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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #ifndef GrGLRenderTarget_DEFINED | 9 #ifndef GrGLRenderTarget_DEFINED |
10 #define GrGLRenderTarget_DEFINED | 10 #define GrGLRenderTarget_DEFINED |
11 | 11 |
12 #include "GrGLIRect.h" | 12 #include "GrGLIRect.h" |
13 #include "GrRenderTarget.h" | 13 #include "GrRenderTarget.h" |
14 #include "SkScalar.h" | 14 #include "SkScalar.h" |
15 | 15 |
16 class GrGLGpu; | 16 class GrGLGpu; |
17 class GrGLStencilAttachment; | 17 class GrGLStencilAttachment; |
18 | 18 |
19 class GrGLRenderTarget : public GrRenderTarget { | 19 class GrGLRenderTarget : public GrRenderTarget { |
20 public: | 20 public: |
21 // set fTexFBOID to this value to indicate that it is multisampled but | 21 // set fTexFBOID to this value to indicate that it is multisampled but |
22 // Gr doesn't know how to resolve it. | 22 // Gr doesn't know how to resolve it. |
23 enum { kUnresolvableFBOID = 0 }; | 23 enum { kUnresolvableFBOID = 0 }; |
24 | 24 |
25 struct IDDesc { | 25 struct IDDesc { |
26 GrGLuint fRTFBOID; | 26 GrGLuint fRTFBOID; |
| 27 GrBackendObjectOwnership fRTFBOOwnership; |
27 GrGLuint fTexFBOID; | 28 GrGLuint fTexFBOID; |
28 GrGLuint fMSColorRenderbufferID; | 29 GrGLuint fMSColorRenderbufferID; |
29 GrGpuResource::LifeCycle fLifeCycle; | |
30 GrRenderTarget::SampleConfig fSampleConfig; | 30 GrRenderTarget::SampleConfig fSampleConfig; |
31 }; | 31 }; |
32 | 32 |
33 static GrGLRenderTarget* CreateWrapped(GrGLGpu*, | 33 static GrGLRenderTarget* CreateWrapped(GrGLGpu*, |
34 const GrSurfaceDesc&, | 34 const GrSurfaceDesc&, |
35 const IDDesc&, | 35 const IDDesc&, |
36 int stencilBits); | 36 int stencilBits); |
37 | 37 |
38 void setViewport(const GrGLIRect& rect) { fViewport = rect; } | 38 void setViewport(const GrGLIRect& rect) { fViewport = rect; } |
39 const GrGLIRect& getViewport() const { return fViewport; } | 39 const GrGLIRect& getViewport() const { return fViewport; } |
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54 return kAutoResolves_ResolveType; | 54 return kAutoResolves_ResolveType; |
55 } else if (kUnresolvableFBOID == fTexFBOID) { | 55 } else if (kUnresolvableFBOID == fTexFBOID) { |
56 return kCantResolve_ResolveType; | 56 return kCantResolve_ResolveType; |
57 } else { | 57 } else { |
58 return kCanResolve_ResolveType; | 58 return kCanResolve_ResolveType; |
59 } | 59 } |
60 } | 60 } |
61 | 61 |
62 GrBackendObject getRenderTargetHandle() const override { return fRTFBOID; } | 62 GrBackendObject getRenderTargetHandle() const override { return fRTFBOID; } |
63 | 63 |
64 /** When we don't own the FBO ID we don't attempt to modify its attachments.
