| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrDistanceFieldGeoProc.h" | 8 #include "GrDistanceFieldGeoProc.h" |
| 9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
| 10 #include "GrTexture.h" | 10 #include "GrTexture.h" |
| (...skipping 84 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 95 vertBuilder->codeAppendf("%s = vec2(%d, %d) * %s;", st.vsOut(), | 95 vertBuilder->codeAppendf("%s = vec2(%d, %d) * %s;", st.vsOut(), |
| 96 atlas->width(), atlas->height(), | 96 atlas->width(), atlas->height(), |
| 97 dfTexEffect.inTextureCoords()->fName); | 97 dfTexEffect.inTextureCoords()->fName); |
| 98 | 98 |
| 99 // Use highp to work around aliasing issues | 99 // Use highp to work around aliasing issues |
| 100 fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps, | 100 fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps, |
| 101 kHigh_GrSLPreci
sion)); | 101 kHigh_GrSLPreci
sion)); |
| 102 fragBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); | 102 fragBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn()); |
| 103 | 103 |
| 104 fragBuilder->codeAppend("\tfloat texColor = "); | 104 fragBuilder->codeAppend("\tfloat texColor = "); |
| 105 fragBuilder->appendTextureLookup(args.fSamplers[0], | 105 fragBuilder->appendTextureLookup(args.fTexSamplers[0], |
| 106 "uv", | 106 "uv", |
| 107 kVec2f_GrSLType); | 107 kVec2f_GrSLType); |
| 108 fragBuilder->codeAppend(".r;\n"); | 108 fragBuilder->codeAppend(".r;\n"); |
| 109 fragBuilder->codeAppend("\tfloat distance = " | 109 fragBuilder->codeAppend("\tfloat distance = " |
| 110 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFie
ldThreshold ");"); | 110 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFie
ldThreshold ");"); |
| 111 #ifdef SK_GAMMA_APPLY_TO_A8 | 111 #ifdef SK_GAMMA_APPLY_TO_A8 |
| 112 // adjust width based on gamma | 112 // adjust width based on gamma |
| 113 fragBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName); | 113 fragBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName); |
| 114 #endif | 114 #endif |
| 115 | 115 |
| (...skipping 217 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 333 fTextureSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | 333 fTextureSizeUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| 334 kVec2f_GrSLType, kDefault_G
rSLPrecision, | 334 kVec2f_GrSLType, kDefault_G
rSLPrecision, |
| 335 "TextureSize", &textureSize
UniName); | 335 "TextureSize", &textureSize
UniName); |
| 336 | 336 |
| 337 // Use highp to work around aliasing issues | 337 // Use highp to work around aliasing issues |
| 338 fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps, | 338 fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps, |
| 339 kHigh_GrSLPreci
sion)); | 339 kHigh_GrSLPreci
sion)); |
| 340 fragBuilder->codeAppendf("vec2 uv = %s;", v.fsIn()); | 340 fragBuilder->codeAppendf("vec2 uv = %s;", v.fsIn()); |
| 341 | 341 |
| 342 fragBuilder->codeAppend("float texColor = "); | 342 fragBuilder->codeAppend("float texColor = "); |
| 343 fragBuilder->appendTextureLookup(args.fSamplers[0], | 343 fragBuilder->appendTextureLookup(args.fTexSamplers[0], |
| 344 "uv", | 344 "uv", |
| 345 kVec2f_GrSLType); | 345 kVec2f_GrSLType); |
| 346 fragBuilder->codeAppend(".r;"); | 346 fragBuilder->codeAppend(".r;"); |
| 347 fragBuilder->codeAppend("float distance = " | 347 fragBuilder->codeAppend("float distance = " |
| 348 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFieldThreshold
");"); | 348 SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFieldThreshold
");"); |
| 349 | 349 |
| 350 fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps, | 350 fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps, |
| 351 kHigh_GrSLPreci
sion)); | 351 kHigh_GrSLPreci
sion)); |
| 352 fragBuilder->codeAppendf("vec2 st = uv*%s;", textureSizeUniName); | 352 fragBuilder->codeAppendf("vec2 st = uv*%s;", textureSizeUniName); |
| 353 fragBuilder->codeAppend("float afwidth;"); | 353 fragBuilder->codeAppend("float afwidth;"); |
| (...skipping 251 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 605 } else { | 605 } else { |
