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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ | 5 #ifndef GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |
6 #define GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ | 6 #define GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |
7 | 7 |
8 #include <stddef.h> | 8 #include <stddef.h> |
9 | 9 |
| 10 #include <memory> |
10 #include <vector> | 11 #include <vector> |
11 | 12 |
12 #include "base/compiler_specific.h" | 13 #include "base/compiler_specific.h" |
13 #include "base/memory/scoped_ptr.h" | |
14 #include "gpu/blink/gpu_blink_export.h" | 14 #include "gpu/blink/gpu_blink_export.h" |
15 #include "gpu/blink/webgraphicscontext3d_impl.h" | 15 #include "gpu/blink/webgraphicscontext3d_impl.h" |
16 #include "gpu/command_buffer/client/gl_in_process_context.h" | 16 #include "gpu/command_buffer/client/gl_in_process_context.h" |
17 #include "third_party/WebKit/public/platform/WebGraphicsContext3D.h" | 17 #include "third_party/WebKit/public/platform/WebGraphicsContext3D.h" |
18 #include "third_party/WebKit/public/platform/WebString.h" | 18 #include "third_party/WebKit/public/platform/WebString.h" |
19 #include "ui/gfx/native_widget_types.h" | 19 #include "ui/gfx/native_widget_types.h" |
20 | 20 |
21 namespace gpu { | 21 namespace gpu { |
22 class ContextSupport; | 22 class ContextSupport; |
23 class GLInProcessContext; | 23 class GLInProcessContext; |
24 | 24 |
25 namespace gles2 { | 25 namespace gles2 { |
26 class GLES2Interface; | 26 class GLES2Interface; |
27 class GLES2Implementation; | 27 class GLES2Implementation; |
28 struct ContextCreationAttribHelper; | 28 struct ContextCreationAttribHelper; |
29 } | 29 } |
30 } | 30 } |
31 | 31 |
32 namespace gpu_blink { | 32 namespace gpu_blink { |
33 | 33 |
34 class GPU_BLINK_EXPORT WebGraphicsContext3DInProcessCommandBufferImpl | 34 class GPU_BLINK_EXPORT WebGraphicsContext3DInProcessCommandBufferImpl |
35 : public WebGraphicsContext3DImpl { | 35 : public WebGraphicsContext3DImpl { |
36 public: | 36 public: |
37 enum MappedMemoryReclaimLimit { | 37 enum MappedMemoryReclaimLimit { |
38 kNoLimit = 0, | 38 kNoLimit = 0, |
39 }; | 39 }; |
40 | 40 |
41 static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> | 41 static std::unique_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> |
42 CreateOffscreenContext( | 42 CreateOffscreenContext( |
43 const gpu::gles2::ContextCreationAttribHelper& attributes); | 43 const gpu::gles2::ContextCreationAttribHelper& attributes); |
44 | 44 |
45 static scoped_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> WrapContext( | 45 static std::unique_ptr<WebGraphicsContext3DInProcessCommandBufferImpl> |
46 scoped_ptr<::gpu::GLInProcessContext> context, | 46 WrapContext(std::unique_ptr<::gpu::GLInProcessContext> context, |
47 const gpu::gles2::ContextCreationAttribHelper& attributes); | 47 const gpu::gles2::ContextCreationAttribHelper& attributes); |
48 | 48 |
49 ~WebGraphicsContext3DInProcessCommandBufferImpl() override; | 49 ~WebGraphicsContext3DInProcessCommandBufferImpl() override; |
50 | 50 |
51 size_t GetMappedMemoryLimit(); | 51 size_t GetMappedMemoryLimit(); |
52 | 52 |
53 bool InitializeOnCurrentThread(); | 53 bool InitializeOnCurrentThread(); |
54 void SetLock(base::Lock* lock); | 54 void SetLock(base::Lock* lock); |
55 | 55 |
56 ::gpu::ContextSupport* GetContextSupport(); | 56 ::gpu::ContextSupport* GetContextSupport(); |
57 | 57 |
58 ::gpu::gles2::GLES2Implementation* GetImplementation() { | 58 ::gpu::gles2::GLES2Implementation* GetImplementation() { |
59 return real_gl_; | 59 return real_gl_; |
60 } | 60 } |
61 | 61 |
62 private: | 62 private: |
63 WebGraphicsContext3DInProcessCommandBufferImpl( | 63 WebGraphicsContext3DInProcessCommandBufferImpl( |
64 scoped_ptr<::gpu::GLInProcessContext> context, | 64 std::unique_ptr<::gpu::GLInProcessContext> context, |
65 const gpu::gles2::ContextCreationAttribHelper& attributes, | 65 const gpu::gles2::ContextCreationAttribHelper& attributes, |
66 bool is_offscreen, | 66 bool is_offscreen, |
67 gfx::AcceleratedWidget window); | 67 gfx::AcceleratedWidget window); |
68 | 68 |
69 void OnContextLost(); | 69 void OnContextLost(); |
70 | 70 |
71 bool MaybeInitializeGL(); | 71 bool MaybeInitializeGL(); |
72 | 72 |
73 // Used to try to find bugs in code that calls gl directly through the gl api | 73 // Used to try to find bugs in code that calls gl directly through the gl api |
74 // instead of going through WebGraphicsContext3D. | 74 // instead of going through WebGraphicsContext3D. |
75 void ClearContext(); | 75 void ClearContext(); |
76 | 76 |
77 ::gpu::gles2::ContextCreationAttribHelper attributes_; | 77 ::gpu::gles2::ContextCreationAttribHelper attributes_; |
78 | 78 |
79 bool is_offscreen_; | 79 bool is_offscreen_; |
80 // Only used when not offscreen. | 80 // Only used when not offscreen. |
81 gfx::AcceleratedWidget window_; | 81 gfx::AcceleratedWidget window_; |
82 | 82 |
83 // The context we use for OpenGL rendering. | 83 // The context we use for OpenGL rendering. |
84 scoped_ptr< ::gpu::GLInProcessContext> context_; | 84 std::unique_ptr<::gpu::GLInProcessContext> context_; |
85 // The GLES2Implementation we use for OpenGL rendering. | 85 // The GLES2Implementation we use for OpenGL rendering. |
86 ::gpu::gles2::GLES2Implementation* real_gl_; | 86 ::gpu::gles2::GLES2Implementation* real_gl_; |
87 }; | 87 }; |
88 | 88 |
89 } // namespace gpu_blink | 89 } // namespace gpu_blink |
90 | 90 |
91 #endif // GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ | 91 #endif // GPU_BLINK_WEBGRAPHICSCONTEXT3D_IN_PROCESS_COMMAND_BUFFER_IMPL_H_ |
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