| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkPerlinNoiseShader.h" | 8 #include "SkPerlinNoiseShader.h" |
| 9 #include "SkColorFilter.h" | 9 #include "SkColorFilter.h" |
| 10 #include "SkReadBuffer.h" | 10 #include "SkReadBuffer.h" |
| (...skipping 665 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 676 // Get texture coordinates and normalize | 676 // Get texture coordinates and normalize |
| 677 noiseCode.appendf("\n\t%s = fract(floor(mod(%s, 256.0)) / vec4(256.0));\n", | 677 noiseCode.appendf("\n\t%s = fract(floor(mod(%s, 256.0)) / vec4(256.0));\n", |
| 678 floorVal, floorVal); | 678 floorVal, floorVal); |
| 679 | 679 |
| 680 // Get permutation for x | 680 // Get permutation for x |
| 681 { | 681 { |
| 682 SkString xCoords(""); | 682 SkString xCoords(""); |
| 683 xCoords.appendf("vec2(%s.x, 0.5)", floorVal); | 683 xCoords.appendf("vec2(%s.x, 0.5)", floorVal); |
| 684 | 684 |
| 685 noiseCode.appendf("\n\tvec2 %s;\n\t%s.x = ", latticeIdx, latticeIdx); | 685 noiseCode.appendf("\n\tvec2 %s;\n\t%s.x = ", latticeIdx, latticeIdx); |
| 686 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.
c_str(), | 686 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoor
ds.c_str(), |
| 687 kVec2f_GrSLType); | 687 kVec2f_GrSLType); |
| 688 noiseCode.append(".r;"); | 688 noiseCode.append(".r;"); |
| 689 } | 689 } |
| 690 | 690 |
| 691 // Get permutation for x + 1 | 691 // Get permutation for x + 1 |
| 692 { | 692 { |
| 693 SkString xCoords(""); | 693 SkString xCoords(""); |
| 694 xCoords.appendf("vec2(%s.z, 0.5)", floorVal); | 694 xCoords.appendf("vec2(%s.z, 0.5)", floorVal); |
| 695 | 695 |
| 696 noiseCode.appendf("\n\t%s.y = ", latticeIdx); | 696 noiseCode.appendf("\n\t%s.y = ", latticeIdx); |
| 697 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.
c_str(), | 697 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoor
ds.c_str(), |
| 698 kVec2f_GrSLType); | 698 kVec2f_GrSLType); |
| 699 noiseCode.append(".r;"); | 699 noiseCode.append(".r;"); |
| 700 } | 700 } |
| 701 | 701 |
| 702 #if defined(SK_BUILD_FOR_ANDROID) | 702 #if defined(SK_BUILD_FOR_ANDROID) |
| 703 // Android rounding for Tegra devices, like, for example: Xoom (Tegra 2), Ne
xus 7 (Tegra 3). | 703 // Android rounding for Tegra devices, like, for example: Xoom (Tegra 2), Ne
xus 7 (Tegra 3). |
| 704 // The issue is that colors aren't accurate enough on Tegra devices. For exa
mple, if an 8 bit | 704 // The issue is that colors aren't accurate enough on Tegra devices. For exa
mple, if an 8 bit |
| 705 // value of 124 (or 0.486275 here) is entered, we can get a texture value of
123.513725 | 705 // value of 124 (or 0.486275 here) is entered, we can get a texture value of
123.513725 |
| 706 // (or 0.484368 here). The following rounding operation prevents these preci
sion issues from | 706 // (or 0.484368 here). The following rounding operation prevents these preci
sion issues from |
| 707 // affecting the result of the noise by making sure that we only have multip
les of 1/255. | 707 // affecting the result of the noise by making sure that we only have multip
les of 1/255. |
| 708 // (Note that 1/255 is about 0.003921569, which is the value used here). | 708 // (Note that 1/255 is about 0.003921569, which is the value used here). |
| 709 noiseCode.appendf("\n\t%s = floor(%s * vec2(255.0) + vec2(0.5)) * vec2(0.003
921569);", | 709 noiseCode.appendf("\n\t%s = floor(%s * vec2(255.0) + vec2(0.5)) * vec2(0.003
921569);", |
| 710 latticeIdx, latticeIdx); | 710 latticeIdx, latticeIdx); |
| 711 #endif | 711 #endif |
| 712 | 712 |
| 713 // Get (x,y) coordinates with the permutated x | 713 // Get (x,y) coordinates with the permutated x |
| 714 noiseCode.appendf("\n\tvec4 %s = fract(%s.xyxy + %s.yyww);", bcoords, lattic
eIdx, floorVal); | 714 noiseCode.appendf("\n\tvec4 %s = fract(%s.xyxy + %s.yyww);", bcoords, lattic
eIdx, floorVal); |
| 715 | 715 |
| 716 noiseCode.appendf("\n\n\tvec2 %s;", uv); | 716 noiseCode.appendf("\n\n\tvec2 %s;", uv); |
| 717 // Compute u, at offset (0,0) | 717 // Compute u, at offset (0,0) |
| 718 { | 718 { |
| 719 SkString latticeCoords(""); | 719 SkString latticeCoords(""); |
| 720 latticeCoords.appendf("vec2(%s.x, %s)", bcoords, chanCoord); | 720 latticeCoords.appendf("vec2(%s.x, %s)", bcoords, chanCoord); |
| 721 noiseCode.appendf("\n\tvec4 %s = ", lattice); | 721 noiseCode.appendf("\n\tvec4 %s = ", lattice); |
| 722 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeC
oords.c_str(), | 722 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latti
ceCoords.c_str(), |
| 723 kVec2f_GrSLType); | 723 kVec2f_GrSLType); |
| 724 noiseCode.appendf(".bgra;\n\t%s.x = ", uv); | 724 noiseCode.appendf(".bgra;\n\t%s.x = ", uv); |
