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1 // Copyright 2014 PDFium Authors. All rights reserved. | 1 // Copyright 2014 PDFium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
6 | 6 |
7 #include "xfa/fxbarcode/BC_UtilCodingConvert.h" | 7 #include "xfa/fxbarcode/BC_UtilCodingConvert.h" |
8 | 8 |
9 CBC_UtilCodingConvert::CBC_UtilCodingConvert() {} | 9 CBC_UtilCodingConvert::CBC_UtilCodingConvert() {} |
10 | 10 |
11 CBC_UtilCodingConvert::~CBC_UtilCodingConvert() {} | 11 CBC_UtilCodingConvert::~CBC_UtilCodingConvert() {} |
12 | 12 |
13 void CBC_UtilCodingConvert::UnicodeToLocale(const CFX_WideString& src, | 13 void CBC_UtilCodingConvert::UnicodeToLocale(const CFX_WideString& src, |
14 CFX_ByteString& dst) { | 14 CFX_ByteString& dst) { |
15 dst = CFX_ByteString::FromUnicode(src); | 15 dst = CFX_ByteString::FromUnicode(src); |
16 } | 16 } |
17 | 17 |
18 void CBC_UtilCodingConvert::LocaleToUtf8(const CFX_ByteString& src, | 18 void CBC_UtilCodingConvert::LocaleToUtf8(const CFX_ByteString& src, |
19 CFX_ByteString& dst) { | 19 CFX_ByteString& dst) { |
20 CFX_WideString unicode = CFX_WideString::FromLocal(src.AsByteStringC()); | 20 CFX_WideString unicode = CFX_WideString::FromLocal(src.AsStringC()); |
21 dst = unicode.UTF8Encode(); | 21 dst = unicode.UTF8Encode(); |
22 } | 22 } |
23 | 23 |
24 void CBC_UtilCodingConvert::LocaleToUtf8(const CFX_ByteString& src, | 24 void CBC_UtilCodingConvert::LocaleToUtf8(const CFX_ByteString& src, |
25 CFX_ByteArray& dst) { | 25 CFX_ByteArray& dst) { |
26 CFX_WideString unicode = CFX_WideString::FromLocal(src.AsByteStringC()); | 26 CFX_WideString unicode = CFX_WideString::FromLocal(src.AsStringC()); |
27 CFX_ByteString utf8 = unicode.UTF8Encode(); | 27 CFX_ByteString utf8 = unicode.UTF8Encode(); |
28 for (int32_t i = 0; i < utf8.GetLength(); i++) { | 28 for (int32_t i = 0; i < utf8.GetLength(); i++) { |
29 dst.Add(utf8[i]); | 29 dst.Add(utf8[i]); |
30 } | 30 } |
31 } | 31 } |
32 | 32 |
33 void CBC_UtilCodingConvert::Utf8ToLocale(const CFX_ByteArray& src, | 33 void CBC_UtilCodingConvert::Utf8ToLocale(const CFX_ByteArray& src, |
34 CFX_ByteString& dst) { | 34 CFX_ByteString& dst) { |
35 CFX_ByteString utf8; | 35 CFX_ByteString utf8; |
36 for (int32_t i = 0; i < src.GetSize(); i++) { | 36 for (int32_t i = 0; i < src.GetSize(); i++) { |
37 utf8 += src[i]; | 37 utf8 += src[i]; |
38 } | 38 } |
39 CFX_WideString unicode = CFX_WideString::FromUTF8(utf8.AsByteStringC()); | 39 CFX_WideString unicode = CFX_WideString::FromUTF8(utf8.AsStringC()); |
40 dst = CFX_ByteString::FromUnicode(unicode); | 40 dst = CFX_ByteString::FromUnicode(unicode); |
41 } | 41 } |
42 | 42 |
43 void CBC_UtilCodingConvert::Utf8ToLocale(const uint8_t* src, | 43 void CBC_UtilCodingConvert::Utf8ToLocale(const uint8_t* src, |
44 int32_t count, | 44 int32_t count, |
45 CFX_ByteString& dst) { | 45 CFX_ByteString& dst) { |
46 CFX_WideString unicode = | 46 CFX_WideString unicode = |
47 CFX_WideString::FromUTF8(CFX_ByteStringC(src, count)); | 47 CFX_WideString::FromUTF8(CFX_ByteStringC(src, count)); |
48 dst = CFX_ByteString::FromUnicode(unicode); | 48 dst = CFX_ByteString::FromUnicode(unicode); |
49 } | 49 } |
50 | 50 |
51 void CBC_UtilCodingConvert::UnicodeToUTF8(const CFX_WideString& src, | 51 void CBC_UtilCodingConvert::UnicodeToUTF8(const CFX_WideString& src, |
52 CFX_ByteString& dst) { | 52 CFX_ByteString& dst) { |
53 dst = src.UTF8Encode(); | 53 dst = src.UTF8Encode(); |
54 } | 54 } |
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