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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). | 2 * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
| 3 * | 3 * |
| 4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
| 5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
| 6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
| 7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
| 8 * | 8 * |
| 9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
| 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 38 | 38 |
| 39 bool isDeterminate() const; | 39 bool isDeterminate() const; |
| 40 virtual void updateFromElement(); | 40 virtual void updateFromElement(); |
| 41 | 41 |
| 42 HTMLProgressElement* progressElement() const; | 42 HTMLProgressElement* progressElement() const; |
| 43 | 43 |
| 44 private: | 44 private: |
| 45 virtual const char* renderName() const { return "RenderProgress"; } | 45 virtual const char* renderName() const { return "RenderProgress"; } |
| 46 virtual bool isProgress() const { return true; } | 46 virtual bool isProgress() const { return true; } |
| 47 virtual bool requiresForcedStyleRecalcPropagation() const { return true; } | 47 virtual bool requiresForcedStyleRecalcPropagation() const { return true; } |
| 48 virtual bool supportsPartialLayout() const OVERRIDE { return false; } |
| 48 virtual bool canBeReplacedWithInlineRunIn() const OVERRIDE; | 49 virtual bool canBeReplacedWithInlineRunIn() const OVERRIDE; |
| 49 | 50 |
| 50 void animationTimerFired(Timer<RenderProgress>*); | 51 void animationTimerFired(Timer<RenderProgress>*); |
| 51 void updateAnimationState(); | 52 void updateAnimationState(); |
| 52 | 53 |
| 53 double m_position; | 54 double m_position; |
| 54 double m_animationStartTime; | 55 double m_animationStartTime; |
| 55 double m_animationRepeatInterval; | 56 double m_animationRepeatInterval; |
| 56 double m_animationDuration; | 57 double m_animationDuration; |
| 57 bool m_animating; | 58 bool m_animating; |
| 58 Timer<RenderProgress> m_animationTimer; | 59 Timer<RenderProgress> m_animationTimer; |
| 59 }; | 60 }; |
| 60 | 61 |
| 61 inline RenderProgress* toRenderProgress(RenderObject* object) | 62 inline RenderProgress* toRenderProgress(RenderObject* object) |
| 62 { | 63 { |
| 63 ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isProgress()); | 64 ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isProgress()); |
| 64 return static_cast<RenderProgress*>(object); | 65 return static_cast<RenderProgress*>(object); |
| 65 } | 66 } |
| 66 | 67 |
| 67 // This will catch anyone doing an unnecessary cast. | 68 // This will catch anyone doing an unnecessary cast. |
| 68 void toRenderProgress(const RenderProgress*); | 69 void toRenderProgress(const RenderProgress*); |
| 69 | 70 |
| 70 } // namespace WebCore | 71 } // namespace WebCore |
| 71 | 72 |
| 72 #endif // RenderProgress_h | 73 #endif // RenderProgress_h |
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