Chromium Code Reviews| Index: content/browser/frame_host/frame_tree.cc |
| diff --git a/content/browser/frame_host/frame_tree.cc b/content/browser/frame_host/frame_tree.cc |
| index 9977976aaba40eb87ec1c970367ba9b3f85a4053..1d23b3f4d74a3ea693fe97c51d514343f632b309 100644 |
| --- a/content/browser/frame_host/frame_tree.cc |
| +++ b/content/browser/frame_host/frame_tree.cc |
| @@ -21,6 +21,7 @@ |
| #include "content/browser/frame_host/render_frame_proxy_host.h" |
| #include "content/browser/renderer_host/render_view_host_factory.h" |
| #include "content/browser/renderer_host/render_view_host_impl.h" |
| +#include "content/common/content_switches_internal.h" |
| #include "content/common/input_messages.h" |
| #include "content/common/site_isolation_policy.h" |
| #include "third_party/WebKit/public/web/WebSandboxFlags.h" |
| @@ -368,23 +369,26 @@ void FrameTree::FrameRemoved(FrameTreeNode* frame) { |
| on_frame_removed_.Run(frame->current_frame_host()); |
| } |
| -void FrameTree::UpdateLoadProgress() { |
| +void FrameTree::UpdateLoadProgress(FrameTreeNode* frame) { |
| double progress = 0.0; |
| - int frame_count = 0; |
| - |
| - for (FrameTreeNode* node : Nodes()) { |
| - // Ignore the current frame if it has not started loading. |
| - if (!node->has_started_loading()) |
| - continue; |
| - |
| - // Collect progress. |
| - progress += node->loading_progress(); |
| - frame_count++; |
| + if (GetProgressBarCompletionOptions() == |
| + PROGRESS_BAR_COMPLETION_LOAD_EVENT) { |
| + int frame_count = 0; |
| + for (FrameTreeNode* node : Nodes()) { |
| + // Ignore the current frame if it has not started loading. |
| + if (!node->has_started_loading()) |
| + continue; |
| + |
| + // Collect progress. |
| + progress += node->loading_progress(); |
| + frame_count++; |
| + } |
| + if (frame_count != 0) |
| + progress /= frame_count; |
| + } else if (root_ == frame && root_->has_started_loading()) { |
|
dcheng
2016/05/10 06:28:50
Maybe just use frame->IsMainFrame()?
Nate Chapin
2016/05/11 00:06:58
Done.
|
| + progress = frame->loading_progress(); |
| } |
| - if (frame_count != 0) |
| - progress /= frame_count; |
| - |
| if (progress <= load_progress_) |
| return; |
| load_progress_ = progress; |