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Side by Side Diff: experimental/SkPerlinNoiseShader2/SkPerlinNoiseShader2.cpp

Issue 1862373003: Rename EmitArgs::fSamplers to fTexSamplers (Closed) Base URL: https://skia.googlesource.com/skia.git@upload3_infer
Patch Set: rebase Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDither.h" 8 #include "SkDither.h"
9 #include "SkPerlinNoiseShader2.h" 9 #include "SkPerlinNoiseShader2.h"
10 #include "SkColorFilter.h" 10 #include "SkColorFilter.h"
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812 // Get texture coordinates and normalize 812 // Get texture coordinates and normalize
813 noiseCode.appendf("\n\t%s = fract(floor(mod(%s, 256.0)) / vec4(256.0));\n", 813 noiseCode.appendf("\n\t%s = fract(floor(mod(%s, 256.0)) / vec4(256.0));\n",
814 floorVal, floorVal); 814 floorVal, floorVal);
815 815
816 // Get permutation for x 816 // Get permutation for x
817 { 817 {
818 SkString xCoords(""); 818 SkString xCoords("");
819 xCoords.appendf("vec2(%s.x, 0.5)", floorVal); 819 xCoords.appendf("vec2(%s.x, 0.5)", floorVal);
820 820
821 noiseCode.appendf("\n\tvec2 %s;\n\t%s.x = ", latticeIdx, latticeIdx); 821 noiseCode.appendf("\n\tvec2 %s;\n\t%s.x = ", latticeIdx, latticeIdx);
822 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_ str(), 822 fsBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords .c_str(),
823 kVec2f_GrSLType); 823 kVec2f_GrSLType);
824 noiseCode.append(".r;"); 824 noiseCode.append(".r;");
825 } 825 }
826 826
827 // Get permutation for x + 1 827 // Get permutation for x + 1
828 { 828 {
829 SkString xCoords(""); 829 SkString xCoords("");
830 xCoords.appendf("vec2(%s.z, 0.5)", floorVal); 830 xCoords.appendf("vec2(%s.z, 0.5)", floorVal);
831 831
832 noiseCode.appendf("\n\t%s.y = ", latticeIdx); 832 noiseCode.appendf("\n\t%s.y = ", latticeIdx);
833 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[0], xCoords.c_ str(), 833 fsBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[0], xCoords .c_str(),
834 kVec2f_GrSLType); 834 kVec2f_GrSLType);
835 noiseCode.append(".r;"); 835 noiseCode.append(".r;");
836 } 836 }
837 837
838 #if defined(SK_BUILD_FOR_ANDROID) 838 #if defined(SK_BUILD_FOR_ANDROID)
839 // Android rounding for Tegra devices, like, for example: Xoom (Tegra 2), Ne xus 7 (Tegra 3). 839 // Android rounding for Tegra devices, like, for example: Xoom (Tegra 2), Ne xus 7 (Tegra 3).
840 // The issue is that colors aren't accurate enough on Tegra devices. For exa mple, if an 8 bit 840 // The issue is that colors aren't accurate enough on Tegra devices. For exa mple, if an 8 bit
841 // value of 124 (or 0.486275 here) is entered, we can get a texture value of 123.513725 841 // value of 124 (or 0.486275 here) is entered, we can get a texture value of 123.513725
842 // (or 0.484368 here). The following rounding operation prevents these preci sion issues from 842 // (or 0.484368 here). The following rounding operation prevents these preci sion issues from
843 // affecting the result of the noise by making sure that we only have multip les of 1/255. 843 // affecting the result of the noise by making sure that we only have multip les of 1/255.
844 // (Note that 1/255 is about 0.003921569, which is the value used here). 844 // (Note that 1/255 is about 0.003921569, which is the value used here).
