGLSLTransformedCoordsArray& fCoords;
78 const TextureSamplerArray& fSamplers; 79 const SamplerArray& fTexSamplers;
79 }; 80 };
80 81
81 virtual void emitCode(EmitArgs&) = 0; 82 virtual void emitCode(EmitArgs&) = 0;
82 83
83 void setData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcesso r& processor); 84 void setData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcesso r& processor);
84 85
85 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuil der*) {} 86 static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuil der*) {}
86 87
87 int numChildProcessors() const { return fChildProcessors.count(); } 88 int numChildProcessors() const { return fChildProcessors.count(); }
88 89
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115 116
116 private: 117 private:
117 void internalEmitChild(int, const char*, const char*, EmitArgs&); 118 void internalEmitChild(int, const char*, const char*, EmitArgs&);
118 119
119 SkTArray<GrGLSLFragmentProcessor*, true> fChildProcessors; 120 SkTArray<GrGLSLFragmentProcessor*, true> fChildProcessors;
120 121
121 friend class GrFragmentProcessor; 122 friend class GrFragmentProcessor;
122 }; 123 };
123 124
124 #endif 125 #endif
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