| 725 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); | 725 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); |
| 726 } | 726 } |
| 727 | 727 |
| 728 noiseCode.appendf("\n\t%s.x -= 1.0;", fractVal); | 728 noiseCode.appendf("\n\t%s.x -= 1.0;", fractVal); |
| 729 // Compute v, at offset (-1,0) | 729 // Compute v, at offset (-1,0) |
| 730 { | 730 { |
| 731 SkString latticeCoords(""); | 731 SkString latticeCoords(""); |
| 732 latticeCoords.appendf("vec2(%s.y, %s)", bcoords, chanCoord); | 732 latticeCoords.appendf("vec2(%s.y, %s)", bcoords, chanCoord); |
| 733 noiseCode.append("\n\tlattice = "); | 733 noiseCode.append("\n\tlattice = "); |
| 734 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeC
oords.c_str(), | 734 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latti
ceCoords.c_str(), |
| 735 kVec2f_GrSLType); | 735 kVec2f_GrSLType); |
| 736 noiseCode.appendf(".bgra;\n\t%s.y = ", uv); | 736 noiseCode.appendf(".bgra;\n\t%s.y = ", uv); |
| 737 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); | 737 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); |
| 738 } | 738 } |
| 739 | 739 |
| 740 // Compute 'a' as a linear interpolation of 'u' and 'v' | 740 // Compute 'a' as a linear interpolation of 'u' and 'v' |
| 741 noiseCode.appendf("\n\tvec2 %s;", ab); | 741 noiseCode.appendf("\n\tvec2 %s;", ab); |
| 742 noiseCode.appendf("\n\t%s.x = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmoo
th); | 742 noiseCode.appendf("\n\t%s.x = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmoo
th); |
| 743 | 743 |
| 744 noiseCode.appendf("\n\t%s.y -= 1.0;", fractVal); | 744 noiseCode.appendf("\n\t%s.y -= 1.0;", fractVal); |
| 745 // Compute v, at offset (-1,-1) | 745 // Compute v, at offset (-1,-1) |
| 746 { | 746 { |
| 747 SkString latticeCoords(""); | 747 SkString latticeCoords(""); |
| 748 latticeCoords.appendf("vec2(%s.w, %s)", bcoords, chanCoord); | 748 latticeCoords.appendf("vec2(%s.w, %s)", bcoords, chanCoord); |
| 749 noiseCode.append("\n\tlattice = "); | 749 noiseCode.append("\n\tlattice = "); |
| 750 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeC
oords.c_str(), | 750 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latti
ceCoords.c_str(), |
| 751 kVec2f_GrSLType); | 751 kVec2f_GrSLType); |
| 752 noiseCode.appendf(".bgra;\n\t%s.y = ", uv); | 752 noiseCode.appendf(".bgra;\n\t%s.y = ", uv); |
| 753 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); | 753 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); |
| 754 } | 754 } |
| 755 | 755 |
| 756 noiseCode.appendf("\n\t%s.x += 1.0;", fractVal); | 756 noiseCode.appendf("\n\t%s.x += 1.0;", fractVal); |
| 757 // Compute u, at offset (0,-1) | 757 // Compute u, at offset (0,-1) |
| 758 { | 758 { |
| 759 SkString latticeCoords(""); | 759 SkString latticeCoords(""); |
| 760 latticeCoords.appendf("vec2(%s.z, %s)", bcoords, chanCoord); | 760 latticeCoords.appendf("vec2(%s.z, %s)", bcoords, chanCoord); |
| 761 noiseCode.append("\n\tlattice = "); | 761 noiseCode.append("\n\tlattice = "); |
| 762 fragBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeC
oords.c_str(), | 762 fragBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], latti
ceCoords.c_str(), |
| 763 kVec2f_GrSLType); | 763 kVec2f_GrSLType); |
| 764 noiseCode.appendf(".bgra;\n\t%s.x = ", uv); | 764 noiseCode.appendf(".bgra;\n\t%s.x = ", uv); |
| 765 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); | 765 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); |
| 766 } | 766 } |
| 767 | 767 |
| 768 // Compute 'b' as a linear interpolation of 'u' and 'v' | 768 // Compute 'b' as a linear interpolation of 'u' and 'v' |
| 769 noiseCode.appendf("\n\t%s.y = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmoo
th); | 769 noiseCode.appendf("\n\t%s.y = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmoo
th); |
| 770 // Compute the noise as a linear interpolation of 'a' and 'b' | 770 // Compute the noise as a linear interpolation of 'a' and 'b' |
| 771 noiseCode.appendf("\n\treturn mix(%s.x, %s.y, %s.y);\n", ab, ab, noiseSmooth
); | 771 noiseCode.appendf("\n\treturn mix(%s.x, %s.y, %s.y);\n", ab, ab, noiseSmooth
); |
| 772 | 772 |
| (...skipping 202 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 975 str->append(" seed: "); | 975 str->append(" seed: "); |
| 976 str->appendScalar(fSeed); | 976 str->appendScalar(fSeed); |
| 977 str->append(" stitch tiles: "); | 977 str->append(" stitch tiles: "); |
| 978 str->append(fStitchTiles ? "true " : "false "); | 978 str->append(fStitchTiles ? "true " : "false "); |
| 979 | 979 |
| 980 this->INHERITED::toString(str); | 980 this->INHERITED::toString(str); |
| 981 | 981 |
| 982 str->append(")"); | 982 str->append(")"); |
| 983 } | 983 } |
| 984 #endif | 984 #endif |
| OLD | NEW |