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Side by Side Diff: src/effects/SkBlurImageFilter.cpp

Issue 1861643003: Upgrade SkSpecialImage to have getTextureRef & getROPixels entry points (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Really fix no-GPU build Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2011 The Android Open Source Project 2 * Copyright 2011 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBlurImageFilter.h" 8 #include "SkBlurImageFilter.h"
9 9
10 #include "SkAutoPixmapStorage.h" 10 #include "SkAutoPixmapStorage.h"
(...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after
88 if (!this->applyCropRect(this->mapContext(ctx), inputBounds, &dstBounds)) { 88 if (!this->applyCropRect(this->mapContext(ctx), inputBounds, &dstBounds)) {
89 return nullptr; 89 return nullptr;
90 } 90 }
91 if (!inputBounds.intersect(dstBounds)) { 91 if (!inputBounds.intersect(dstBounds)) {
92 return nullptr; 92 return nullptr;
93 } 93 }
94 94
95 const SkVector sigma = map_sigma(fSigma, ctx.ctm()); 95 const SkVector sigma = map_sigma(fSigma, ctx.ctm());
96 96
97 #if SK_SUPPORT_GPU 97 #if SK_SUPPORT_GPU
98 if (input->peekTexture() && input->peekTexture()->getContext()) { 98 if (source->peekTexture() && source->peekTexture()->getContext()) {
99 GrTexture* inputTexture = input->asTextureRef(source->peekTexture()->get Context());
100 if (!inputTexture) {
101 return nullptr;
102 }
103
99 if (0 == sigma.x() && 0 == sigma.y()) { 104 if (0 == sigma.x() && 0 == sigma.y()) {
100 offset->fX = inputBounds.x(); 105 offset->fX = inputBounds.x();
101 offset->fY = inputBounds.y(); 106 offset->fY = inputBounds.y();
102 return input->makeSubset(inputBounds.makeOffset(-inputOffset.x(), 107 return input->makeSubset(inputBounds.makeOffset(-inputOffset.x(),
103 -inputOffset.y())); 108 -inputOffset.y()));
104 } 109 }
105 110
106 GrTexture* inputTexture = input->peekTexture();
107
108 offset->fX = dstBounds.fLeft; 111 offset->fX = dstBounds.fLeft;
109 offset->fY = dstBounds.fTop; 112 offset->fY = dstBounds.fTop;
110 inputBounds.offset(-inputOffset); 113 inputBounds.offset(-inputOffset);
111 dstBounds.offset(-inputOffset); 114 dstBounds.offset(-inputOffset);
112 SkRect inputBoundsF(SkRect::Make(inputBounds)); 115 SkRect inputBoundsF(SkRect::Make(inputBounds));
113 SkAutoTUnref<GrTexture> tex(SkGpuBlurUtils::GaussianBlur(inputTexture->g etContext(), 116 SkAutoTUnref<GrTexture> tex(SkGpuBlurUtils::GaussianBlur(inputTexture->g etContext(),
114 inputTexture, 117 inputTexture,
115 false, 118 false,
116 SkRect::Make(ds tBounds), 119 SkRect::Make(ds tBounds),
117 &inputBoundsF, 120 &inputBoundsF,
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137 return nullptr; 140 return nullptr;
138 } 141 }
139 142
140 if (kernelSizeX == 0 && kernelSizeY == 0) { 143 if (kernelSizeX == 0 && kernelSizeY == 0) {
141 offset->fX = inputBounds.x(); 144 offset->fX = inputBounds.x();
142 offset->fY = inputBounds.y(); 145 offset->fY = inputBounds.y();
143 return input->makeSubset(inputBounds.makeOffset(-inputOffset.x(), 146 return input->makeSubset(inputBounds.makeOffset(-inputOffset.x(),
144 -inputOffset.y())); 147 -inputOffset.y()));
145 } 148 }
146 149
147 SkPixmap inputPixmap; 150 SkBitmap inputBM;
148 151
149 if (!input->peekPixels(&inputPixmap)) { 152 if (!input->getROPixels(&inputBM)) {
150 return nullptr; 153 return nullptr;
151 } 154 }
152 155
153 if (inputPixmap.colorType() != kN32_SkColorType) { 156 if (inputBM.colorType() != kN32_SkColorType) {