845 noiseCode.appendf("\n\t%s = floor(%s * vec2(255.0) + vec2(0.5)) * vec2(0.003 921569);", 845 noiseCode.appendf("\n\t%s = floor(%s * vec2(255.0) + vec2(0.5)) * vec2(0.003 921569);",
846 latticeIdx, latticeIdx); 846 latticeIdx, latticeIdx);
847 #endif 847 #endif
848 848
849 // Get (x,y) coordinates with the permutated x 849 // Get (x,y) coordinates with the permutated x
850 noiseCode.appendf("\n\tvec4 %s = fract(%s.xyxy + %s.yyww);", bcoords, lattic eIdx, floorVal); 850 noiseCode.appendf("\n\tvec4 %s = fract(%s.xyxy + %s.yyww);", bcoords, lattic eIdx, floorVal);
851 851
852 noiseCode.appendf("\n\n\tvec2 %s;", uv); 852 noiseCode.appendf("\n\n\tvec2 %s;", uv);
853 // Compute u, at offset (0,0) 853 // Compute u, at offset (0,0)
854 { 854 {
855 SkString latticeCoords(""); 855 SkString latticeCoords("");
856 latticeCoords.appendf("vec2(%s.x, %s)", bcoords, chanCoord); 856 latticeCoords.appendf("vec2(%s.x, %s)", bcoords, chanCoord);
857 noiseCode.appendf("\n\tvec4 %s = ", lattice); 857 noiseCode.appendf("\n\tvec4 %s = ", lattice);
858 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoo rds.c_str(), 858 fsBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], lattice Coords.c_str(),
859 kVec2f_GrSLType); 859 kVec2f_GrSLType);
860 noiseCode.appendf(".bgra;\n\t%s.x = ", uv); 860 noiseCode.appendf(".bgra;\n\t%s.x = ", uv);
861 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); 861 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
862 } 862 }
863 863
864 noiseCode.appendf("\n\t%s.x -= 1.0;", fractVal); 864 noiseCode.appendf("\n\t%s.x -= 1.0;", fractVal);
865 // Compute v, at offset (-1,0) 865 // Compute v, at offset (-1,0)
866 { 866 {
867 SkString latticeCoords(""); 867 SkString latticeCoords("");
868 latticeCoords.appendf("vec2(%s.y, %s)", bcoords, chanCoord); 868 latticeCoords.appendf("vec2(%s.y, %s)", bcoords, chanCoord);
869 noiseCode.append("\n\tlattice = "); 869 noiseCode.append("\n\tlattice = ");
870 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoo rds.c_str(), 870 fsBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], lattice Coords.c_str(),
871 kVec2f_GrSLType); 871 kVec2f_GrSLType);
872 noiseCode.appendf(".bgra;\n\t%s.y = ", uv); 872 noiseCode.appendf(".bgra;\n\t%s.y = ", uv);
873 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); 873 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
874 } 874 }
875 875
876 // Compute 'a' as a linear interpolation of 'u' and 'v' 876 // Compute 'a' as a linear interpolation of 'u' and 'v'
877 noiseCode.appendf("\n\tvec2 %s;", ab); 877 noiseCode.appendf("\n\tvec2 %s;", ab);
878 noiseCode.appendf("\n\t%s.x = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmoo th); 878 noiseCode.appendf("\n\t%s.x = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmoo th);
879 879
880 noiseCode.appendf("\n\t%s.y -= 1.0;", fractVal); 880 noiseCode.appendf("\n\t%s.y -= 1.0;", fractVal);
881 // Compute v, at offset (-1,-1) 881 // Compute v, at offset (-1,-1)
882 { 882 {
883 SkString latticeCoords(""); 883 SkString latticeCoords("");
884 latticeCoords.appendf("vec2(%s.w, %s)", bcoords, chanCoord); 884 latticeCoords.appendf("vec2(%s.w, %s)", bcoords, chanCoord);
885 noiseCode.append("\n\tlattice = "); 885 noiseCode.append("\n\tlattice = ");
886 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoo rds.c_str(), 886 fsBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], lattice Coords.c_str(),
887 kVec2f_GrSLType); 887 kVec2f_GrSLType);
888 noiseCode.appendf(".bgra;\n\t%s.y = ", uv); 888 noiseCode.appendf(".bgra;\n\t%s.y = ", uv);
889 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); 889 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
890 } 890 }
891 891
892 noiseCode.appendf("\n\t%s.x += 1.0;", fractVal); 892 noiseCode.appendf("\n\t%s.x += 1.0;", fractVal);
893 // Compute u, at offset (0,-1) 893 // Compute u, at offset (0,-1)
894 { 894 {
895 SkString latticeCoords(""); 895 SkString latticeCoords("");
896 latticeCoords.appendf("vec2(%s.z, %s)", bcoords, chanCoord); 896 latticeCoords.appendf("vec2(%s.z, %s)", bcoords, chanCoord);
897 noiseCode.append("\n\tlattice = "); 897 noiseCode.append("\n\tlattice = ");
898 fsBuilder->appendTextureLookup(&noiseCode, args.fSamplers[1], latticeCoo rds.c_str(), 898 fsBuilder->appendTextureLookup(&noiseCode, args.fTexSamplers[1], lattice Coords.c_str(),
899 kVec2f_GrSLType); 899 kVec2f_GrSLType);
900 noiseCode.appendf(".bgra;\n\t%s.x = ", uv); 900 noiseCode.appendf(".bgra;\n\t%s.x = ", uv);
901 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal); 901 noiseCode.appendf(dotLattice, lattice, lattice, inc8bit, fractVal);
902 } 902 }
903 903
904 // Compute 'b' as a linear interpolation of 'u' and 'v' 904 // Compute 'b' as a linear interpolation of 'u' and 'v'
905 noiseCode.appendf("\n\t%s.y = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmoo th); 905 noiseCode.appendf("\n\t%s.y = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmoo th);
906 // Compute the noise as a linear interpolation of 'a' and 'b' 906 // Compute the noise as a linear interpolation of 'a' and 'b'
907 noiseCode.appendf("\n\treturn mix(%s.x, %s.y, %s.y);\n", ab, ab, noiseSmooth ); 907 noiseCode.appendf("\n\treturn mix(%s.x, %s.y, %s.y);\n", ab, ab, noiseSmooth );
908 908
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1168 &fadeFuncName); 1168 &fadeFuncName);
1169 1169
1170 // perm function 1170 // perm function
1171 static const GrGLSLShaderVar permArgs[] = { 1171 static const GrGLSLShaderVar permArgs[] = {
1172 GrGLSLShaderVar("x", kFloat_GrSLType) 1172 GrGLSLShaderVar("x", kFloat_GrSLType)
1173 }; 1173 };
1174 SkString permFuncName; 1174 SkString permFuncName;
1175 SkString permCode("return "); 1175 SkString permCode("return ");
1176 // FIXME even though I'm creating these textures with kRepeat_TileMode, they 're clamped. Not 1176 // FIXME even though I'm creating these textures with kRepeat_TileMode, they 're clamped. Not
1177 // sure why. Using fract() (here and the next texture lookup) as a workaroun d. 1177 // sure why. Using fract() (here and the next texture lookup) as a workaroun d.
