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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLRenderTarget.h" | 8 #include "GrGLRenderTarget.h" |
9 | 9 |
10 #include "GrRenderTargetPriv.h" | |
11 #include "GrGLGpu.h" | 10 #include "GrGLGpu.h" |
12 #include "GrGLUtil.h" | 11 #include "GrGLUtil.h" |
| 12 #include "GrGpuResourcePriv.h" |
| 13 #include "GrRenderTargetPriv.h" |
13 #include "SkTraceMemoryDump.h" | 14 #include "SkTraceMemoryDump.h" |
14 | 15 |
15 #define GPUGL static_cast<GrGLGpu*>(this->getGpu()) | 16 #define GPUGL static_cast<GrGLGpu*>(this->getGpu()) |
16 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) | 17 #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) |
17 | 18 |
18 // Because this class is virtually derived from GrSurface we must explicitly cal
l its constructor. | 19 // Because this class is virtually derived from GrSurface we must explicitly cal
l its constructor. |
| 20 // Constructor for wrapped render targets. |
19 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, | 21 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, |
20 const GrSurfaceDesc& desc, | 22 const GrSurfaceDesc& desc, |
21 const IDDesc& idDesc, | 23 const IDDesc& idDesc, |
22 GrGLStencilAttachment* stencil) | 24 GrGLStencilAttachment* stencil) |
23 : GrSurface(gpu, idDesc.fLifeCycle, desc) | 25 : GrSurface(gpu, desc) |
24 , INHERITED(gpu, idDesc.fLifeCycle, desc, idDesc.fSampleConfig, stencil) { | 26 , INHERITED(gpu, desc, idDesc.fSampleConfig, stencil) { |
25 this->init(desc, idDesc); | 27 this->init(desc, idDesc); |
26 this->registerWithCache(); | 28 this->registerWithCacheWrapped(); |
27 } | 29 } |
28 | 30 |
29 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, cons
t IDDesc& idDesc, | 31 GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, const GrSurfaceDesc& desc, |
30 Derived) | 32 const IDDesc& idDesc) |
31 : GrSurface(gpu, idDesc.fLifeCycle, desc) | 33 : GrSurface(gpu, desc) |
32 , INHERITED(gpu, idDesc.fLifeCycle, desc, idDesc.fSampleConfig) { | 34 , INHERITED(gpu, desc, idDesc.fSampleConfig) { |
33 this->init(desc, idDesc); | 35 this->init(desc, idDesc); |
34 } | 36 } |
35 | 37 |
36 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { | 38 void GrGLRenderTarget::init(const GrSurfaceDesc& desc, const IDDesc& idDesc) { |
37 fRTFBOID = idDesc.fRTFBOID; | 39 fRTFBOID = idDesc.fRTFBOID; |
38 fTexFBOID = idDesc.fTexFBOID; | 40 fTexFBOID = idDesc.fTexFBOID; |
39 fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; | 41 fMSColorRenderbufferID = idDesc.fMSColorRenderbufferID; |
40 fRTLifecycle = idDesc.fLifeCycle; | 42 fRTFBOOwnership = idDesc.fRTFBOOwnership; |
41 | 43 |
42 fViewport.fLeft = 0; | 44 fViewport.fLeft = 0; |
43 fViewport.fBottom = 0; | 45 fViewport.fBottom = 0; |
44 fViewport.fWidth = desc.fWidth; | 46 fViewport.fWidth = desc.fWidth; |
45 fViewport.fHeight = desc.fHeight; | 47 fViewport.fHeight = desc.fHeight; |
46 | 48 |
47 fGpuMemorySize = this->totalSamples() * this->totalBytesPerSample(); | 49 fGpuMemorySize = this->totalSamples() * this->totalBytesPerSample(); |
48 | 50 |
49 SkASSERT(fGpuMemorySize <= WorseCaseSize(desc)); | 51 SkASSERT(fGpuMemorySize <= WorseCaseSize(desc)); |
50 } | 52 } |
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120 GrGLenum status; | 122 GrGLenum status; |
121 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAME
BUFFER)); | 123 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAME
BUFFER)); |
122 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); | 124 SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); |
123 } | 125 } |
124 #endif | 126 #endif |
125 return true; | 127 return true; |
126 } | 128 } |
127 } | 129 } |
128 | 130 |
129 void GrGLRenderTarget::onRelease() { | 131 void GrGLRenderTarget::onRelease() { |