| 606 fragBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn()); | 606 fragBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn()); |
| 607 | 607 |
| 608 fragBuilder->codeAppend("vec2 Jdx = dFdx(st);"); | 608 fragBuilder->codeAppend("vec2 Jdx = dFdx(st);"); |
| 609 fragBuilder->codeAppend("vec2 Jdy = dFdy(st);"); | 609 fragBuilder->codeAppend("vec2 Jdy = dFdy(st);"); |
| 610 fragBuilder->codeAppend("vec2 offset = delta*Jdx;"); | 610 fragBuilder->codeAppend("vec2 offset = delta*Jdx;"); |
| 611 } | 611 } |
| 612 | 612 |
| 613 // green is distance to uv center | 613 // green is distance to uv center |
| 614 fragBuilder->codeAppend("\tvec4 texColor = "); | 614 fragBuilder->codeAppend("\tvec4 texColor = "); |
| 615 fragBuilder->appendTextureLookup(args.fSamplers[0], "uv", kVec2f_GrSLTyp
e); | 615 fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv", kVec2f_GrSL
Type); |
| 616 fragBuilder->codeAppend(";\n"); | 616 fragBuilder->codeAppend(";\n"); |
| 617 fragBuilder->codeAppend("\tvec3 distance;\n"); | 617 fragBuilder->codeAppend("\tvec3 distance;\n"); |
| 618 fragBuilder->codeAppend("\tdistance.y = texColor.r;\n"); | 618 fragBuilder->codeAppend("\tdistance.y = texColor.r;\n"); |
| 619 // red is distance to left offset | 619 // red is distance to left offset |
| 620 fragBuilder->codeAppend("\tvec2 uv_adjusted = uv - offset;\n"); | 620 fragBuilder->codeAppend("\tvec2 uv_adjusted = uv - offset;\n"); |
| 621 fragBuilder->codeAppend("\ttexColor = "); | 621 fragBuilder->codeAppend("\ttexColor = "); |
| 622 fragBuilder->appendTextureLookup(args.fSamplers[0], "uv_adjusted", kVec2
f_GrSLType); | 622 fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv_adjusted", kV
ec2f_GrSLType); |
| 623 fragBuilder->codeAppend(";\n"); | 623 fragBuilder->codeAppend(";\n"); |
| 624 fragBuilder->codeAppend("\tdistance.x = texColor.r;\n"); | 624 fragBuilder->codeAppend("\tdistance.x = texColor.r;\n"); |
| 625 // blue is distance to right offset | 625 // blue is distance to right offset |
| 626 fragBuilder->codeAppend("\tuv_adjusted = uv + offset;\n"); | 626 fragBuilder->codeAppend("\tuv_adjusted = uv + offset;\n"); |
| 627 fragBuilder->codeAppend("\ttexColor = "); | 627 fragBuilder->codeAppend("\ttexColor = "); |
| 628 fragBuilder->appendTextureLookup(args.fSamplers[0], "uv_adjusted", kVec2
f_GrSLType); | 628 fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv_adjusted", kV
ec2f_GrSLType); |
| 629 fragBuilder->codeAppend(";\n"); | 629 fragBuilder->codeAppend(";\n"); |
| 630 fragBuilder->codeAppend("\tdistance.z = texColor.r;\n"); | 630 fragBuilder->codeAppend("\tdistance.z = texColor.r;\n"); |
| 631 | 631 |
| 632 fragBuilder->codeAppend("\tdistance = " | 632 fragBuilder->codeAppend("\tdistance = " |
| 633 "vec3(" SK_DistanceFieldMultiplier ")*(distance - vec3(" SK_DistanceF
ieldThreshold"));"); | 633 "vec3(" SK_DistanceFieldMultiplier ")*(distance - vec3(" SK_DistanceF
ieldThreshold"));"); |
| 634 | 634 |
| 635 // adjust width based on gamma | 635 // adjust width based on gamma |
| 636 const char* distanceAdjustUniName = nullptr; | 636 const char* distanceAdjustUniName = nullptr; |
| 637 fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag, | 637 fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| 638 kVec3f_GrSLType, kDefaul
t_GrSLPrecision, | 638 kVec3f_GrSLType, kDefaul
t_GrSLPrecision, |
| (...skipping 149 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 788 flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0
; | 788 flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0
; |
| 789 } | 789 } |
| 790 flags |= d->fRandom->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; | 790 flags |= d->fRandom->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; |
| 791 return GrDistanceFieldLCDTextGeoProc::Create(GrRandomColor(d->fRandom), | 791 return GrDistanceFieldLCDTextGeoProc::Create(GrRandomColor(d->fRandom), |
| 792 GrTest::TestMatrix(d->fRandom), | 792 GrTest::TestMatrix(d->fRandom), |
| 793 d->fTextures[texIdx], params, | 793 d->fTextures[texIdx], params, |
| 794 wa, | 794 wa, |
| 795 flags, | 795 flags, |
| 796 d->fRandom->nextBool()); | 796 d->fRandom->nextBool()); |
| 797 } | 797 } |
| OLD | NEW |