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Side by Side Diff: src/gpu/GrPathRendererChain.cpp

Issue 1860563002: Revert of added GrMSAAPathRenderer (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 8 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrPathRendererChain.h" 9 #include "GrPathRendererChain.h"
10 10
11 #include "GrCaps.h" 11 #include "GrCaps.h"
12 #include "gl/GrGLCaps.h" 12 #include "gl/GrGLCaps.h"
13 #include "glsl/GrGLSLCaps.h" 13 #include "glsl/GrGLSLCaps.h"
14 #include "GrContext.h" 14 #include "GrContext.h"
15 #include "GrGpu.h" 15 #include "GrGpu.h"
16 16
17 #include "batches/GrAAConvexPathRenderer.h" 17 #include "batches/GrAAConvexPathRenderer.h"
18 #include "batches/GrAADistanceFieldPathRenderer.h" 18 #include "batches/GrAADistanceFieldPathRenderer.h"
19 #include "batches/GrAAHairLinePathRenderer.h" 19 #include "batches/GrAAHairLinePathRenderer.h"
20 #include "batches/GrAALinearizingConvexPathRenderer.h" 20 #include "batches/GrAALinearizingConvexPathRenderer.h"
21 #include "batches/GrDashLinePathRenderer.h" 21 #include "batches/GrDashLinePathRenderer.h"
22 #include "batches/GrDefaultPathRenderer.h" 22 #include "batches/GrDefaultPathRenderer.h"
23 #include "batches/GrMSAAPathRenderer.h"
24 #include "batches/GrPLSPathRenderer.h"
25 #include "batches/GrStencilAndCoverPathRenderer.h" 23 #include "batches/GrStencilAndCoverPathRenderer.h"
26 #include "batches/GrTessellatingPathRenderer.h" 24 #include "batches/GrTessellatingPathRenderer.h"
25 #include "batches/GrPLSPathRenderer.h"
27 26
28 GrPathRendererChain::GrPathRendererChain(GrContext* context) { 27 GrPathRendererChain::GrPathRendererChain(GrContext* context) {
29 const GrCaps& caps = *context->caps(); 28 const GrCaps& caps = *context->caps();
30 this->addPathRenderer(new GrDashLinePathRenderer)->unref(); 29 this->addPathRenderer(new GrDashLinePathRenderer)->unref();
31 30
32 if (GrPathRenderer* pr = GrStencilAndCoverPathRenderer::Create(context->reso urceProvider(), 31 if (GrPathRenderer* pr = GrStencilAndCoverPathRenderer::Create(context->reso urceProvider(),
33 caps)) { 32 caps)) {
34 this->addPathRenderer(pr)->unref(); 33 this->addPathRenderer(pr)->unref();
35 } 34 }
36 if (caps.sampleShadingSupport()) {
37 this->addPathRenderer(new GrMSAAPathRenderer)->unref();
38 }
39 this->addPathRenderer(new GrTessellatingPathRenderer)->unref(); 35 this->addPathRenderer(new GrTessellatingPathRenderer)->unref();
40 this->addPathRenderer(new GrAAHairLinePathRenderer)->unref(); 36 this->addPathRenderer(new GrAAHairLinePathRenderer)->unref();
41 this->addPathRenderer(new GrAAConvexPathRenderer)->unref(); 37 this->addPathRenderer(new GrAAConvexPathRenderer)->unref();
42 this->addPathRenderer(new GrAALinearizingConvexPathRenderer)->unref(); 38 this->addPathRenderer(new GrAALinearizingConvexPathRenderer)->unref();
43 if (caps.shaderCaps()->plsPathRenderingSupport()) { 39 if (caps.shaderCaps()->plsPathRenderingSupport()) {
44 this->addPathRenderer(new GrPLSPathRenderer)->unref(); 40 this->addPathRenderer(new GrPLSPathRenderer)->unref();
45 } 41 }
46 this->addPathRenderer(new GrAADistanceFieldPathRenderer)->unref(); 42 this->addPathRenderer(new GrAADistanceFieldPathRenderer)->unref();
47 this->addPathRenderer(new GrDefaultPathRenderer(caps.twoSidedStencilSupport( ), 43 this->addPathRenderer(new GrDefaultPathRenderer(caps.twoSidedStencilSupport( ),
48 caps.stencilWrapOpsSupport() ))->unref(); 44 caps.stencilWrapOpsSupport() ))->unref();
(...skipping 37 matching lines...) Expand 10 before | Expand all | Expand 10 after
86 continue; 82 continue;
87 } else if (stencilSupport) { 83 } else if (stencilSupport) {
88 *stencilSupport = support; 84 *stencilSupport = support;
89 } 85 }
90 } 86 }
91 return fChain[i]; 87 return fChain[i];
92 } 88 }
93 } 89 }
94 return nullptr; 90 return nullptr;
95 } 91 }
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