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Side by Side Diff: gpu/tools/compositor_model_bench/render_model_utils.h

Issue 1859703002: convert //gpu to std::unique_ptr (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase on master Created 4 years, 8 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // Whole-tree processing that's likely to be helpful in multiple render models. 5 // Whole-tree processing that's likely to be helpful in multiple render models.
6 6
7 #ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_ 7 #ifndef GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_
8 #define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_ 8 #define GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_
9 9
10 #include <stdint.h> 10 #include <stdint.h>
11 11
12 #include <map> 12 #include <map>
13 #include <memory>
13 #include <set> 14 #include <set>
14 #include <vector> 15 #include <vector>
15 16
16 #include "base/compiler_specific.h" 17 #include "base/compiler_specific.h"
17 #include "base/memory/scoped_ptr.h"
18 #include "gpu/tools/compositor_model_bench/render_tree.h" 18 #include "gpu/tools/compositor_model_bench/render_tree.h"
19 19
20 // This is a visitor that runs over the tree structure that was built from the 20 // This is a visitor that runs over the tree structure that was built from the
21 // configuration file. It creates OpenGL textures (random checkerboards) that 21 // configuration file. It creates OpenGL textures (random checkerboards) that
22 // match the specifications of the original textures and overwrites the old 22 // match the specifications of the original textures and overwrites the old
23 // texture ID's in the tree, replacing them with the matching new textures. 23 // texture ID's in the tree, replacing them with the matching new textures.
24 class TextureGenerator : public RenderNodeVisitor { 24 class TextureGenerator : public RenderNodeVisitor {
25 public: 25 public:
26 typedef scoped_ptr<uint8_t[]> ImagePtr; 26 typedef std::unique_ptr<uint8_t[]> ImagePtr;
27 typedef std::vector<Tile>::iterator tile_iter; 27 typedef std::vector<Tile>::iterator tile_iter;
28 28
29 explicit TextureGenerator(RenderNode* root); 29 explicit TextureGenerator(RenderNode* root);
30 ~TextureGenerator() override; 30 ~TextureGenerator() override;
31 31
32 // RenderNodeVisitor functions look for textures and pass them 32 // RenderNodeVisitor functions look for textures and pass them
33 // off to HandleTexture (which behaves appropriately depending 33 // off to HandleTexture (which behaves appropriately depending
34 // on which pass we are in.) 34 // on which pass we are in.)
35 void BeginVisitRenderNode(RenderNode* node) override; 35 void BeginVisitRenderNode(RenderNode* node) override;
36 void BeginVisitCCNode(CCNode* node) override; 36 void BeginVisitCCNode(CCNode* node) override;
37 37
38 private: 38 private:
39 enum TextureGenStage { 39 enum TextureGenStage {
40 DiscoveryStage, 40 DiscoveryStage,
41 RemappingStage, 41 RemappingStage,
42 ImageGenerationStage 42 ImageGenerationStage
43 }; 43 };
44 44
45 void DiscoverInputIDs(RenderNode* root); 45 void DiscoverInputIDs(RenderNode* root);
46 void GenerateGLTexIDs(); 46 void GenerateGLTexIDs();
47 void AssignIDMapping(); 47 void AssignIDMapping();
48 void WriteOutNewIDs(RenderNode* root); 48 void WriteOutNewIDs(RenderNode* root);
49 void AllocateImageArray(); 49 void AllocateImageArray();
50 void BuildTextureImages(RenderNode* root); 50 void BuildTextureImages(RenderNode* root);
51 void HandleTexture(int* texID, int width, int height, GLenum format); 51 void HandleTexture(int* texID, int width, int height, GLenum format);
52 void GenerateImageForTexture(int texID, int width, int height, GLenum format); 52 void GenerateImageForTexture(int texID, int width, int height, GLenum format);
53 53
54 TextureGenStage stage_; 54 TextureGenStage stage_;
55 std::set<int> discovered_ids_; 55 std::set<int> discovered_ids_;
56 scoped_ptr<GLuint[]> tex_ids_; 56 std::unique_ptr<GLuint[]> tex_ids_;
57 std::map<int, int> remapped_ids_; 57 std::map<int, int> remapped_ids_;
58 scoped_ptr<ImagePtr[]> image_data_; 58 std::unique_ptr<ImagePtr[]> image_data_;
59 int images_generated_; 59 int images_generated_;
60 std::set<int> ids_for_completed_textures_; 60 std::set<int> ids_for_completed_textures_;
61 }; 61 };
62 62
63 #endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_ 63 #endif // GPU_TOOLS_COMPOSITOR_MODEL_BENCH_RENDER_MODEL_UTILS_H_
64 64
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