| OLD | NEW |
| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <stddef.h> | 5 #include <stddef.h> |
| 6 #include <stdint.h> | 6 #include <stdint.h> |
| 7 | 7 |
| 8 #include <algorithm> | 8 #include <algorithm> |
| 9 #include <memory> |
| 9 #include <vector> | 10 #include <vector> |
| 10 | 11 |
| 11 #include "base/containers/small_map.h" | 12 #include "base/containers/small_map.h" |
| 12 #include "base/logging.h" | 13 #include "base/logging.h" |
| 13 #include "base/memory/ref_counted.h" | 14 #include "base/memory/ref_counted.h" |
| 14 #include "base/memory/scoped_ptr.h" | |
| 15 #include "base/strings/stringprintf.h" | 15 #include "base/strings/stringprintf.h" |
| 16 #include "gpu/perftests/measurements.h" | 16 #include "gpu/perftests/measurements.h" |
| 17 #include "testing/gmock/include/gmock/gmock.h" | 17 #include "testing/gmock/include/gmock/gmock.h" |
| 18 #include "testing/gtest/include/gtest/gtest.h" | 18 #include "testing/gtest/include/gtest/gtest.h" |
| 19 #include "testing/perf/perf_test.h" | 19 #include "testing/perf/perf_test.h" |
| 20 #include "ui/gfx/geometry/size.h" | 20 #include "ui/gfx/geometry/size.h" |
| 21 #include "ui/gfx/geometry/vector2d_f.h" | 21 #include "ui/gfx/geometry/vector2d_f.h" |
| 22 #include "ui/gl/gl_bindings.h" | 22 #include "ui/gl/gl_bindings.h" |
| 23 #include "ui/gl/gl_context.h" | 23 #include "ui/gl/gl_context.h" |
| 24 #include "ui/gl/gl_enums.h" | 24 #include "ui/gl/gl_enums.h" |
| (...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 77 CHECK_NE(0u, shader); | 77 CHECK_NE(0u, shader); |
| 78 glShaderSource(shader, 1, &src, NULL); | 78 glShaderSource(shader, 1, &src, NULL); |
| 79 glCompileShader(shader); | 79 glCompileShader(shader); |
| 80 | 80 |
| 81 GLint compiled = 0; | 81 GLint compiled = 0; |
| 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); | 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); |
| 83 if (compiled == 0) { | 83 if (compiled == 0) { |
| 84 GLint len = 0; | 84 GLint len = 0; |
| 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len); | 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len); |
| 86 if (len > 1) { | 86 if (len > 1) { |
| 87 scoped_ptr<char[]> error_log(new char[len]); | 87 std::unique_ptr<char[]> error_log(new char[len]); |
| 88 glGetShaderInfoLog(shader, len, NULL, error_log.get()); | 88 glGetShaderInfoLog(shader, len, NULL, error_log.get()); |
| 89 LOG(ERROR) << "Error compiling shader: " << error_log.get(); | 89 LOG(ERROR) << "Error compiling shader: " << error_log.get(); |
| 90 } | 90 } |
| 91 } | 91 } |
| 92 CHECK_NE(0, compiled); | 92 CHECK_NE(0, compiled); |
| 93 return shader; | 93 return shader; |
| 94 } | 94 } |
| 95 | 95 |
| 96 int GLFormatBytePerPixel(GLenum format) { | 96 int GLFormatBytePerPixel(GLenum format) { |
| 97 DCHECK(format == GL_RGBA || format == GL_LUMINANCE || format == GL_RED_EXT); | 97 DCHECK(format == GL_RGBA || format == GL_LUMINANCE || format == GL_RED_EXT); |
| (...skipping 452 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 550 gpu_timing_client_->CheckAndResetTimerErrors(); | 550 gpu_timing_client_->CheckAndResetTimerErrors(); |
| 551 if (!gpu_timer_errors) { | 551 if (!gpu_timer_errors) { |
| 552 upload_and_draw_timers.GetAsMeasurement("upload_and_draw") | 552 upload_and_draw_timers.GetAsMeasurement("upload_and_draw") |
| 553 .PrintResult("renaming"); | 553 .PrintResult("renaming"); |
| 554 finish_timers.GetAsMeasurement("finish").PrintResult("renaming"); | 554 finish_timers.GetAsMeasurement("finish").PrintResult("renaming"); |
| 555 } | 555 } |
| 556 } | 556 } |
| 557 | 557 |
| 558 } // namespace | 558 } // namespace |
| 559 } // namespace gpu | 559 } // namespace gpu |
| OLD | NEW |