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Side by Side Diff: src/gpu/effects/GrBicubicEffect.cpp

Issue 1862373003: Rename EmitArgs::fSamplers to fTexSamplers (Closed) Base URL: https://skia.googlesource.com/skia.git@upload3_infer
Patch Set: rebase Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrBicubicEffect.h" 8 #include "GrBicubicEffect.h"
9 #include "GrInvariantOutput.h" 9 #include "GrInvariantOutput.h"
10 #include "glsl/GrGLSLFragmentShaderBuilder.h" 10 #include "glsl/GrGLSLFragmentShaderBuilder.h"
(...skipping 81 matching lines...) Expand 10 before | Expand all | Expand 10 after
92 SkString coord; 92 SkString coord;
93 coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1); 93 coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1);
94 SkString sampleVar; 94 SkString sampleVar;
95 sampleVar.printf("rowColors[%d]", x); 95 sampleVar.printf("rowColors[%d]", x);
96 fDomain.sampleTexture(fragBuilder, 96 fDomain.sampleTexture(fragBuilder,
97 args.fUniformHandler, 97 args.fUniformHandler,
98 args.fGLSLCaps, 98 args.fGLSLCaps,
99 domain, 99 domain,
100 sampleVar.c_str(), 100 sampleVar.c_str(),
101 coord, 101 coord,
102 args.fSamplers[0]); 102 args.fTexSamplers[0]);
103 } 103 }
104 fragBuilder->codeAppendf( 104 fragBuilder->codeAppendf(
105 "\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors[1], rowColors[2], rowColors[3]);\n", 105 "\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors[1], rowColors[2], rowColors[3]);\n",
106 y, cubicBlendName.c_str(), coeff); 106 y, cubicBlendName.c_str(), coeff);
107 } 107 }
108 SkString bicubicColor; 108 SkString bicubicColor;
109 bicubicColor.printf("%s(%s, f.y, s0, s1, s2, s3)", cubicBlendName.c_str(), c oeff); 109 bicubicColor.printf("%s(%s, f.y, s0, s1, s2, s3)", cubicBlendName.c_str(), c oeff);
110 fragBuilder->codeAppendf("\t%s = %s;\n", 110 fragBuilder->codeAppendf("\t%s = %s;\n",
111 args.fOutputColor, (GrGLSLExpr4(bicubicColor.c_str( )) * 111 args.fOutputColor, (GrGLSLExpr4(bicubicColor.c_str( )) *
112 GrGLSLExpr4(args.fInputColor)). c_str()); 112 GrGLSLExpr4(args.fInputColor)). c_str());
(...skipping 101 matching lines...) Expand 10 before | Expand all | Expand 10 after
214 // Use bilerp to handle rotation or fractional translation. 214 // Use bilerp to handle rotation or fractional translation.
215 *filterMode = GrTextureParams::kBilerp_FilterMode; 215 *filterMode = GrTextureParams::kBilerp_FilterMode;
216 } 216 }
217 return false; 217 return false;
218 } 218 }
219 // When we use the bicubic filtering effect each sample is read from the tex ture using 219 // When we use the bicubic filtering effect each sample is read from the tex ture using
220 // nearest neighbor sampling. 220 // nearest neighbor sampling.
221 *filterMode = GrTextureParams::kNone_FilterMode; 221 *filterMode = GrTextureParams::kNone_FilterMode;
222 return true; 222 return true;
223 } 223 }
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