1178 fsBuilder->appendTextureLookup(&permCode, args.fSamplers[0], "vec2(fract(x / 256.0), 0.0)", 1178 fsBuilder->appendTextureLookup(&permCode, args.fTexSamplers[0], "vec2(fract( x / 256.0), 0.0)",
1179 kVec2f_GrSLType); 1179 kVec2f_GrSLType);
1180 permCode.append(".r * 255.0;"); 1180 permCode.append(".r * 255.0;");
1181 fsBuilder->emitFunction(kFloat_GrSLType, "perm", SK_ARRAY_COUNT(permArgs), p ermArgs, 1181 fsBuilder->emitFunction(kFloat_GrSLType, "perm", SK_ARRAY_COUNT(permArgs), p ermArgs,
1182 permCode.c_str(), &permFuncName); 1182 permCode.c_str(), &permFuncName);
1183 1183
1184 // grad function 1184 // grad function
1185 static const GrGLSLShaderVar gradArgs[] = { 1185 static const GrGLSLShaderVar gradArgs[] = {
1186 GrGLSLShaderVar("x", kFloat_GrSLType), 1186 GrGLSLShaderVar("x", kFloat_GrSLType),
1187 GrGLSLShaderVar("p", kVec3f_GrSLType) 1187 GrGLSLShaderVar("p", kVec3f_GrSLType)
1188 }; 1188 };
1189 SkString gradFuncName; 1189 SkString gradFuncName;
1190 SkString gradCode("return dot("); 1190 SkString gradCode("return dot(");
1191 fsBuilder->appendTextureLookup(&gradCode, args.fSamplers[1], "vec2(fract(x / 16.0), 0.0)", 1191 fsBuilder->appendTextureLookup(&gradCode, args.fTexSamplers[1], "vec2(fract( x / 16.0), 0.0)",
1192 kVec2f_GrSLType); 1192 kVec2f_GrSLType);
1193 gradCode.append(".rgb * 255.0 - vec3(1.0), p);"); 1193 gradCode.append(".rgb * 255.0 - vec3(1.0), p);");
1194 fsBuilder->emitFunction(kFloat_GrSLType, "grad", SK_ARRAY_COUNT(gradArgs), g radArgs, 1194 fsBuilder->emitFunction(kFloat_GrSLType, "grad", SK_ARRAY_COUNT(gradArgs), g radArgs,
1195 gradCode.c_str(), &gradFuncName); 1195 gradCode.c_str(), &gradFuncName);
1196 1196
1197 // lerp function 1197 // lerp function
1198 static const GrGLSLShaderVar lerpArgs[] = { 1198 static const GrGLSLShaderVar lerpArgs[] = {
1199 GrGLSLShaderVar("a", kFloat_GrSLType), 1199 GrGLSLShaderVar("a", kFloat_GrSLType),
1200 GrGLSLShaderVar("b", kFloat_GrSLType), 1200 GrGLSLShaderVar("b", kFloat_GrSLType),
1201 GrGLSLShaderVar("w", kFloat_GrSLType) 1201 GrGLSLShaderVar("w", kFloat_GrSLType)
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1396 str->append(" seed: "); 1396 str->append(" seed: ");
1397 str->appendScalar(fSeed); 1397 str->appendScalar(fSeed);
1398 str->append(" stitch tiles: "); 1398 str->append(" stitch tiles: ");
1399 str->append(fStitchTiles ? "true " : "false "); 1399 str->append(fStitchTiles ? "true " : "false ");
1400 1400
1401 this->INHERITED::toString(str); 1401 this->INHERITED::toString(str);
1402 1402
1403 str->append(")"); 1403 str->append(")");
1404 } 1404 }
1405 #endif 1405 #endif
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