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Side by Side Diff: third_party/WebKit/Source/platform/graphics/filters/FEDropShadow.cpp

Issue 1860903002: Update Source/platform/ to assume Oilpan only. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: back out ScrollAnimatorMac() accidental change Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) Research In Motion Limited 2011. All rights reserved. 2 * Copyright (C) Research In Motion Limited 2011. All rights reserved.
3 * Copyright (C) 2013 Google Inc. All rights reserved. 3 * Copyright (C) 2013 Google Inc. All rights reserved.
4 * 4 *
5 * This library is free software; you can redistribute it and/or 5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Library General Public 6 * modify it under the terms of the GNU Library General Public
7 * License as published by the Free Software Foundation; either 7 * License as published by the Free Software Foundation; either
8 * version 2 of the License, or (at your option) any later version. 8 * version 2 of the License, or (at your option) any later version.
9 * 9 *
10 * This library is distributed in the hope that it will be useful, 10 * This library is distributed in the hope that it will be useful,
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32 : FilterEffect(filter) 32 : FilterEffect(filter)
33 , m_stdX(stdX) 33 , m_stdX(stdX)
34 , m_stdY(stdY) 34 , m_stdY(stdY)
35 , m_dx(dx) 35 , m_dx(dx)
36 , m_dy(dy) 36 , m_dy(dy)
37 , m_shadowColor(shadowColor) 37 , m_shadowColor(shadowColor)
38 , m_shadowOpacity(shadowOpacity) 38 , m_shadowOpacity(shadowOpacity)
39 { 39 {
40 } 40 }
41 41
42 RawPtr<FEDropShadow> FEDropShadow::create(Filter* filter, float stdX, float stdY , float dx, float dy, const Color& shadowColor, float shadowOpacity) 42 FEDropShadow* FEDropShadow::create(Filter* filter, float stdX, float stdY, float dx, float dy, const Color& shadowColor, float shadowOpacity)
43 { 43 {
44 return new FEDropShadow(filter, stdX, stdY, dx, dy, shadowColor, shadowOpaci ty); 44 return new FEDropShadow(filter, stdX, stdY, dx, dy, shadowColor, shadowOpaci ty);
45 } 45 }
46 46
47 FloatRect FEDropShadow::mapRect(const FloatRect& rect, bool forward) const 47 FloatRect FEDropShadow::mapRect(const FloatRect& rect, bool forward) const
48 { 48 {
49 FloatRect result = rect; 49 FloatRect result = rect;
50 const Filter* filter = this->getFilter(); 50 const Filter* filter = this->getFilter();
51 ASSERT(filter); 51 ASSERT(filter);
52 52
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82 { 82 {
83 writeIndent(ts, indent); 83 writeIndent(ts, indent);
84 ts << "[feDropShadow"; 84 ts << "[feDropShadow";
85 FilterEffect::externalRepresentation(ts); 85 FilterEffect::externalRepresentation(ts);
86 ts << " stdDeviation=\"" << m_stdX << ", " << m_stdY << "\" dx=\"" << m_dx < < "\" dy=\"" << m_dy << "\" flood-color=\"" << m_shadowColor.nameForLayoutTreeAs Text() <<"\" flood-opacity=\"" << m_shadowOpacity << "]\n"; 86 ts << " stdDeviation=\"" << m_stdX << ", " << m_stdY << "\" dx=\"" << m_dx < < "\" dy=\"" << m_dy << "\" flood-color=\"" << m_shadowColor.nameForLayoutTreeAs Text() <<"\" flood-opacity=\"" << m_shadowOpacity << "]\n";
87 inputEffect(0)->externalRepresentation(ts, indent + 1); 87 inputEffect(0)->externalRepresentation(ts, indent + 1);
88 return ts; 88 return ts;
89 } 89 }
90 90
91 } // namespace blink 91 } // namespace blink
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