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Side by Side Diff: src/gpu/effects/GrTextureDomain.cpp

Issue 1862373003: Rename EmitArgs::fSamplers to fTexSamplers (Closed) Base URL: https://skia.googlesource.com/skia.git@upload3_infer
Patch Set: rebase Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrTextureDomain.h" 8 #include "GrTextureDomain.h"
9 #include "GrInvariantOutput.h" 9 #include "GrInvariantOutput.h"
10 #include "GrSimpleTextureEffect.h" 10 #include "GrSimpleTextureEffect.h"
11 #include "SkFloatingPoint.h" 11 #include "SkFloatingPoint.h"
12 #include "glsl/GrGLSLFragmentProcessor.h" 12 #include "glsl/GrGLSLFragmentProcessor.h"
13 #include "glsl/GrGLSLFragmentShaderBuilder.h" 13 #include "glsl/GrGLSLFragmentShaderBuilder.h"
14 #include "glsl/GrGLSLProgramDataManager.h" 14 #include "glsl/GrGLSLProgramDataManager.h"
15 #include "glsl/GrGLSLSampler.h"
15 #include "glsl/GrGLSLShaderBuilder.h" 16 #include "glsl/GrGLSLShaderBuilder.h"
16 #include "glsl/GrGLSLTextureSampler.h"
17 #include "glsl/GrGLSLUniformHandler.h" 17 #include "glsl/GrGLSLUniformHandler.h"
18 18
19 GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index) 19 GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index)
20 : fIndex(index) { 20 : fIndex(index) {
21 21
22 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; 22 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1};
23 if (domain.contains(kFullRect) && kClamp_Mode == mode) { 23 if (domain.contains(kFullRect) && kClamp_Mode == mode) {
24 fMode = kIgnore_Mode; 24 fMode = kIgnore_Mode;
25 } else { 25 } else {
26 fMode = mode; 26 fMode = mode;
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42 } 42 }
43 43
44 ////////////////////////////////////////////////////////////////////////////// 44 //////////////////////////////////////////////////////////////////////////////
45 45
46 void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, 46 void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder,
47 GrGLSLUniformHandler* uniformHandl er, 47 GrGLSLUniformHandler* uniformHandl er,
48 const GrGLSLCaps* glslCaps, 48 const GrGLSLCaps* glslCaps,
49 const GrTextureDomain& textureDoma in, 49 const GrTextureDomain& textureDoma in,
50 const char* outColor, 50 const char* outColor,
51 const SkString& inCoords, 51 const SkString& inCoords,
52 const GrGLSLTextureSampler& sample r, 52 const GrGLSLSampler& sampler,
53 const char* inModulateColor) { 53 const char* inModulateColor) {
54 SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode); 54 SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode);
55 SkDEBUGCODE(fMode = textureDomain.mode();) 55 SkDEBUGCODE(fMode = textureDomain.mode();)
56 56
57 if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) { 57 if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) {
58 const char* name; 58 const char* name;
59 SkString uniName("TexDom"); 59 SkString uniName("TexDom");
60 if (textureDomain.fIndex >= 0) { 60 if (textureDomain.fIndex >= 0) {
61 uniName.appendS32(textureDomain.fIndex); 61 uniName.appendS32(textureDomain.fIndex);
62 } 62 }
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193 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); 193 const GrTextureDomain& domain = textureDomainEffect.textureDomain();
194 194
195 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; 195 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
196 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); 196 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0);
197 fGLDomain.sampleTexture(fragBuilder, 197 fGLDomain.sampleTexture(fragBuilder,
198 args.fUniformHandler, 198 args.fUniformHandler,
199 args.fGLSLCaps, 199 args.fGLSLCaps,
200 domain, 200 domain,
201 args.fOutputColor, 201 args.fOutputColor,
202 coords2D, 202 coords2D,
203 args.fSamplers[0], 203 args.fTexSamplers[0],
204 args.fInputColor); 204 args.fInputColor);
205 } 205 }
206 206
207 void GrGLTextureDomainEffect::onSetData(const GrGLSLProgramDataManager& pdman, 207 void GrGLTextureDomainEffect::onSetData(const GrGLSLProgramDataManager& pdman,
208 const GrProcessor& processor) { 208 const GrProcessor& processor) {
209 const GrTextureDomainEffect& textureDomainEffect = processor.cast<GrTextureD omainEffect>(); 209 const GrTextureDomainEffect& textureDomainEffect = processor.cast<GrTextureD omainEffect>();
210 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); 210 const GrTextureDomain& domain = textureDomainEffect.textureDomain();
211 fGLDomain.setData(pdman, domain, processor.texture(0)->origin()); 211 fGLDomain.setData(pdman, domain, processor.texture(0)->origin());
212 } 212 }
213 213
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294 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool() : false; 294 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool() : false;
295 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC oordSet; 295 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC oordSet;
296 return GrTextureDomainEffect::Create( 296 return GrTextureDomainEffect::Create(
297 d->fTextures[texIdx], 297 d->fTextures[texIdx],
298 matrix, 298 matrix,
299 domain, 299 domain,
300 mode, 300 mode,
301 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_Fi lterMode, 301 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_Fi lterMode,
302 coords); 302 coords);
303 } 303 }
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