130 if (kBorrowed_LifeCycle != fRTLifecycle) { | 132 if (GrBackendObjectOwnership::kBorrowed != fRTFBOOwnership) { |
131 if (fTexFBOID) { | 133 if (fTexFBOID) { |
132 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); | 134 GL_CALL(DeleteFramebuffers(1, &fTexFBOID)); |
133 } | 135 } |
134 if (fRTFBOID && fRTFBOID != fTexFBOID) { | 136 if (fRTFBOID && fRTFBOID != fTexFBOID) { |
135 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); | 137 GL_CALL(DeleteFramebuffers(1, &fRTFBOID)); |
136 } | 138 } |
137 if (fMSColorRenderbufferID) { | 139 if (fMSColorRenderbufferID) { |
138 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); | 140 GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); |
139 } | 141 } |
140 } | 142 } |
141 fRTFBOID = 0; | 143 fRTFBOID = 0; |
142 fTexFBOID = 0; | 144 fTexFBOID = 0; |
143 fMSColorRenderbufferID = 0; | 145 fMSColorRenderbufferID = 0; |
144 INHERITED::onRelease(); | 146 INHERITED::onRelease(); |
145 } | 147 } |
146 | 148 |
147 void GrGLRenderTarget::onAbandon() { | 149 void GrGLRenderTarget::onAbandon() { |
148 fRTFBOID = 0; | 150 fRTFBOID = 0; |
149 fTexFBOID = 0; | 151 fTexFBOID = 0; |
150 fMSColorRenderbufferID = 0; | 152 fMSColorRenderbufferID = 0; |
151 INHERITED::onAbandon(); | 153 INHERITED::onAbandon(); |
152 } | 154 } |
153 | 155 |
154 GrGLGpu* GrGLRenderTarget::getGLGpu() const { | 156 GrGLGpu* GrGLRenderTarget::getGLGpu() const { |
155 SkASSERT(!this->wasDestroyed()); | 157 SkASSERT(!this->wasDestroyed()); |
156 return static_cast<GrGLGpu*>(this->getGpu()); | 158 return static_cast<GrGLGpu*>(this->getGpu()); |
157 } | 159 } |
158 | 160 |
| 161 bool GrGLRenderTarget::canAttemptStencilAttachment() const { |
| 162 // When we have not created the FBO ID we do not attempt to modify its attac
hments. |
| 163 // Direct GrGLRenderTarget instances are always created with CreateWrapped. |
| 164 SkASSERT(this->resourcePriv().refsWrappedObjects()); |
| 165 return false; |
| 166 } |
| 167 |
159 void GrGLRenderTarget::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump)
const { | 168 void GrGLRenderTarget::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump)
const { |
160 // Don't log the backing texture's contribution to the memory size. This wil
l be handled by the | 169 // Don't log the backing texture's contribution to the memory size. This wil
l be handled by the |
161 // texture object. | 170 // texture object. |
162 | 171 |
163 // Log any renderbuffer's contribution to memory. We only do this if we own
the renderbuffer | 172 // Log any renderbuffer's contribution to memory. We only do this if we own
the renderbuffer |
164 // (have a fMSColorRenderbufferID). | 173 // (have a fMSColorRenderbufferID). |
165 if (fMSColorRenderbufferID) { | 174 if (fMSColorRenderbufferID) { |
166 size_t size = this->msaaSamples() * this->totalBytesPerSample(); | 175 size_t size = this->msaaSamples() * this->totalBytesPerSample(); |
167 | 176 |
168 // Due to this resource having both a texture and a renderbuffer compone
nt, dump as | 177 // Due to this resource having both a texture and a renderbuffer compone
nt, dump as |
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208 int GrGLRenderTarget::totalSamples() const { | 217 int GrGLRenderTarget::totalSamples() const { |
209 int total_samples = this->msaaSamples(); | 218 int total_samples = this->msaaSamples(); |
210 | 219 |
211 if (fTexFBOID != kUnresolvableFBOID) { | 220 if (fTexFBOID != kUnresolvableFBOID) { |
212 // If we own the resolve buffer then that is one more sample per pixel. | 221 // If we own the resolve buffer then that is one more sample per pixel. |
213 total_samples += 1; | 222 total_samples += 1; |
214 } | 223 } |
215 | 224 |
216 return total_samples; | 225 return total_samples; |
217 } | 226 } |
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