154 return nullptr; 157 return nullptr;
155 } 158 }
156 159
157 SkImageInfo info = SkImageInfo::Make(dstBounds.width(), dstBounds.height(), 160 SkImageInfo info = SkImageInfo::Make(dstBounds.width(), dstBounds.height(),
158 inputPixmap.colorType(), inputPixmap.al phaType()); 161 inputBM.colorType(), inputBM.alphaType( ));
159 162
160 SkBitmap tmp, dst; 163 SkBitmap tmp, dst;
161 if (!tmp.tryAllocPixels(info) || !dst.tryAllocPixels(info)) { 164 if (!tmp.tryAllocPixels(info) || !dst.tryAllocPixels(info)) {
162 return nullptr; 165 return nullptr;
163 } 166 }
164 167
165 SkAutoLockPixels tmpLock(tmp), dstLock(dst); 168 SkAutoLockPixels inputLock(inputBM), tmpLock(tmp), dstLock(dst);
166 169
167 offset->fX = dstBounds.fLeft; 170 offset->fX = dstBounds.fLeft;
168 offset->fY = dstBounds.fTop; 171 offset->fY = dstBounds.fTop;
169 SkPMColor* t = tmp.getAddr32(0, 0); 172 SkPMColor* t = tmp.getAddr32(0, 0);
170 SkPMColor* d = dst.getAddr32(0, 0); 173 SkPMColor* d = dst.getAddr32(0, 0);
171 int w = dstBounds.width(), h = dstBounds.height(); 174 int w = dstBounds.width(), h = dstBounds.height();
172 const SkPMColor* s = inputPixmap.addr32(inputBounds.x() - inputOffset.x(), 175 const SkPMColor* s = inputBM.getAddr32(inputBounds.x() - inputOffset.x(),
173 inputBounds.y() - inputOffset.y()); 176 inputBounds.y() - inputOffset.y());
174 inputBounds.offset(-dstBounds.x(), -dstBounds.y()); 177 inputBounds.offset(-dstBounds.x(), -dstBounds.y());
175 dstBounds.offset(-dstBounds.x(), -dstBounds.y()); 178 dstBounds.offset(-dstBounds.x(), -dstBounds.y());
176 SkIRect inputBoundsT = SkIRect::MakeLTRB(inputBounds.top(), inputBounds.left (), 179 SkIRect inputBoundsT = SkIRect::MakeLTRB(inputBounds.top(), inputBounds.left (),
177 inputBounds.bottom(), inputBounds.r ight()); 180 inputBounds.bottom(), inputBounds.r ight());
178 SkIRect dstBoundsT = SkIRect::MakeWH(dstBounds.height(), dstBounds.width()); 181 SkIRect dstBoundsT = SkIRect::MakeWH(dstBounds.height(), dstBounds.width());
179 int sw = int(inputPixmap.rowBytes() >> 2); 182 int sw = int(inputBM.rowBytes() >> 2);
180 183
181 /** 184 /**
182 * 185 *
183 * In order to make memory accesses cache-friendly, we reorder the passes to 186 * In order to make memory accesses cache-friendly, we reorder the passes to
184 * use contiguous memory reads wherever possible. 187 * use contiguous memory reads wherever possible.
185 * 188 *
186 * For example, the 6 passes of the X-and-Y blur case are rewritten as 189 * For example, the 6 passes of the X-and-Y blur case are rewritten as
187 * follows. Instead of 3 passes in X and 3 passes in Y, we perform 190 * follows. Instead of 3 passes in X and 3 passes in Y, we perform
188 * 2 passes in X, 1 pass in X transposed to Y on write, 2 passes in X, 191 * 2 passes in X, 1 pass in X transposed to Y on write, 2 passes in X,
189 * then 1 pass in X transposed to Y on write. 192 * then 1 pass in X transposed to Y on write.
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239 str->appendf("SkBlurImageFilter: ("); 242 str->appendf("SkBlurImageFilter: (");
240 str->appendf("sigma: (%f, %f) input (", fSigma.fWidth, fSigma.fHeight); 243 str->appendf("sigma: (%f, %f) input (", fSigma.fWidth, fSigma.fHeight);
241 244
242 if (this->getInput(0)) { 245 if (this->getInput(0)) {
243 this->getInput(0)->toString(str); 246 this->getInput(0)->toString(str);
244 } 247 }
245 248
246 str->append("))"); 249 str->append("))");
247 } 250 }
248 #endif 251 #endif
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