*/ | 64 bool canAttemptStencilAttachment() const override; |
65 bool canAttemptStencilAttachment() const override { | |
66 return kCached_LifeCycle == fRTLifecycle || kUncached_LifeCycle == fRTLi
fecycle; | |
67 } | |
68 | 65 |
69 // GrGLRenderTarget overrides dumpMemoryStatistics so it can log its texture
and renderbuffer | 66 // GrGLRenderTarget overrides dumpMemoryStatistics so it can log its texture
and renderbuffer |
70 // components seperately. | 67 // components seperately. |
71 void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const override
; | 68 void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const override
; |
72 | 69 |
73 protected: | 70 protected: |
74 // The public constructor registers this object with the cache. However, onl
y the most derived | 71 // Constructor for subclasses. |
75 // class should register with the cache. This constructor does not do the re
gistration and | 72 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&); |
76 // rather moves that burden onto the derived class. | |
77 enum Derived { kDerived }; | |
78 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, Derived); | |
79 | 73 |
80 void init(const GrSurfaceDesc&, const IDDesc&); | 74 void init(const GrSurfaceDesc&, const IDDesc&); |
81 | 75 |
82 void onAbandon() override; | 76 void onAbandon() override; |
83 void onRelease() override; | 77 void onRelease() override; |
84 | 78 |
85 // In protected because subclass GrGLTextureRenderTarget calls this version. | 79 // In protected because subclass GrGLTextureRenderTarget calls this version. |
86 size_t onGpuMemorySize() const override; | 80 size_t onGpuMemorySize() const override; |
87 | 81 |
88 private: | 82 private: |
89 // This ctor is used only for creating wrapped render targets and is only ca
lled for the static | 83 // Constructor for instances wrapping backend objects. |
90 // create function CreateWrapped(...). | |
91 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilA
ttachment*); | 84 GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, GrGLStencilA
ttachment*); |
92 | 85 |
93 GrGLGpu* getGLGpu() const; | 86 GrGLGpu* getGLGpu() const; |
94 bool completeStencilAttachment() override; | 87 bool completeStencilAttachment() override; |
95 | 88 |
96 // The total size of the resource (including all pixels) for a single sample
. | 89 // The total size of the resource (including all pixels) for a single sample
. |
97 size_t totalBytesPerSample() const; | 90 size_t totalBytesPerSample() const; |
98 int msaaSamples() const; | 91 int msaaSamples() const; |
99 // The number total number of samples, including both MSAA and resolve textu
re samples. | 92 // The number total number of samples, including both MSAA and resolve textu
re samples. |
100 int totalSamples() const; | 93 int totalSamples() const; |
101 | 94 |
102 GrGLuint fRTFBOID; | 95 GrGLuint fRTFBOID; |
103 GrGLuint fTexFBOID; | 96 GrGLuint fTexFBOID; |
104 GrGLuint fMSColorRenderbufferID; | 97 GrGLuint fMSColorRenderbufferID; |
105 | 98 |
106 // We track this separately from GrGpuResource because this may be both a te
xture and a render | 99 GrBackendObjectOwnership fRTFBOOwnership; |
107 // target, and the texture may be wrapped while the render target is not. | |
108 LifeCycle fRTLifecycle; | |
109 | 100 |
110 // when we switch to this render target we want to set the viewport to | 101 // when we switch to this render target we want to set the viewport to |
111 // only render to content area (as opposed to the whole allocation) and | 102 // only render to content area (as opposed to the whole allocation) and |
112 // we want the rendering to be at top left (GL has origin in bottom left) | 103 // we want the rendering to be at top left (GL has origin in bottom left) |
113 GrGLIRect fViewport; | 104 GrGLIRect fViewport; |
114 | 105 |
115 // onGpuMemorySize() needs to know the VRAM footprint of the FBO(s). However
, abandon and | 106 // onGpuMemorySize() needs to know the VRAM footprint of the FBO(s). However
, abandon and |
116 // release zero out the IDs and the cache needs to know the size even after
those actions. | 107 // release zero out the IDs and the cache needs to know the size even after
those actions. |
117 size_t fGpuMemorySize; | 108 size_t fGpuMemorySize; |
118 | 109 |
119 typedef GrRenderTarget INHERITED; | 110 typedef GrRenderTarget INHERITED; |
120 }; | 111 }; |
121 | 112 |
122 #endif | 113 #endif |
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