Index: tests/TestTest.cpp |
diff --git a/tests/TestTest.cpp b/tests/TestTest.cpp |
index 66c9b2df5c53cc9b0312267ebc15da48d95746e7..7443ffe325cc5991004f6bd3c96474e233f09b8e 100644 |
--- a/tests/TestTest.cpp |
+++ b/tests/TestTest.cpp |
@@ -29,36 +29,26 @@ DEF_GPUTEST(TestGpuFactory, reporter, factory) { |
// This is an example of a GPU test that tests a property that should work for all GPU contexts. |
// Note: Some of the contexts might not produce a rendering output. |
#if SK_SUPPORT_GPU |
-DEF_GPUTEST_FOR_ALL_CONTEXTS(TestGpuAllContexts, reporter, context) { |
+DEF_GPUTEST_FOR_ALL_CONTEXTS(TestGpuAllContexts, reporter, ctxInfo) { |
REPORTER_ASSERT(reporter, reporter); |
- REPORTER_ASSERT(reporter, context); |
+ REPORTER_ASSERT(reporter, ctxInfo.fGrContext); |
} |
#endif |
// This is an example of a GPU test that tests a property that should work for all GPU contexts that |
// produce a rendering output. |
#if SK_SUPPORT_GPU |
-DEF_GPUTEST_FOR_RENDERING_CONTEXTS(TestGpuRenderingContexts, reporter, context) { |
+DEF_GPUTEST_FOR_RENDERING_CONTEXTS(TestGpuRenderingContexts, reporter, ctxInfo) { |
REPORTER_ASSERT(reporter, reporter); |
- REPORTER_ASSERT(reporter, context); |
+ REPORTER_ASSERT(reporter, ctxInfo.fGrContext); |
} |
#endif |
// This is an example of a GPU test that tests a property that uses the null GPU context. It should |
// be used if the test tests some behavior that is mocked with the null context. |
#if SK_SUPPORT_GPU |
-DEF_GPUTEST_FOR_NULL_CONTEXT(TestGpuNullContext, reporter, context) { |
+DEF_GPUTEST_FOR_NULL_CONTEXT(TestGpuNullContext, reporter, ctxInfo) { |
REPORTER_ASSERT(reporter, reporter); |
- REPORTER_ASSERT(reporter, context); |
-} |
-#endif |
- |
-// This is an example of a GPU test that tests a property that should work for all GPU contexts. |
-// It uses the additional GLTestContext* glContext to implement the test. |
-#if SK_SUPPORT_GPU |
-DEF_GPUTEST_FOR_ALL_CONTEXTS(TestGpuGrContextAndGLContext, reporter, context, glContext) { |
- REPORTER_ASSERT(reporter, reporter); |
- REPORTER_ASSERT(reporter, context); |
- REPORTER_ASSERT(reporter, glContext); |
+ REPORTER_ASSERT(reporter, ctxInfo.fGrContext); |
} |
#endif |