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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLRenderTarget.h" | 8 #include "GrGLRenderTarget.h" |
9 | 9 |
10 #include "GrRenderTargetPriv.h" | 10 #include "GrRenderTargetPriv.h" |
11 #include "GrGLGpu.h" | 11 #include "GrGLGpu.h" |
12 #include "GrGLUtil.h" | 12 #include "GrGLUtil.h" |
13 #include "SkTraceMemoryDump.h" | 13 #include "SkTraceMemoryDump.h" |
14 | 14 |
15 #define GPUGL static_cast<GrGLGpu*>(this->getGpu()) | 15 #define GPUGL static_cast<GrGLGpu*>(this->getGpu()) |
16 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) | 16 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) |
17 | 17 |
18 // Because this class is virtually derived from GrSurface we must explicitly cal
l its constructor. | 18 // Because this class is virtually derived from GrSurface we must explicitly cal
l its constructor. |
| 19 // Constructor for wrapped render targets. |
19 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, | 20 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, |
20 const GrSurfaceDesc& desc, | 21 const GrSurfaceDesc& desc, |
21 const IDDesc& idDesc, | 22 const IDDesc& idDesc, |
22 GrGLStencilAttachment* stencil) | 23 GrGLStencilAttachment* stencil) |
23 : GrSurface(gpu, idDesc.fLifeCycle, desc) | 24 : GrSurface(gpu, desc) |
24 , INHERITED(gpu, idDesc.fLifeCycle, desc, idDesc.fSampleConfig, stencil) { | 25 , INHERITED(gpu, desc, idDesc.fSampleConfig, stencil) { |
25 this->init(desc, idDesc); | 26 this->init(desc, idDesc); |
26 this->registerWithCache(); | 27 this->registerWithCacheWrapped(); |
27 } | 28 } |
28 | 29 |
29 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, cons
t IDDesc& idDesc, | 30 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, |
30 Derived) | 31 const IDDesc& idDesc) |
31 : GrSurface(gpu, idDesc.fLifeCycle, desc) | 32 : GrSurface(gpu, desc) |
32 , INHERITED(gpu, idDesc.fLifeCycle, desc, idDesc.fSampleConfig) { | 33 , INHERITED(gpu, desc, idDesc.fSampleConfig) { |
33 this->init(desc, idDesc); | 34 this->init(desc, idDesc); |
34 } | 35 } |
35 | 36 |
36 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { | 37 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { |
37 fRTFBOID = idDesc.fRTFBOID; | 38 fRTFBOID = idDesc.fRTFBOID; |
38 fTexFBOID = idDesc.fTexFBOID; | 39 fTexFBOID = idDesc.fTexFBOID; |
39 fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; | 40 fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; |
40 fRTLifecycle = idDesc.fLifeCycle; | 41 fRTFBOLifeCycle = idDesc.fRTFBOLifeCycle; |
41 | 42 |
42 fViewport.fLeft = 0; | 43 fViewport.fLeft = 0; |
43 fViewport.fBottom = 0; | 44 fViewport.fBottom = 0; |
44 fViewport.fWidth = desc.fWidth; | 45 fViewport.fWidth = desc.fWidth; |
45 fViewport.fHeight = desc.fHeight; | 46 fViewport.fHeight = desc.fHeight; |
46 | 47 |
47 fGpuMemorySize = this->totalSamples() * this->totalBytesPerSample(); | 48 fGpuMemorySize = this->totalSamples() * this->totalBytesPerSample(); |
48 | 49 |
49 SkASSERT(fGpuMemorySize <= WorseCaseSize(desc)); | 50 SkASSERT(fGpuMemorySize <= WorseCaseSize(desc)); |
50 } | 51 } |
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112 #ifdef SK_DEBUG | 113 #ifdef SK_DEBUG |
113 GrGLenum status; | 114 GrGLenum status; |
114 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFF
ER)); | 115 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFF
ER)); |
115 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); | 116 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); |
116 #endif | 117 #endif |
117 return true; | 118 return true; |
118 } | 119 } |
119 } | 120 } |
120 | 121 |
121 void GrGLRenderTarget::onRelease() { | 122 void GrGLRenderTarget::onRelease() { |
122 if (kBorrowed_LifeCycle != fRTLifecycle) { | 123 if (GrBackendObjectLifeCycle::kBorrowed != fRTFBOLifeCycle) { |
123 if (fTexFBOID) { | 124 if (fTexFBOID) { |
124 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); | 125 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); |
125 } | 126 } |
126 if (fRTFBOID && fRTFBOID != fTexFBOID) { | 127 if (fRTFBOID && fRTFBOID != fTexFBOID) { |
127 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); | 128 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); |
128 } | 129 } |
129 if (fMSColorRenderbufferID) { | 130 if (fMSColorRenderbufferID) { |
130 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); | 131 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); |
131 } | 132 } |
132 } | 133 } |
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200 int GrGLRenderTarget::totalSamples() const { | 201 int GrGLRenderTarget::totalSamples() const { |
201 int total_samples = this->msaaSamples(); | 202 int total_samples = this->msaaSamples(); |
202 | 203 |
203 if (fTexFBOID != kUnresolvableFBOID) { | 204 if (fTexFBOID != kUnresolvableFBOID) { |
204 // If we own the resolve buffer then that is one more sample per pixel. | 205 // If we own the resolve buffer then that is one more sample per pixel. |
205 total_samples += 1; | 206 total_samples += 1; |
206 } | 207 } |
207 | 208 |
208 return total_samples; | 209 return total_samples; |
209 } | 210 } |
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