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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ |
6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ |
7 | 7 |
8 #include <memory> | |
no sievers
2016/04/18 21:05:33
nit: unused
Mostyn Bramley-Moore
2016/04/18 21:47:01
Removed.
| |
8 #include <string> | 9 #include <string> |
10 | |
9 #include "base/containers/hash_tables.h" | 11 #include "base/containers/hash_tables.h" |
10 #include "base/logging.h" | 12 #include "base/logging.h" |
11 #include "base/macros.h" | 13 #include "base/macros.h" |
12 #include "base/memory/ref_counted.h" | 14 #include "base/memory/ref_counted.h" |
13 #include "base/memory/scoped_ptr.h" | |
14 #include "gpu/command_buffer/service/gl_utils.h" | 15 #include "gpu/command_buffer/service/gl_utils.h" |
15 #include "gpu/command_buffer/service/shader_translator.h" | 16 #include "gpu/command_buffer/service/shader_translator.h" |
16 #include "gpu/gpu_export.h" | 17 #include "gpu/gpu_export.h" |
17 | 18 |
18 namespace gpu { | 19 namespace gpu { |
19 namespace gles2 { | 20 namespace gles2 { |
20 | 21 |
21 // This is used to keep the source code for a shader. This is because in order | 22 // This is used to keep the source code for a shader. This is because in order |
22 // to emluate GLES2 the shaders will have to be re-written before passed to | 23 // to emluate GLES2 the shaders will have to be re-written before passed to |
23 // the underlying OpenGL. But, when the user calls glGetShaderSource they | 24 // the underlying OpenGL. But, when the user calls glGetShaderSource they |
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302 void RemoveShader(Shader* shader); | 303 void RemoveShader(Shader* shader); |
303 | 304 |
304 DISALLOW_COPY_AND_ASSIGN(ShaderManager); | 305 DISALLOW_COPY_AND_ASSIGN(ShaderManager); |
305 }; | 306 }; |
306 | 307 |
307 } // namespace gles2 | 308 } // namespace gles2 |
308 } // namespace gpu | 309 } // namespace gpu |
309 | 310 |
310 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ | 311 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ |
311 | 312 |
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