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Unified Diff: content/browser/frame_host/frame_tree.cc

Issue 1860743002: Add a flag to change when android's progress bar completes (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 7 months ago
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Index: content/browser/frame_host/frame_tree.cc
diff --git a/content/browser/frame_host/frame_tree.cc b/content/browser/frame_host/frame_tree.cc
index 9977976aaba40eb87ec1c970367ba9b3f85a4053..1d23b3f4d74a3ea693fe97c51d514343f632b309 100644
--- a/content/browser/frame_host/frame_tree.cc
+++ b/content/browser/frame_host/frame_tree.cc
@@ -21,6 +21,7 @@
#include "content/browser/frame_host/render_frame_proxy_host.h"
#include "content/browser/renderer_host/render_view_host_factory.h"
#include "content/browser/renderer_host/render_view_host_impl.h"
+#include "content/common/content_switches_internal.h"
#include "content/common/input_messages.h"
#include "content/common/site_isolation_policy.h"
#include "third_party/WebKit/public/web/WebSandboxFlags.h"
@@ -368,23 +369,26 @@ void FrameTree::FrameRemoved(FrameTreeNode* frame) {
on_frame_removed_.Run(frame->current_frame_host());
}
-void FrameTree::UpdateLoadProgress() {
+void FrameTree::UpdateLoadProgress(FrameTreeNode* frame) {
double progress = 0.0;
- int frame_count = 0;
-
- for (FrameTreeNode* node : Nodes()) {
- // Ignore the current frame if it has not started loading.
- if (!node->has_started_loading())
- continue;
-
- // Collect progress.
- progress += node->loading_progress();
- frame_count++;
+ if (GetProgressBarCompletionOptions() ==
+ PROGRESS_BAR_COMPLETION_LOAD_EVENT) {
+ int frame_count = 0;
+ for (FrameTreeNode* node : Nodes()) {
+ // Ignore the current frame if it has not started loading.
+ if (!node->has_started_loading())
+ continue;
+
+ // Collect progress.
+ progress += node->loading_progress();
+ frame_count++;
+ }
+ if (frame_count != 0)
+ progress /= frame_count;
+ } else if (root_ == frame && root_->has_started_loading()) {
dcheng 2016/05/10 06:28:50 Maybe just use frame->IsMainFrame()?
Nate Chapin 2016/05/11 00:06:58 Done.
+ progress = frame->loading_progress();
}
- if (frame_count != 0)
- progress /= frame_count;
-
if (progress <= load_progress_)
return;
load_progress_ = progress;

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