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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ | 5 #ifndef CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ |
6 #define CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ | 6 #define CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
| 10 #include <memory> |
| 11 |
10 #include "base/macros.h" | 12 #include "base/macros.h" |
11 #include "content/common/gpu/media/avda_shared_state.h" | 13 #include "content/common/gpu/media/avda_shared_state.h" |
12 #include "gpu/command_buffer/service/gl_stream_texture_image.h" | 14 #include "gpu/command_buffer/service/gl_stream_texture_image.h" |
13 | 15 |
14 namespace ui { | 16 namespace ui { |
15 class ScopedMakeCurrent; | 17 class ScopedMakeCurrent; |
16 } | 18 } |
17 | 19 |
18 namespace content { | 20 namespace content { |
19 | 21 |
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123 | 125 |
124 // Texture matrix of the front buffer of the surface texture. | 126 // Texture matrix of the front buffer of the surface texture. |
125 float gl_matrix_[16]; | 127 float gl_matrix_[16]; |
126 | 128 |
127 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); | 129 DISALLOW_COPY_AND_ASSIGN(AVDACodecImage); |
128 }; | 130 }; |
129 | 131 |
130 } // namespace content | 132 } // namespace content |
131 | 133 |
132 #endif // CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ | 134 #endif // CONTENT_COMMON_GPU_MEDIA_AVDA_CODEC_IMAGE_H_ |
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