| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrTextureDomain.h" | 8 #include "GrTextureDomain.h" |
| 9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
| 10 #include "GrSimpleTextureEffect.h" | 10 #include "GrSimpleTextureEffect.h" |
| 11 #include "SkFloatingPoint.h" | 11 #include "SkFloatingPoint.h" |
| 12 #include "glsl/GrGLSLFragmentProcessor.h" | 12 #include "glsl/GrGLSLFragmentProcessor.h" |
| 13 #include "glsl/GrGLSLFragmentShaderBuilder.h" | 13 #include "glsl/GrGLSLFragmentShaderBuilder.h" |
| 14 #include "glsl/GrGLSLProgramDataManager.h" | 14 #include "glsl/GrGLSLProgramDataManager.h" |
| 15 #include "glsl/GrGLSLSampler.h" |
| 15 #include "glsl/GrGLSLShaderBuilder.h" | 16 #include "glsl/GrGLSLShaderBuilder.h" |
| 16 #include "glsl/GrGLSLTextureSampler.h" | |
| 17 #include "glsl/GrGLSLUniformHandler.h" | 17 #include "glsl/GrGLSLUniformHandler.h" |
| 18 | 18 |
| 19 GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index) | 19 GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index) |
| 20 : fIndex(index) { | 20 : fIndex(index) { |
| 21 | 21 |
| 22 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; | 22 static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; |
| 23 if (domain.contains(kFullRect) && kClamp_Mode == mode) { | 23 if (domain.contains(kFullRect) && kClamp_Mode == mode) { |
| 24 fMode = kIgnore_Mode; | 24 fMode = kIgnore_Mode; |
| 25 } else { | 25 } else { |
| 26 fMode = mode; | 26 fMode = mode; |
| (...skipping 15 matching lines...) Expand all Loading... |
| 42 } | 42 } |
| 43 | 43 |
| 44 ////////////////////////////////////////////////////////////////////////////// | 44 ////////////////////////////////////////////////////////////////////////////// |
| 45 | 45 |
| 46 void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, | 46 void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder, |
| 47 GrGLSLUniformHandler* uniformHandl
er, | 47 GrGLSLUniformHandler* uniformHandl
er, |
| 48 const GrGLSLCaps* glslCaps, | 48 const GrGLSLCaps* glslCaps, |
| 49 const GrTextureDomain& textureDoma
in, | 49 const GrTextureDomain& textureDoma
in, |
| 50 const char* outColor, | 50 const char* outColor, |
| 51 const SkString& inCoords, | 51 const SkString& inCoords, |
| 52 const GrGLSLTextureSampler& sample
r, | 52 const GrGLSLSampler& sampler, |
| 53 const char* inModulateColor) { | 53 const char* inModulateColor) { |
| 54 SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode); | 54 SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode); |
| 55 SkDEBUGCODE(fMode = textureDomain.mode();) | 55 SkDEBUGCODE(fMode = textureDomain.mode();) |
| 56 | 56 |
| 57 if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) { | 57 if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) { |
| 58 const char* name; | 58 const char* name; |
| 59 SkString uniName("TexDom"); | 59 SkString uniName("TexDom"); |
| 60 if (textureDomain.fIndex >= 0) { | 60 if (textureDomain.fIndex >= 0) { |
| 61 uniName.appendS32(textureDomain.fIndex); | 61 uniName.appendS32(textureDomain.fIndex); |
| 62 } | 62 } |
| (...skipping 130 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 193 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); | 193 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); |
| 194 | 194 |
| 195 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | 195 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 196 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); | 196 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); |
| 197 fGLDomain.sampleTexture(fragBuilder, | 197 fGLDomain.sampleTexture(fragBuilder, |
| 198 args.fUniformHandler, | 198 args.fUniformHandler, |
| 199 args.fGLSLCaps, | 199 args.fGLSLCaps, |
| 200 domain, | 200 domain, |
| 201 args.fOutputColor, | 201 args.fOutputColor, |
| 202 coords2D, | 202 coords2D, |
| 203 args.fSamplers[0], | 203 args.fTexSamplers[0], |
| 204 args.fInputColor); | 204 args.fInputColor); |
| 205 } | 205 } |
| 206 | 206 |
| 207 void GrGLTextureDomainEffect::onSetData(const GrGLSLProgramDataManager& pdman, | 207 void GrGLTextureDomainEffect::onSetData(const GrGLSLProgramDataManager& pdman, |
| 208 const GrProcessor& processor) { | 208 const GrProcessor& processor) { |
| 209 const GrTextureDomainEffect& textureDomainEffect = processor.cast<GrTextureD
omainEffect>(); | 209 const GrTextureDomainEffect& textureDomainEffect = processor.cast<GrTextureD
omainEffect>(); |
| 210 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); | 210 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); |
| 211 fGLDomain.setData(pdman, domain, processor.texture(0)->origin()); | 211 fGLDomain.setData(pdman, domain, processor.texture(0)->origin()); |
| 212 } | 212 } |
| 213 | 213 |
| (...skipping 80 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 294 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool()
: false; | 294 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool()
: false; |
| 295 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC
oordSet; | 295 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC
oordSet; |
| 296 return GrTextureDomainEffect::Create( | 296 return GrTextureDomainEffect::Create( |
| 297 d->fTextures[texIdx], | 297 d->fTextures[texIdx], |
| 298 matrix, | 298 matrix, |
| 299 domain, | 299 domain, |
| 300 mode, | 300 mode, |
| 301 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_Fi
lterMode, | 301 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_Fi
lterMode, |
| 302 coords); | 302 coords); |
| 303 } | 303 } |
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