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Side by Side Diff: ui/surface/accelerated_surface_mac.h

Issue 1861543004: Mac: Remove dead IOSurface code (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 8 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef UI_SURFACE_ACCELERATED_SURFACE_MAC_H_
6 #define UI_SURFACE_ACCELERATED_SURFACE_MAC_H_
7
8 #include <CoreFoundation/CoreFoundation.h>
9 #include <IOSurface/IOSurface.h>
10 #include <stdint.h>
11
12 #include "base/callback.h"
13 #include "base/mac/scoped_cftyperef.h"
14 #include "base/memory/scoped_ptr.h"
15 #include "ui/gfx/geometry/rect.h"
16 #include "ui/gfx/geometry/size.h"
17 #include "ui/gl/gl_context.h"
18 #include "ui/gl/gl_surface.h"
19 #include "ui/gl/gpu_preference.h"
20 #include "ui/surface/surface_export.h"
21
22 // Should not include GL headers in a header file. Forward declare these types
23 // instead.
24 typedef struct _CGLContextObject* CGLContextObj;
25 typedef unsigned int GLenum;
26 typedef unsigned int GLuint;
27
28 namespace gfx {
29 class Rect;
30 }
31
32 // Encapsulates an accelerated GL surface that can be shared across processes
33 // on systems that support it (10.6 and above).
34
35 class SURFACE_EXPORT AcceleratedSurface {
36 public:
37 AcceleratedSurface();
38 virtual ~AcceleratedSurface();
39
40 // Set up internal buffers. |share_context|, if non-NULL, is a context
41 // with which the internally created OpenGL context shares textures and
42 // other resources. |allocate_fbo| indicates whether or not this surface
43 // should allocate an offscreen frame buffer object (FBO) internally. If
44 // not, then the user is expected to allocate one. NOTE that allocating
45 // an FBO internally does NOT work properly with client code which uses
46 // OpenGL (i.e., via GLES2 command buffers), because the GLES2
47 // implementation does not know to bind the accelerated surface's
48 // internal FBO when the default FBO is bound. |gpu_preference| indicates
49 // the GPU preference for the internally allocated GLContext. If
50 // |share_context| is non-NULL, then on platforms supporting dual GPUs,
51 // its GPU preference must match the passed one. Returns false upon
52 // failure.
53 bool Initialize(gfx::GLContext* share_context,
54 bool allocate_fbo,
55 gfx::GpuPreference gpu_preference);
56 // Tear down. Must be called before destructor to prevent leaks.
57 void Destroy();
58
59 // These methods are used only once the accelerated surface is initialized.
60
61 // Sets the accelerated surface to the given size, creating a new one if
62 // the height or width changes. Returns a unique id of the IOSurface to
63 // which the surface is bound, or 0 if no changes were made or an error
64 // occurred. MakeCurrent() will have been called on the new surface.
65 uint32_t SetSurfaceSize(const gfx::Size& size);
66
67 // Returns the id of this surface's IOSurface.
68 uint32_t GetSurfaceId();
69
70 // Sets the GL context to be the current one for drawing. Returns true if
71 // it succeeded.
72 bool MakeCurrent();
73 // Clear the surface to be transparent. Assumes the caller has already called
74 // MakeCurrent().
75 void Clear(const gfx::Rect& rect);
76 // Call after making changes to the surface which require a visual update.
77 // Makes the rendering show up in other processes. Assumes the caller has
78 // already called MakeCurrent().
79 //
80 // If this AcceleratedSurface is configured with its own FBO, then
81 // this call causes the color buffer to be transmitted. Otherwise,
82 // it causes the frame buffer of the current GL context to be copied
83 // into an internal texture via glCopyTexSubImage2D.
84 //
85 // The size of the rectangle copied is the size last specified via
86 // SetSurfaceSize. If another GL context than the one this
87 // AcceleratedSurface contains is responsible for the production of
88 // the pixels, then when this entry point is called, the color
89 // buffer must be in a state where a glCopyTexSubImage2D is
90 // legal. (For example, if using multisampled FBOs, the FBO must
91 // have been resolved into a non-multisampled color texture.)
92 // Additionally, in this situation, the contexts must share
93 // server-side GL objects, so that this AcceleratedSurface's texture
94 // is a legal name in the namespace of the current context.
95 void SwapBuffers();
96
97 CGLContextObj context() {
98 return static_cast<CGLContextObj>(gl_context_->GetHandle());
99 }
100
101 // Get the accelerated surface size.
102 gfx::Size GetSize() const { return surface_size_; }
103
104 private:
105 // Helper function to generate names for the backing texture and FBO. On
106 // return, the resulting names can be attached to |fbo_|. |target| is
107 // the target type for the color buffer.
108 void AllocateRenderBuffers(GLenum target, const gfx::Size& size);
109
110 // Helper function to attach the buffers previously allocated by a call to
111 // AllocateRenderBuffers(). On return, |fbo_| can be used for
112 // rendering. |target| must be the same value as used in the call to
113 // AllocateRenderBuffers(). Returns |true| if the resulting framebuffer
114 // object is valid.
115 bool SetupFrameBufferObject(GLenum target);
116
117 gfx::Size ClampToValidDimensions(const gfx::Size& size);
118
119 // The OpenGL context, and pbuffer drawable, used to transfer data
120 // to the shared region (IOSurface).
121 scoped_refptr<gfx::GLSurface> gl_surface_;
122 scoped_refptr<gfx::GLContext> gl_context_;
123 base::ScopedCFTypeRef<IOSurfaceRef> io_surface_;
124
125 // The id of |io_surface_| or 0 if that's NULL.
126 uint32_t io_surface_id_;
127
128 gfx::Size surface_size_;
129 // It's important to avoid allocating zero-width or zero-height
130 // IOSurfaces and textures on the Mac, so we clamp each to a minimum
131 // of 1. This is the real size of the surface; surface_size_ is what
132 // the user requested.
133 gfx::Size real_surface_size_;
134 // TODO(kbr): the FBO management should not be in this class at all.
135 // However, if it is factored out, care needs to be taken to not
136 // introduce another copy of the color data on the GPU; the direct
137 // binding of the internal texture to the IOSurface saves a copy.
138 bool allocate_fbo_;
139 // This texture object is always allocated, regardless of whether
140 // the user requests an FBO be allocated.
141 GLuint texture_;
142 // The FBO and renderbuffer are only allocated if allocate_fbo_ is
143 // true.
144 GLuint fbo_;
145 };
146
147 #endif // UI_SURFACE_ACCELERATED_SURFACE_MAC_H_
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