| OLD | NEW |
| (Empty) |
| 1 /* | |
| 2 * Copyright 2013 The Android Open Source Project | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef SkImageFilterUtils_DEFINED | |
| 9 #define SkImageFilterUtils_DEFINED | |
| 10 | |
| 11 #if SK_SUPPORT_GPU | |
| 12 | |
| 13 #include "SkImageFilter.h" | |
| 14 | |
| 15 class SkBitmap; | |
| 16 class GrTexture; | |
| 17 class SkImageFilter; | |
| 18 | |
| 19 class SK_API SkImageFilterUtils { | |
| 20 public: | |
| 21 /** | |
| 22 * Wrap the given texture in a texture-backed SkBitmap. | |
| 23 */ | |
| 24 static bool WrapTexture(GrTexture* texture, int width, int height, SkBitmap*
result); | |
| 25 | |
| 26 /** | |
| 27 * Recursively evaluate the given filter on the GPU. If filter is NULL, | |
| 28 * this function returns src. If the filter has no GPU implementation, it | |
| 29 * will be processed in software and uploaded to the GPU. | |
| 30 */ | |
| 31 static bool GetInputResultGPU(const SkImageFilter* filter, SkImageFilter::Pr
oxy* proxy, | |
| 32 const SkBitmap& src, const SkMatrix& ctm, SkBi
tmap* result, | |
| 33 SkIPoint* offset); | |
| 34 }; | |
| 35 | |
| 36 #endif | |
| 37 | |
| 38 #endif | |
| OLD | NEW |