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Side by Side Diff: src/effects/SkDisplacementMapEffect.cpp

Issue 1862373003: Rename EmitArgs::fSamplers to fTexSamplers (Closed) Base URL: https://skia.googlesource.com/skia.git@upload3_infer
Patch Set: rebase Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDisplacementMapEffect.h" 8 #include "SkDisplacementMapEffect.h"
9 9
10 #include "SkBitmap.h" 10 #include "SkBitmap.h"
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544 kVec2f_GrSLType, kDefault_GrSLP recision, "Scale"); 544 kVec2f_GrSLType, kDefault_GrSLP recision, "Scale");
545 const char* scaleUni = args.fUniformHandler->getUniformCStr(fScaleUni); 545 const char* scaleUni = args.fUniformHandler->getUniformCStr(fScaleUni);
546 const char* dColor = "dColor"; 546 const char* dColor = "dColor";
547 const char* cCoords = "cCoords"; 547 const char* cCoords = "cCoords";
548 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa t, use 548 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa t, use
549 // a number smaller than that to approximate 0, but 549 // a number smaller than that to approximate 0, but
550 // leave room for 32-bit float GPU rounding e rrors. 550 // leave room for 32-bit float GPU rounding e rrors.
551 551
552 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; 552 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
553 fragBuilder->codeAppendf("\t\tvec4 %s = ", dColor); 553 fragBuilder->codeAppendf("\t\tvec4 %s = ", dColor);
554 fragBuilder->appendTextureLookup(args.fSamplers[0], args.fCoords[0].c_str(), 554 fragBuilder->appendTextureLookup(args.fTexSamplers[0], args.fCoords[0].c_str (),
555 args.fCoords[0].getType()); 555 args.fCoords[0].getType());
556 fragBuilder->codeAppend(";\n"); 556 fragBuilder->codeAppend(";\n");
557 557
558 // Unpremultiply the displacement 558 // Unpremultiply the displacement
559 fragBuilder->codeAppendf( 559 fragBuilder->codeAppendf(
560 "\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);" , 560 "\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb / %s.a, 0.0, 1.0);" ,
561 dColor, dColor, nearZero, dColor, dColor); 561 dColor, dColor, nearZero, dColor, dColor);
562 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 1); 562 SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 1);
563 fragBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.", 563 fragBuilder->codeAppendf("\t\tvec2 %s = %s + %s*(%s.",
564 cCoords, coords2D.c_str(), scaleUni, dColor); 564 cCoords, coords2D.c_str(), scaleUni, dColor);
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599 SkDEBUGFAIL("Unknown Y channel selector"); 599 SkDEBUGFAIL("Unknown Y channel selector");
600 } 600 }
601 fragBuilder->codeAppend("-vec2(0.5));\t\t"); 601 fragBuilder->codeAppend("-vec2(0.5));\t\t");
602 602
603 fGLDomain.sampleTexture(fragBuilder, 603 fGLDomain.sampleTexture(fragBuilder,
604 args.fUniformHandler, 604 args.fUniformHandler,
605 args.fGLSLCaps, 605 args.fGLSLCaps,
606 domain, 606 domain,
607 args.fOutputColor, 607 args.fOutputColor,
608 SkString(cCoords), 608 SkString(cCoords),
609 args.fSamplers[1]); 609 args.fTexSamplers[1]);
610 fragBuilder->codeAppend(";\n"); 610 fragBuilder->codeAppend(";\n");
611 } 611 }
612 612
613 void GrGLDisplacementMapEffect::onSetData(const GrGLSLProgramDataManager& pdman, 613 void GrGLDisplacementMapEffect::onSetData(const GrGLSLProgramDataManager& pdman,
614 const GrProcessor& proc) { 614 const GrProcessor& proc) {
615 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap Effect>(); 615 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap Effect>();
616 GrTexture* colorTex = displacementMap.texture(1); 616 GrTexture* colorTex = displacementMap.texture(1);
617 SkScalar scaleX = displacementMap.scale().fX / colorTex->width(); 617 SkScalar scaleX = displacementMap.scale().fX / colorTex->width();
618 SkScalar scaleY = displacementMap.scale().fY / colorTex->height(); 618 SkScalar scaleY = displacementMap.scale().fY / colorTex->height();
619 pdman.set2f(fScaleUni, SkScalarToFloat(scaleX), 619 pdman.set2f(fScaleUni, SkScalarToFloat(scaleX),
620 colorTex->origin() == kTopLeft_GrSurfaceOrigin ? 620 colorTex->origin() == kTopLeft_GrSurfaceOrigin ?
621 SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY)); 621 SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY));
622 fGLDomain.setData(pdman, displacementMap.domain(), colorTex->origin()); 622 fGLDomain.setData(pdman, displacementMap.domain(), colorTex->origin());
623 } 623 }
624 624
625 void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc, 625 void GrGLDisplacementMapEffect::GenKey(const GrProcessor& proc,
626 const GrGLSLCaps&, GrProcessorKeyBuilder* b) { 626 const GrGLSLCaps&, GrProcessorKeyBuilder* b) {
627 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap Effect>(); 627 const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMap Effect>();
628 628
629 uint32_t xKey = displacementMap.xChannelSelector(); 629 uint32_t xKey = displacementMap.xChannelSelector();
630 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit s; 630 uint32_t yKey = displacementMap.yChannelSelector() << kChannelSelectorKeyBit s;
631 631
632 b->add32(xKey | yKey); 632 b->add32(xKey | yKey);
633 } 633 }
634 #endif 634 #endif
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